ahocevar
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28409486a5
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Make classes in ol/ available as named exports from ol
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2018-06-21 18:08:17 +02:00 |
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Frederic Junod
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985fc3af47
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Rename _ol_webgl_Vertex_ to WebGLVertex
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2018-02-09 09:25:56 +01:00 |
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Frederic Junod
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96eba2bddf
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Rename _ol_webgl_Fragment_ to WebGLFragment
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2018-02-09 09:23:28 +01:00 |
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Frederic Junod
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83d530e181
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Named exports from WebGL shaders
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2018-02-08 15:18:11 +01:00 |
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Tim Schaub
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ad62739a6e
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Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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2018-01-12 00:50:30 -07:00 |
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Tim Schaub
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87295a74dd
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Use named exports from ol/index.js
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2017-12-12 12:34:23 -07:00 |
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Tim Schaub
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50737f7f73
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Remove unused code, get tests passing on Travis
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2017-12-12 06:58:02 -07:00 |
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Tim Schaub
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7f47883c48
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Transformed
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2017-12-12 06:53:18 -07:00 |
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Andreas Hocevar
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cf8c72c992
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Fix provide/require structure for autogenerated shader files
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2017-08-29 23:11:24 +02:00 |
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Andreas Hocevar
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5161a99925
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Remove ol.ENABLE_WEBGL condition from webgl files
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2017-08-17 13:21:53 -04:00 |
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Marc Jansen
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feabb6440d
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Add reindented shader sources
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2017-06-20 11:45:48 +02:00 |
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Marc Jansen
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7d6929c710
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Manual adjustment of indentation
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2017-06-20 10:41:03 +02:00 |
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Marc Jansen
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d0ef05977b
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Autofix indentation issues (eslint --fix)
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2017-06-19 11:58:00 +02:00 |
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Tim Schaub
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479d98212b
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Disable no-missing-requires rule in generated shader code
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2017-05-02 15:04:20 -06:00 |
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Tim Schaub
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fcb9dafc33
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Use the ol.DEBUG_WEBGL flag to debug shader sources
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2017-01-16 16:57:37 -07:00 |
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Andreas Hocevar
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dcbf3a97e8
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Wrap WebGL shader code in define condition
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2017-01-02 22:01:58 +01:00 |
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Tim Schaub
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137cdc04c8
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Remove ol.DEBUG
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2017-01-01 20:37:52 -07:00 |
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Andreas Hocevar
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d1e4b33760
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Rename goog.DEBUG to ol.DEBUG
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2016-08-31 21:10:01 +02:00 |
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Frederic Junod
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d4ad9ad616
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Add missing goog.require('ol')
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2016-08-17 09:57:21 +02:00 |
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Frederic Junod
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fbb585c5d8
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Remove goog.addSingletonGetter function
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2016-08-09 11:28:02 +02:00 |
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Tim Schaub
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12e81e5487
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Clean up WebGL provides
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2016-08-07 10:49:12 -06:00 |
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