Commit Graph

39 Commits

Author SHA1 Message Date
Bruno Binet
2816e3256c Add support for multiple tileSizes in the tilegrid.
This is needed by WMTS.
2013-03-03 20:43:46 +01:00
Tom Payne
6ce3ebba5b Merge pull request #226 from twpayne/preserve-low-resolution-tiles
Preserve low resolution tiles
2013-02-22 02:14:41 -08:00
Tom Payne
4c9b70fa5c Move useLowResolutionTiles from layer renderer to tile source 2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0 Mark all low resolution tiles as used to prevent cache expiration 2013-02-21 16:19:38 +01:00
Tom Payne
fabcb313f1 Satisfy JSLint
JSLint complains about functions being declared in blocks.
2013-02-21 15:13:33 +01:00
Tim Schaub
80dc7b5bf7 Accept custom isLoaded method in findLoadedTiles method 2013-02-19 12:13:58 -07:00
Tim Schaub
ddf993f0c9 Factor out common code and test
The findInterimTiles method was used in three renderers.  This change makes it available on the tile source and adds some basic tests.
2013-02-18 14:18:08 -07:00
Éric Lemoine
02843939e3 Add ol.renderer.webgl.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine
de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub
3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Tim Schaub
e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tom Payne
e6eb401e36 Add missing goog.requires 2013-01-30 23:47:13 +01:00
Tom Payne
b6f856f962 Remove unused goog.requires 2013-01-30 22:48:03 +01:00
Tom Payne
b770aaa2f5 Add tile cache expiry infrastructure 2013-01-23 14:31:24 +01:00
Tom Payne
4846a6a7b3 Only update wanted tiles if not all tiles are loaded 2013-01-19 15:03:01 +01:00
Tom Payne
3ec2014ad1 Rename tileUsage to usedTiles 2013-01-19 15:03:01 +01:00
Tom Payne
1c524caae6 Discard unwanted tiles from tile queue 2013-01-19 15:03:01 +01:00
Tom Payne
b880ab80ee Factor out updateTileUsage 2013-01-17 11:51:38 +01:00
Tom Payne
9fbabc3696 Refactor attribution control 2013-01-16 16:34:31 +01:00
Tom Payne
8ced15ce2e Move closure out of loop, and use loop rather than forEachTileCoord 2013-01-14 16:21:58 +01:00
Tom Payne
0916f14536 Use a loop rather than tileRange.forEachTileCoord 2013-01-14 16:21:58 +01:00
Tom Payne
97207e5723 Remove rarely-used logger 2013-01-12 19:01:09 +01:00
Tom Payne
be28fb4ccc Don't try to overload method return type 2013-01-12 18:58:36 +01:00
Tom Payne
655b6a1b00 Always free WebGL resources in post render 2013-01-12 18:57:50 +01:00
Tom Payne
92d3d001c0 Merge pull request #108 from twpayne/texture-uploads
Prioritize and throttle texture uploads
2013-01-12 03:27:37 -08:00
Tom Payne
6d44736e2f Prioritize and throttle texture uploads 2013-01-12 02:32:53 +01:00
Tom Payne
52df441cf8 Add tile queue 2013-01-11 16:18:07 +01:00
Tom Payne
f00e299039 Register post-render functions instead of using an event 2013-01-11 15:49:21 +01:00
Tom Payne
f3cace499c Implement frame state and animation architecture 2013-01-11 15:48:24 +01:00
Tom Payne
97d83666a6 Factor out ImageTile and ImageTileSource 2013-01-11 01:18:57 +01:00
Éric Lemoine
927cffb2b7 Add view abstraction 2013-01-09 14:03:16 +01:00
Tom Payne
b40085ca41 Fix non-view-related typecasts in ol.renderer.webgl.TileLayer 2013-01-07 13:19:00 +01:00
Tom Payne
118b233457 More strict matrix type 2013-01-05 12:17:37 +01:00
Tom Payne
8c44dcf83a Add some WebGL renderer FIXMEs 2013-01-03 12:23:50 +01:00
Tom Payne
756792b8db Pass time to render functions and rename them to renderFrame_ 2013-01-03 12:23:50 +01:00
Tom Payne
783dfe0618 Port WebGL renderer to requestRenderFrame 2013-01-03 12:23:49 +01:00
Tom Payne
4dde0ac2b1 Remove tile change listeners when they have fired, thanks @fredj 2012-11-09 14:33:58 +01:00
Tom Payne
e5d39724c9 Give each source file a unique name 2012-10-26 11:25:26 +02:00