Commit Graph

1183 Commits

Author SHA1 Message Date
Maximilian Krög
b9f9280260 Use code formatting for argument names in jsdoc 2022-02-13 13:39:10 +01:00
Tim Schaub
eb4d5e0784 Get pixel data 2022-02-07 18:35:47 -07:00
Tim Schaub
f10ba5c1e3 Avoid duplicate imports 2022-02-05 11:46:26 -07:00
Andreas Hocevar
c92e1ec9ab Improve types for tile layers 2022-01-30 09:10:29 +01:00
mike-000
1c81f60fec re-enable image smoothing after rendering 2022-01-14 10:31:17 +00:00
Tim Schaub
a963ab7d1d Avoid failure if existing target has no background color 2022-01-07 15:05:31 -07:00
Tim Schaub
275ecca473 Use background property for vector layers 2022-01-01 11:51:06 -07:00
Tim Schaub
e2883fb658 Deprecate the imageSmoothing option for sources 2021-12-27 15:30:48 -07:00
Andreas Hocevar
3638df90f8 Add layer background 2021-12-06 00:07:15 +01:00
Tim Schaub
6f80ba93c8 Add the renderer type to generic layer template variables 2021-11-19 10:56:37 -07:00
Andreas Hocevar
58806aaec1 No context sharing when layer opacity is set 2021-11-05 15:00:56 +01:00
mike-000
655a49de7b Reuse temporary canvas in getDataAtPixel() 2021-11-04 13:09:16 +00:00
Andreas Hocevar
c2877d56cb Apply suggestions from code review 2021-10-31 09:18:47 +01:00
giserpan
26c6538531 fix bug when select interaction crashes with empty vector layer when declutter: true 2021-10-29 16:17:08 +08:00
Maximilian Krög
1942f3f91b Fix rendering VectorImage with no features in view extent 2021-09-27 23:04:58 +02:00
Andreas Hocevar
9aa890217c Render images only when we have frame budget left 2021-09-23 20:11:26 +00:00
Andreas Hocevar
74a628ac85 Remove unused tile image render queue 2021-09-23 19:47:10 +00:00
Andreas Hocevar
46b21c2588 Do not do any canvas work when there are no features to render 2021-09-21 11:21:01 +00:00
Andreas Hocevar
610fd69120 Do not render vector tiles unless they are being used 2021-09-18 11:02:55 +02:00
Andreas Hocevar
2f5e6906b9 Fix opacity handling for tile and vector layers 2021-09-16 08:49:32 +02:00
Andreas Hocevar
c9593b0cf6 Adjust resolution for user extent 2021-09-10 02:01:46 +02:00
Bryant Evans
709e933799 Forward LayerType type parameter to LayerRenderer 2021-07-12 09:00:20 +00:00
MoonE
7adaf7c1b5 Merge pull request #12442 from MoonE/fix-layer-extent
Fix layer render extent when it is not at all in view
2021-07-11 20:04:45 +02:00
Maximilian Krög
83226cc79a Fix layer render extent when it is not at all in view 2021-07-11 18:27:48 +02:00
Maximilian Krög
f57413fc04 add tests for layer extent config 2021-07-11 18:27:48 +02:00
Maximilian Krög
7f088c2eb8 Fix gap in tiles due to floating point math 2021-07-06 21:55:24 +02:00
Andreas Hocevar
79f5f46d27 Remove lint 2021-06-28 18:10:51 +02:00
Maximilian Krög
e8b336d11e Fix hitdetection image invalidation 2021-06-20 22:35:55 +02:00
Andreas Hocevar
5ab7cbf905 Simpler and faster VectorTile loading 2021-05-30 21:22:03 +02:00
Maximilian Krög
bf0671fc08 Fix layer canvas reuse
If the scale values have more than 6 decimals they are rounded and can no longer be
compared to the created transform string.
2021-05-18 15:43:55 +02:00
MoonE
d09e303672 Merge pull request #12016 from MoonE/hitdetect-resolution-constant
Fix VectorLayer hitdetect problems
2021-02-27 20:50:31 +01:00
Maximilian Krög
29349d275e Always return Promise from getFeatures 2021-02-24 18:37:30 +01:00
Andreas Hocevar
0f953193ea Merge pull request #12018 from ahocevar/only-render-image-when-needed
Only render vector tile image when needed
2021-02-11 08:35:57 +01:00
Andreas Hocevar
2d8e7d87ba Always use same order for renderedTiles 2021-02-10 21:24:06 +01:00
Andreas Hocevar
ea961c859c Only render vector tile image when needed 2021-02-10 19:59:39 +01:00
Maximilian Krög
5a7e4dfaf6 Add a constant for the hit-detection resolution 2021-02-10 01:04:19 +01:00
Andreas Hocevar
56cea5f880 Merge pull request #11990 from ahocevar/remove-vectortile-image-mode
Remove renderMode: 'image' for vector tile layers
2021-02-09 16:36:27 +01:00
Andreas Hocevar
ebc3631341 Also apply layer opacity to decluttered content 2021-02-06 15:21:39 +01:00
Andreas Hocevar
45ba5792cc Remove renderMode: 'image' for vector tile layers 2021-02-06 14:57:21 +01:00
Andreas Hocevar
4d5d80cb27 Respect opacity for vector instructions 2021-02-06 13:38:14 +01:00
Simon Seyock
8facb252f1 Replace google closure syntax = with brackets around name 2021-02-03 14:06:02 +01:00
Andreas Hocevar
5084b04173 Do not clip declutter executor groups 2021-01-13 20:49:29 +01:00
Andreas Hocevar
1cc9fdb6ec Fix handling of VectorTile renderBuffer 2021-01-10 18:59:07 +01:00
Maximilian Krög
23dc768c2e Order callback calls by distance to click position
All callback calls for hits with a tolerance > 0 are queued and
called ordered by distance after all hits are detected.
2020-12-01 23:21:59 +01:00
Maximilian Krög
4546eff66e Also use hitTolerance to select tiles to search 2020-12-01 20:21:15 +01:00
Maximilian Krög
cde2dac19f Skip executor groups when tile does not contain coordinates 2020-12-01 20:21:13 +01:00
Andreas Hocevar
28aaa2e0d3 Pass geometry to forEachFeatureAtPixel callback 2020-11-27 13:43:28 +01:00
Mathias Boeck
a92bc2755d Check if render pixel is in the layer extent 2020-11-16 14:13:21 +01:00
Andreas Hocevar
8e862766fc New decluttering implementation 2020-09-27 21:13:26 +02:00
Andreas Hocevar
7a5e0db59f Remove decluttering for a fresh start 2020-09-18 23:31:20 +02:00