Commit Graph

10 Commits

Author SHA1 Message Date
Tom Payne
71e42b2448 Refactor build system
This rather large commit refactors the build system to solve a number of
problems:
- Object literal types are now declared in just one place
- There are no more circular dependencies
- There is no need for concealed subclasses in build-standalone mode

When building in standalone mode, you need to include the source in
build/src/external.  This declares object literal types as externs so
that their properties are not renamed.

When building with the application, you need to include the source in
build/src/internal.  This declares object literal types as typedefs so
that their properties can be renamed and removed.

Note also that ol.MapOptions has been merged into ol.Map, with some
renaming.
2012-09-29 11:51:53 +02:00
Éric Lemoine
8fd77ef330 ol.MapExport takes maxResolution and friends into account 2012-09-28 15:32:00 +02:00
Éric Lemoine
91d582e76e export ol.Projection.transformWithCodes 2012-09-28 15:29:12 +02:00
Éric Lemoine
7a296a273b Export the ol.overlay.Overlay symbol 2012-09-28 15:21:23 +02:00
Tom Payne
e2e983728e Add controls to map 2012-09-28 12:52:54 +02:00
Tom Payne
65b8e0f915 Use object literals and use generic tile layer 2012-09-27 12:45:00 +02:00
Tom Payne
ccf8eb3c97 Don't pass viewport size monitor to ol.Map constructor 2012-09-27 09:36:55 +02:00
Tom Payne
546f1f4b9f Add initial exports and externs 2012-09-26 18:28:06 +02:00
Tom Payne
424dbd7582 Remove problematic (and unused) clone methods, move contains out of ol.Rectangle 2012-09-25 00:04:45 +02:00
Tom Payne
b7020750ac Add initial exports 2012-09-24 18:25:19 +02:00