Commit Graph

14 Commits

Author SHA1 Message Date
Frederic Junod
3de2085cce Rename _ol_render_webgl_TextReplay_ to WebGLTextReplay 2018-01-15 10:20:55 +01:00
Tim Schaub
ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub
c5a4be2edd Rename _ol_style_Text_ to Text 2018-01-11 13:25:48 -07:00
Tim Schaub
f4484455aa Rename _ol_style_Stroke_ to Stroke 2018-01-11 13:24:13 -07:00
Tim Schaub
dc6ae2293d Rename _ol_style_Fill_ to Fill 2018-01-11 13:23:27 -07:00
Tim Schaub
eadec38ae2 Rename _ol_geom_Point_ to Point 2017-12-14 08:49:10 -07:00
Frederic Junod
f6627c4d4e Named exports from ol/dom 2017-12-14 12:27:09 +01:00
Tim Schaub
7f47883c48 Transformed 2017-12-12 06:53:18 -07:00
Andreas Hocevar
efc86d59b0 Implement text rendering along paths
This commit also changes the TextReplay.drawText() signature, and moves
geometry calculation into drawText(). This improves performance where no
text needs to be rendered (TextStyle.getText() == ''), which is used often
in applications.
2017-09-11 16:54:27 +02:00
Tim Schaub
a3e3e99baa Get rid of useless test exports 2017-08-17 15:16:58 -04:00
GaborFarkas
bb593eaac8 Fix WebGL text offset direction 2017-08-12 14:52:08 +02:00
GaborFarkas
619e85e737 Fix linting issues 2017-06-23 21:12:27 +02:00
GaborFarkas
a4c421e699 Use glyph atlases 2017-06-23 20:44:41 +02:00
GaborFarkas
a3a443324d Add tests for WebGL TextReplay 2017-06-23 20:44:41 +02:00