Commit Graph

3300 Commits

Author SHA1 Message Date
ahocevar
976863c376 Add prerender and postrender events for Image layer 2018-12-02 21:05:20 +01:00
ahocevar
fbf98a44ea Streamline tile preparation and remove unused code 2018-11-29 22:35:46 +01:00
ahocevar
2ce8fa6f10 Render only when we have time, and not during interaction/animation 2018-11-28 14:42:41 +01:00
ahocevar
82e2a84862 Remove interim tile handling for now 2018-11-28 14:42:41 +01:00
ahocevar
f4aec3fd01 Remove unused Builder/Executor functions and members 2018-11-25 20:06:37 +01:00
Frederic Junod
e66a84c897 Add imageRatio option for VectorImage layers 2018-11-22 09:38:08 +01:00
Tim Schaub
e9a30c5cb7 Use standard tile coords 2018-11-21 11:14:17 -07:00
Tim Schaub
37c987de0a Move quadKey function to the one place it is used 2018-11-21 10:10:51 -07:00
Tim Schaub
c6be2c7ff5 Merge pull request #8977 from jahow/add-webgl-rendering-tests
Add WebGL rendering tests & improve the WebGLHelper API
2018-11-20 03:59:06 -08:00
Tim Schaub
8b50c3c6cb Pass along the ability to measure and cache text width 2018-11-19 15:34:48 -07:00
jahow
6b82cf0b84 Simplified the API of WebGLHelper
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.

This removes 2 classes & reduces the general verbosity of the API.

Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
Frédéric Junod
140e8b59bb Merge pull request #8968 from fredj/Object.values
Use Object.values if available
2018-11-18 00:16:01 +01:00
Tim Schaub
5d528dca3b Target, source arg order for make* transform functions 2018-11-17 16:28:29 +01:00
Tim Schaub
db1f432197 Function for making a scale transform 2018-11-17 16:28:27 +01:00
Tim Schaub
63cf21b668 Dedicated function for inverting a transform without modifying the source 2018-11-17 16:28:27 +01:00
Frederic Junod
4a3a53c725 Use Object.values if available
As `Object.values`, the arguments now can't be `null` or `undefined`.
2018-11-17 14:59:36 +01:00
Frederic Junod
6219e31e40 Add index to the Collection events 2018-11-17 08:43:35 +01:00
ahocevar
95c16cfa11 Fix vector tile renderer test 2018-11-16 17:05:44 +01:00
ahocevar
edbe2316ef Lazily create interim tiles (fixes most tests) 2018-11-16 15:03:28 +01:00
Tim Schaub
9eb5808844 Test that postrender is dispatched (again) 2018-11-16 14:57:18 +01:00
Tim Schaub
96437e3875 Test prerender and postrender events for a vector layer 2018-11-16 14:57:18 +01:00
Tim Schaub
3ecc6d60d2 The forEachLayerAtPixel method calls getDataAtPixel for each layer renderer 2018-11-16 14:57:17 +01:00
Tim Schaub
47ecd508fa Test hybrid mode in vt constructor 2018-11-16 14:57:17 +01:00
Tim Schaub
7a82904a3b Unused intermediate canvas renderer 2018-11-16 14:57:13 +01:00
Tim Schaub
20e5841aed Remove vector mode for vector tile rendering 2018-11-16 14:56:48 +01:00
Tim Schaub
433ab97d1c End of composeFrame 2018-11-16 14:56:48 +01:00
Tim Schaub
c612cce591 Give the map some height for the box tests 2018-11-16 14:56:47 +01:00
Tim Schaub
f2cab1fcbb Give the map some height for scale line tests 2018-11-16 14:56:47 +01:00
Tim Schaub
b3903df156 Use the composite renderer 2018-11-16 14:56:47 +01:00
Olivier Guyot
40d5f4efe7 Added unit tests for the WebGLHelper class 2018-11-16 14:05:06 +01:00
Olivier Guyot
72cf7b13fa removed existing webgl rendering unit tests 2018-11-16 14:05:04 +01:00
Andreas Hocevar
36cf7227c0 Merge pull request #8926 from gberaudo/replay_refactoring
Uncouple replay creation and rendering
2018-11-16 13:54:18 +01:00
Frederic Junod
0ed7f76ad0 Port polygon-style rendering test 2018-11-16 13:40:11 +01:00
Guillaume Beraudo
81d0bc21d5 Pass instructions to executor constructor 2018-11-16 12:36:50 +01:00
Tim Schaub
bdbf00f055 Merge pull request #8934 from fgravin/renderingtest
Port layer tiles rendering tests
2018-11-16 10:42:17 +01:00
Guillaume Beraudo
ce44a9a3e4 Final renamings 2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07 Fix incorrect Executor/Builder types 2018-11-15 23:27:43 +01:00
Guillaume Beraudo
da92b2ab3f Improve text replay test 2018-11-15 23:01:45 +01:00
ahocevar
94bf02176e Rename ExecutorGroup and move getMaxExtent to Executor 2018-11-15 20:03:34 +01:00
Florent gravin
f9c64e52af Add rendering test for vector tile layer rotation w/ layer on top 2018-11-15 18:16:58 +01:00
Florent gravin
7630fafcf2 Add rendering test for vector tile layer rotation 2018-11-15 17:32:50 +01:00
Olivier Guyot
d5c390e726 Fixed tests & linting 2018-11-15 17:12:40 +01:00
Florent gravin
12f6ce7a44 Add rendering test for vector tile layer 2018-11-15 15:53:06 +01:00
Guillaume Beraudo
0f5ced8483 Reduce usage of "replay" term 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
5ecd832c92 Adapt test to new text builder behaviour 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
951d4d5ade Fix tests 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
e299863117 More renaming 2018-11-15 15:20:41 +01:00
Florent gravin
ebbb54456a Add rendering test for layer 2 tiles extent clipping 2018-11-15 15:20:36 +01:00
Florent gravin
081c677ea2 Add rendering test for layer tile simple 2018-11-15 15:20:36 +01:00
Florent gravin
fc85b2ba78 Add rendering test for layer tile transition 2018-11-15 15:20:36 +01:00