Commit Graph

253 Commits

Author SHA1 Message Date
ahocevar f4a4522eb4 Giving vector layers the style they deserve
Now vector layers can have a style. ol.Style instances have an
apply method to get the symbolizer literals for a feature. If the
layer does not have a style defined, there is also a static
applyDefaultStyle function on ol.Style to get the default
symbolizer literals for a feature. The vector layer also got a
groupFeaturesBySymbolizerLiteral method, which returns an array
with features grouped by symbolizer, as needed by the canvas
renderer.
2013-03-02 17:38:01 +01:00
Tim Schaub 0f2f26969d Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-20 10:18:09 -07:00
Tim Schaub 689f8c9d9d Merge pull request #206 from tschaub/interim-tiles
Share common code to find loaded tiles
2013-02-20 00:52:49 -08:00
Tim Schaub 176f18c937 Merge branch 'master' of github.com:openlayers/ol3 into vector
Resolved conflicts:
  src/ol/renderer/canvas/canvasrenderer.js
2013-02-20 00:38:07 -07:00
Tim Schaub 438664a190 Renaming literals 2013-02-19 22:35:29 -07:00
Tim Schaub 80dc7b5bf7 Accept custom isLoaded method in findLoadedTiles method 2013-02-19 12:13:58 -07:00
Frédéric Junod cb0fb64dd9 Merge pull request #214 from fredj/supported-const
Rename *.isSupported functions to *.SUPPORTED constants
2013-02-19 08:35:59 -08:00
Tim Schaub b061e23606 Merge branch 'master' of github.com:openlayers/ol3 into interim-tiles 2013-02-19 08:59:23 -07:00
Frederic Junod 7e3dcf36a0 Rename ol.*.isSupported function to ol.*.SUPPORTED const 2013-02-19 16:14:37 +01:00
Éric Lemoine f540dd8689 Image layer renderers add attributions to frame state 2013-02-19 15:19:44 +01:00
Tim Schaub 46e31f9f9a Lint and names 2013-02-18 22:20:50 -07:00
Tim Schaub ce4b95f960 Decoupling canvas tile grid from vector source grid
If we have a gridded vector source, the grid should have something to do with the source data (e.g. the vector data is available in a regular grid).  The vector layer renderer's internal grid is for rendering canvas tiles and doesn't have anything to do with the source.
2013-02-18 17:54:13 -07:00
Tim Schaub ddf993f0c9 Factor out common code and test
The findInterimTiles method was used in three renderers.  This change makes it available on the tile source and adds some basic tests.
2013-02-18 14:18:08 -07:00
Tim Schaub e9fb83d4ee Use post render frame for tile pruning
We should discuss whether post render functions must be run after each render frame or not.  If these can be run after multiple render frames, it would make sense to increase the timeout.  As it is, it looks like post render functions are run for every render.  Hard to see what the benefit is in this case.
2013-02-18 11:58:43 -07:00
Tim Schaub e30b0959e0 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-18 10:11:00 -07:00
Éric Lemoine d713c9b8ed Deal with null images 2013-02-17 23:07:58 +01:00
Éric Lemoine be6c1a1a27 Test the image layer renderer's transform matrix 2013-02-17 22:47:19 +01:00
Éric Lemoine 85eec4e9b8 Avoid busy-waiting while images load
This is to be in conformance with the work done with #184.
2013-02-17 22:47:19 +01:00
Tim Schaub 59a203b2b7 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-14 17:18:00 -07:00
Éric Lemoine 02843939e3 Add ol.renderer.webgl.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine 17a17b01b6 Add ol.renderer.dom.ImageLayer 2013-02-14 23:36:36 +01:00
Tom Payne f581040b0f Add ol.renderer.canvas.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine b6b493c198 Use vec2 for vTexCoord 2013-02-14 11:54:01 +01:00
Éric Lemoine de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub 2082ba7637 Fewer, bigger tiles 2013-02-13 15:51:06 -07:00
ahocevar 6b43435262 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-13 12:30:16 +01:00
ahocevar e155f870cd Fixing RTree, and using it for retrieving geometries 2013-02-13 12:29:14 +01:00
Tim Schaub 3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Tim Schaub 5bbd8fd9f3 Using ol.TileCache for managing canvas tiles 2013-02-06 18:23:39 -07:00
Tim Schaub 11b8c0ff47 Don't generate new tiles while animating 2013-02-06 17:47:03 -07:00
Tim Schaub e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub 2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
ahocevar 619803cdeb More goog.requires fixes 2013-02-06 16:36:42 +01:00
ahocevar a13e6bdfda Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-06 16:27:45 +01:00
ahocevar 61e4452c83 Adding missing and removing unused goog.requires 2013-02-06 16:26:24 +01:00
ahocevar 089b7013c2 Merge branch 'master' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/renderer/canvas/canvasrenderer.js
	test/ol.html
2013-02-05 17:28:36 +01:00
ahocevar 386b97cf9a Merge branch 'master' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/renderer/canvas/canvasrenderer.js
	test/ol.html
2013-02-05 17:17:09 +01:00
Tom Payne 1f460975bb Port WebGL texture cache to ol.structs.LRUCache 2013-02-04 18:37:12 +01:00
ahocevar 43dd9ca68c Don't use unshift 2013-02-02 12:29:08 +01:00
Tom Payne e6eb401e36 Add missing goog.requires 2013-01-30 23:47:13 +01:00
Tom Payne 6e247d9331 Rename modules for support detection 2013-01-30 22:48:03 +01:00
Tom Payne b6f856f962 Remove unused goog.requires 2013-01-30 22:48:03 +01:00
ahocevar e61c26830e Manage tile cache
This change implements a LRU policy for tile cachint, and keeps
128 tiles in the cache by default.
2013-01-30 17:09:43 +01:00
ahocevar 1ecbc36a39 Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-01-30 15:54:24 +01:00
Éric Lemoine 773e34d736 Merge pull request #165 from elemoine/classname
Change class names in DOM renderer
2013-01-29 04:02:18 -08:00
Tom Payne d22c441795 Merge pull request #162 from twpayne/canvas-visibility-and-opacity
Canvas visibility and opacity
2013-01-29 02:20:39 -08:00
Éric Lemoine 8713e84821 Change class names in DOM renderer 2013-01-29 10:24:25 +01:00
Tom Payne 3bd1b92b05 Promote renderFrame from ol.renderer.*.LayerRender to ol.renderer.LayerRenderer 2013-01-28 19:56:57 +01:00
Tom Payne 5558d6108c Promote handleLayerRendererChange from ol.renderer.webgl.Map to ol.renderer.Map 2013-01-28 19:56:56 +01:00
Tom Payne 49734de240 Promote dispatchChangeEvent from ol.renderer.webgl.Layer to ol.renderer.Layer 2013-01-28 19:56:56 +01:00