mike-000
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d85be48da2
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Test getDataAtPixel() method for WebGL
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2022-01-03 13:00:55 +00:00 |
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Tim Schaub
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0cc3bae8fe
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Preserve the drawing buffer by default for WebGL layers
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2021-12-18 12:25:03 -07:00 |
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Andreas Hocevar
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3638df90f8
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Add layer background
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2021-12-06 00:07:15 +01:00 |
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Tim Schaub
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f6f34f82e5
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Allow data tile source loader to return a value or a promise
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2021-11-20 13:55:33 -07:00 |
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Tim Schaub
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f336cf30b0
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Additional types for WebGL renderer, sources, and tiles
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2021-11-16 11:24:41 -07:00 |
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Tim Schaub
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a2f3c02ac5
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Allow canvas reuse for WebGL layers
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2021-11-14 12:34:14 -07:00 |
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Tim Schaub
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0dfbedb099
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Lazily create the WebGL helper
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2021-11-13 11:37:09 -07:00 |
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MoonE
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9e37182649
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Merge pull request #12646 from ashchurova/fix-8136-hit-detection-custom-renderer
Support for hit detection in styles with custom rendering
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2021-09-29 20:22:57 +02:00 |
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Maximilian Krög
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2d3d6cae31
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Test VectorImage rendering view extent with no features
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2021-09-27 23:04:55 +02:00 |
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Andreas Hocevar
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610fd69120
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Do not render vector tiles unless they are being used
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2021-09-18 11:02:55 +02:00 |
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Anna Shchurova
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a281b7c1aa
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Added unit tests for hit detection
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2021-09-08 17:05:00 -04:00 |
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Tim Schaub
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d37e3e3134
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Configure cache on the layer instead of the source
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2021-08-27 18:04:00 -06:00 |
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Andreas Hocevar
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814d70b1cc
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Add more tests
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2021-08-18 17:54:48 +02:00 |
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Maximilian Krög
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19fb51183e
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Convert hit detect priority example to test
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2021-07-17 15:09:38 +02:00 |
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Maximilian Krög
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f57413fc04
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add tests for layer extent config
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2021-07-11 18:27:48 +02:00 |
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Andreas Hocevar
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79f5f46d27
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Remove lint
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2021-06-28 18:10:51 +02:00 |
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Maximilian Krög
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3e2c045617
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Add test for hitdetection with wrap x
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2021-06-20 22:35:55 +02:00 |
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Tim Schaub
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b376bc371a
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Make it clearer what fails
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2021-04-28 19:53:02 -07:00 |
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Tim Schaub
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490cfabe91
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Organize tests
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2021-04-28 09:23:33 -07:00 |
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