Commit Graph

601 Commits

Author SHA1 Message Date
Tom Payne b95a19ba30 Render Points and MultiPoints with images 2013-11-20 11:42:00 +01:00
Tom Payne 61e221c504 Only draw batches in visible extent 2013-11-20 11:41:56 +01:00
Tom Payne fef9ec155b Refactor batching system 2013-11-20 11:41:55 +01:00
Tom Payne d3952297db Render MultiPolygons 2013-11-20 11:41:54 +01:00
Tom Payne 4d02ecf1e8 Add MultiLineString rendering 2013-11-20 11:41:53 +01:00
Tom Payne de247d7130 Remove logging code 2013-11-20 11:41:53 +01:00
Tom Payne e14c46946e Render polygon geometries 2013-11-20 11:41:53 +01:00
Tom Payne a823e1f776 Add support for polygons to canvas replay 2013-11-20 11:41:53 +01:00
Tom Payne 256237fee7 Don't draw lines when stroke style is null 2013-11-20 11:41:52 +01:00
Tom Payne 15583865b6 Re-use batches when animating or interacting 2013-11-20 11:41:52 +01:00
Tom Payne 8ccd733e08 Implement ol.replay.canvas.BatchGroup#isEmpty 2013-11-20 11:41:51 +01:00
Tom Payne 9a11cb87aa Handle vector layer opacity 2013-11-20 11:41:51 +01:00
Tom Payne 633920d0f7 Buffer batch group extent 2013-11-20 11:41:51 +01:00
Tom Payne f0b4a5a35e Activate canvas vector layer renderer 2013-11-20 11:41:49 +01:00
Tom Payne fb7ccc9d16 Add initial canvas vector layer renderer 2013-11-20 11:41:09 +01:00
Tom Payne d2dbc27b0a Add shared vector rendering functions 2013-11-20 11:41:09 +01:00
Tom Payne bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Tom Payne 4e65fefc00 Move vector code out of the way 2013-11-20 11:39:21 +01:00
Tom Payne a60a03149e Correct transform and remove unused variables 2013-11-20 11:39:19 +01:00
Tom Payne ea74809256 Remove unused vector layer canvas 2013-11-20 11:39:19 +01:00
Tom Payne bbd461f181 Remove stray call to composeFrame, thanks @elemoine 2013-11-20 11:39:19 +01:00
Tom Payne d774d2007d Render features even while animating and interacting 2013-11-20 11:39:19 +01:00
Tom Payne 91fc1a7663 Render vector features directly to output canvas 2013-11-20 11:39:18 +01:00
Tom Payne e0ef5fc7ee Pass context instead of canvas when creating ol.renderer.canvas.Vector 2013-11-20 11:39:18 +01:00
Éric Lemoine 0c9f7eb616 Use experimental canvas vector layer renderer 2013-11-20 11:39:16 +01:00
Éric Lemoine 4b9642f4b1 Experimental canvas vector layer renderer 2013-11-20 11:36:28 +01:00
Tom Payne 3a2133c130 Add and use ol.renderer.canvas.Layer#composeFrame 2013-11-20 11:36:26 +01:00
Tom Payne b403c25646 Factor out layersToDraw 2013-11-20 11:34:52 +01:00
Tom Payne d7591331ba Add and use ol.renderer.webgl.Layer#composeFrame 2013-11-20 11:34:50 +01:00
Tom Payne 2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne 26fa8d9d53 Track current program in context, rather than renderers 2013-11-20 11:31:20 +01:00
Tom Payne 10c41cd064 Factor out ol.webgl.Context 2013-11-20 11:31:19 +01:00
Tom Payne fb2878c200 Merge pull request #1296 from twpayne/improve-type-checking
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne 64021b130a Improve type checking in ol.renderer.webgl.TileLayer 2013-11-20 11:13:47 +01:00
Tom Payne 06b1456499 Improve type checking in ol.renderer.webgl.Layer 2013-11-20 11:13:47 +01:00
Tom Payne 2ba33b8cad Improve type checking in ol.renderer.webgl.ImageLayer 2013-11-20 11:13:46 +01:00
Tom Payne a613b19360 Improve type checking in ol.renderer.Layer 2013-11-20 11:13:46 +01:00
Tom Payne 0221f74e5c Improve type checking in ol.renderer.dom.TileLayer 2013-11-20 11:13:46 +01:00
Tom Payne 68bf12b5e1 Improve type checking in ol.renderer.dom.Map 2013-11-20 11:13:46 +01:00
Tom Payne d3981e2891 Improve type checking in ol.renderer.canvas.Map 2013-11-20 11:13:46 +01:00
Frederic Junod 7052884913 Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod 1816d8d160 Don't set the canvas size too early 2013-11-19 16:23:21 +01:00
Frederic Junod 00186413f8 Remove canvasSize_ property 2013-11-19 16:23:21 +01:00
Tim Schaub 22da054774 Determine the callback count while iterating through all layers
Previously, if a layer didn't have a `getFeature*ForPixel` type method, the loop count would be decremented.  This means that all layers would not be considered.  Instead, the callback count should be incremented before requests are made and decremented in the callback.
2013-11-13 07:36:54 -07:00
Tim Schaub 75b40a60c0 Remove ol.layer.Vector2 and associated renderer 2013-11-12 19:25:08 -07:00
Frederic Junod ca5960666d Be more strict with {Element} types 2013-11-12 13:53:37 +01:00
ahocevar 0ed208b710 Make renderIntent private and add a getter 2013-11-11 22:07:18 +01:00
Tim Schaub dbc3109ddb Only call expireTiles_ if already rendered 2013-11-07 10:30:58 -07:00
Tim Schaub b355c1f412 When expiring tiles, consider max symbol size
When an extent is invalidated, we have to expire tiles outside of that extent to account for symbolizer size.
2013-11-04 13:21:23 -07:00
Olivier Terral cc3660f32a Fix getImageElement calls in canvas and webgl renderer 2013-10-28 14:04:40 +01:00