Commit Graph

61 Commits

Author SHA1 Message Date
Tom Payne
b59eec7a83 Merge remote-tracking branch 'openlayers/master' into vector-api 2013-12-13 20:22:06 +01:00
Tom Payne
9dc3dc6c11 Make ol.renderer.Layer a @struct 2013-12-13 18:59:26 +01:00
Tom Payne
e9267e401c Pass layer to forEachFeatureAtPixel callback 2013-12-04 00:05:45 +01:00
Tom Payne
d7591594ca Allow forEachFeatureAtPixel callback to break out of loop 2013-12-04 00:05:44 +01:00
Éric Lemoine
e9843ced57 Add ol.renderer.Layer#forEachFeatureAtPixel 2013-12-02 15:06:19 +01:00
ahocevar
912ac29f31 Merge pull request #1298 from ahocevar/gfi-callback
The source determines who can do GetFeatureInfo
2013-11-20 07:11:51 -08:00
ahocevar
b8a9aeb14e Avoid source check in map renderer
By returning true or false from the layer renderer's
getFeatureInfoForPixel method, we know whether the source
supports GetFeatureInfo or not.
2013-11-20 16:05:00 +01:00
Tom Payne
bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Tom Payne
2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne
a613b19360 Improve type checking in ol.renderer.Layer 2013-11-20 11:13:46 +01:00
Tom Payne
167b309242 Replace source ready flag with loading/ready/error enum 2013-09-30 13:30:54 +02:00
Tim Schaub
3b20cc7b53 Rename ol.Projection to ol.proj.Projection 2013-09-15 22:01:56 -06:00
Tom Payne
71a396a189 Rename ol.source.TileSource to ol.source.Tile 2013-09-09 14:40:23 +02:00
Bruno Binet
46ea218d0f Make layer renderers more stupid
Layer renderers should not be responsible for listening to layer
properties change and triggering a render.
Layer change events are now forwarded to the map which will trigger a render.
2013-08-13 16:24:44 +02:00
ahocevar
f333acc183 Interface for GetFeatureInfo
When a source implements this interface, the layer renderer can
access the source to get feature info.
2013-07-31 12:09:39 +02:00
Frederic Junod
a1a7e21f92 Redefine ol.Size to be Array.<number> 2013-06-01 10:22:06 +02:00
Frederic Junod
984002a7ec Change ol.Object event name syntax
'changed' to 'change' and '<attribute>_changed' to 'change:<attribute>'.
2013-05-31 12:38:37 +02:00
Tom Payne
2690410cbe Improve type checking in ol.renderer.Layer 2013-04-30 22:00:22 +02:00
Tom Payne
6976fd96e3 Refactor tile functions
* Add support for minZoom in XYZ tile grids and tile sources
* Factor out common tile coordinate transforms
2013-04-29 19:54:26 +02:00
Éric Lemoine
4f1b7c70b8 Remove unused function 2013-04-21 21:50:03 +02:00
Tom Payne
945d2f6f5d Merge pull request #631 from twpayne/dont-use-foreach-in-loops
Don't use forEach in loops
2013-04-20 03:02:13 -07:00
Tom Payne
fb0f1fb209 Cache array length in layer renderer 2013-04-20 11:34:48 +02:00
Tom Payne
d291d23092 ol.renderer.Layer no longer needs to inherit from ol.Object 2013-04-18 18:59:22 +02:00
Tom Payne
85a95a0036 Call render and requestRenderFrame directly instead of using changed events 2013-04-18 18:58:59 +02:00
Tom Payne
302e65e140 Render instead of requestRenderFrame when single image loads 2013-04-18 13:24:25 +02:00
Tom Payne
be629a7ed8 Sort jsdoc comments alphabetically 2013-04-12 00:48:55 +02:00
Tom Payne
0371b891a6 Tighten up permission on layer renderers 2013-04-12 00:48:35 +02:00
Tom Payne
5680b89c48 Update logos in renderers 2013-04-05 18:27:51 +02:00
Tom Payne
02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Éric Lemoine
e128bab625 Do not pass tile grid to getTile and tileUrlFunc
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne
66c6a8a3e0 Make preload a number of levels instead of a boolean 2013-03-27 14:34:29 +01:00
Tom Payne
494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne
96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne
27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne
9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne
65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
Tom Payne
dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
80df629319 Premptively load low resolution tiles 2013-03-22 21:02:09 +01:00
Éric Lemoine
1d575309da Tile renderers needn't listen for tile change 2013-03-21 10:29:01 +01:00
Tom Payne
06463471e1 Add ol.renderer.Layer.snapCenterToPixel 2013-03-10 15:51:08 +01:00
Éric Lemoine
251e9a09fa Fix js error when image source has no attributions 2013-03-07 12:41:15 +01:00
Éric Lemoine
59271ae2d8 Fix typo (thanks @bbinet) 2013-03-05 18:35:21 +01:00
Éric Lemoine
4e758f87ae Do not register multiple listeners on same tile 2013-03-05 17:01:34 +01:00
ahocevar
586f393492 Support tile sources without configured projection
This change adds a lot of flexibility to working with tile
layers: Sources where the server projection or tile grid do not
matter can now be constructed without specifying a projection or
tile grid.

The tileUrlFunction/imageUrlFunction now also creates updated
URLs when the params of the layer change, so things like
mergeNewParams in ol2 will be possible.

A nice side effect of this whole change is that there is no more
duplicated code between tiled and single image WMS layers.

While I was at it, I also fixed a WMS 1.1.1 axis order issue
and incorrect STYLES params (STYLES=& instead of STYLES&).
2013-03-05 00:46:58 +01:00
Tom Payne
4c9b70fa5c Move useLowResolutionTiles from layer renderer to tile source 2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0 Mark all low resolution tiles as used to prevent cache expiration 2013-02-21 16:19:38 +01:00
Tom Payne
e513b8cc39 Make it explicit that functions operate on tile sources 2013-02-21 16:12:45 +01:00
Éric Lemoine
f540dd8689 Image layer renderers add attributions to frame state 2013-02-19 15:19:44 +01:00
Éric Lemoine
85eec4e9b8 Avoid busy-waiting while images load
This is to be in conformance with the work done with #184.
2013-02-17 22:47:19 +01:00
Tim Schaub
e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00