ahocevar
adc1d130c8
Rename ol.renderer.canvas.VectorRenderer
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To be consistent with our naming convention, this one should be
renamed to ol.renderer.canvas.Vector.
2013-10-02 15:58:27 -06:00
Tom Payne
167b309242
Replace source ready flag with loading/ready/error enum
2013-09-30 13:30:54 +02:00
Tim Schaub
1aa83e133b
Remove dimension property from geometries
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This was only necessary when using the shared vertices structure.
2013-09-27 23:18:34 +01:00
ahocevar
3349bded1c
Merge pull request #1065 from ahocevar/skip-hidden
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Select interaction does not work with shape symbolizers and canvas renderer
2013-09-27 05:45:50 -07:00
Tim Schaub
bbef15e50e
Consider resolution when applying rules
2013-09-27 11:46:48 +02:00
ahocevar
c556ddd593
Skip hidden features for hit detection
2013-09-26 12:56:49 +02:00
Bruno Binet
cf4799e87c
Add support for layer min/maxResolution
2013-09-19 16:59:38 +02:00
Frederic Junod
9906497cb8
Only reset canvas transformation matrix when it has changed
2013-09-18 19:12:36 +02:00
Tim Schaub
7caaed4218
Merge pull request #1017 from tschaub/provide-objects-only
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Never use goog.provide with primitives (especially with falsely values).
2013-09-16 06:46:26 -07:00
Tim Schaub
a2c70dba85
Provide ol.canvas instead of ol.canvas.SUPPORTED
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This is not currently used outside the library, so it is not exported.
2013-09-15 15:54:01 -06:00
Tim Schaub
e806f51b3d
Changing extent structure back to single array: [minX, minY, maxX, maxY]
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This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e575df6df0
Canvas renderer updates for new extent structure
2013-09-14 21:13:47 -06:00
Tom Payne
8f8f94e697
Rename ol.layer.TileLayer to ol.layer.Tile
2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a
Rename ol.layer.ImageLayer to ol.layer.Image
2013-09-09 14:36:40 +02:00
Frederic Junod
393566155d
Export ol.*.SUPPORTED symbols
2013-09-06 22:34:32 +02:00
ahocevar
83720975f8
More specific INTENTCHANGE instead of SYMBOLIZER event
2013-08-30 12:10:55 +02:00
ahocevar
3a50a754aa
Implementing renderIntent handling
2013-08-29 16:50:52 +02:00
Tim Schaub
e9aa316007
Call getUid once
2013-08-27 16:22:45 -06:00
Tim Schaub
6b625e368b
Account for icon offsets when doing feature hit detection
2013-08-27 16:22:45 -06:00
Tim Schaub
efeb00e4a5
Add x/y offset for icon symbolizers
2013-08-27 16:22:45 -06:00
Tim Schaub
966034e4f7
Alphabetize
2013-08-15 13:50:50 -04:00
Tim Schaub
6078fe7b02
Line literal color instead of strokeColor etc.
2013-08-15 10:37:18 -04:00
Tim Schaub
90fb37c220
Rename ol.style.SymbolizerLiteral to ol.style.Literal
2013-08-15 10:37:18 -04:00
Bruno Binet
3ecb5b89ff
Create a custom event type for vector layers
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Vector layers will now dispatch ol.layer.VectorLayerEventType.ADD and
ol.layer.VectorLayerEventType.REMOVE event types instead of the generic
goog.events.EventType.CHANGE event type.
This will fix a maximum call stack size exceeded javascript error.
2013-08-13 12:27:38 +02:00
Tim Schaub
993e76e3a1
Support fillOpacity and strokeOpacity on polygon symbolizers
2013-08-05 11:16:49 -06:00
Tim Schaub
f210d6d0e1
Rename line symbolizer opacity to strokeOpacity for consistency
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We already have strokeColor and strokeWidth. Having strokeOpacity makes sense.
2013-08-05 11:16:49 -06:00
Tim Schaub
1cedea6606
Support fillOpacity and strokeOpacity on shape symbolizers
2013-08-05 11:16:48 -06:00
ahocevar
53765ebd0f
Merge pull request #878 from ahocevar/polygon-labels
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Better label placement for polygons
2013-07-30 01:04:44 -07:00
ahocevar
b2e25c8f6b
Renaming method to getInteriorPoint
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as suggested by @tschaub. Also giving credit to JTS.
2013-07-30 09:25:24 +02:00
Tom Payne
46d16ba0ca
Use setElementShown instead of showElement
2013-07-22 17:42:47 +02:00
ahocevar
11ef2cb7d1
Better label placement for polygons
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Using the y-coordinate of the polygon's bounding box, this
simple algorithm intersects the polygon with the horizontal
center line of its bounding box. The x-coordinate of the label
point is the center of the longest segment of this intersection
that is inside the polygon.
2013-07-20 10:36:13 +02:00
ahocevar
781caff9e5
Expire tile by range and listen to changes
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Instead of just listening for the first change, we now listen
for all changes, and expire tiles by tile range. The outcome is
that the vector layer's addFeatures and removeFeatures methods
now show instant results on the rendered map.
2013-07-19 14:07:16 +02:00
ahocevar
a9fcc5ff15
Addressing @elemoine's review comments
2013-07-19 13:30:14 +02:00
ahocevar
9095032014
Removing unused methods and changing getFeaturesObjectForExtent
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With this change, getFeaturesObjectForExtent may return null if
the source does not have data loaded for the provided extent.
A callback can be passed to getFeaturesObjectForExtent to get
notified when the requested data is available.
2013-07-17 11:28:48 +02:00
Tim Schaub
cab983f826
We are guarnteed that all TextLiteral properties are defined (see #770 )
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Instead of using the browser defaults, we use `ol.style.TextDefaults`.
2013-06-25 12:15:33 -06:00
Tim Schaub
b04a36ede7
Replace use of filter with expressions
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The canvas vector layer still has the (API candidate) `getFeatures` method that accepts an arbitrary expression (was filter). This, and the `getFeaturesObject` method under it are only used in the tests. The rendering code that was using filters is now calling `layer.getFeaturesObjectForExtent` with an explicit extent and optional geometry type.
2013-06-25 12:15:33 -06:00
Tim Schaub
20527ab1f1
Reuse tile range
2013-06-24 11:34:59 -06:00
Tim Schaub
a9f01a4390
Use getMetersPer unit method
2013-06-24 11:34:48 -06:00
ahocevar
5cc3e189eb
Need to take units into account
2013-06-23 18:48:21 +02:00
ahocevar
af0764b1ca
Simpler tile coord access now that we only have one resolution
2013-06-23 18:47:49 +02:00
ahocevar
27c23f676b
Fixing requires
2013-06-23 18:47:00 +02:00
ahocevar
1c5f466e61
Adding comment about MIN_RESOLUTION
2013-06-23 18:31:25 +02:00
ahocevar
61fcbd560e
Do not render tiles during animation and interaction
2013-06-23 18:31:25 +02:00
ahocevar
f20e6002cc
Tile grid and cache for one resolution only
2013-06-23 18:31:25 +02:00
ahocevar
89c23b5560
Use binaryInsert instead of sort
2013-06-23 18:31:25 +02:00
ahocevar
aa62764d90
Do not add resolutions while interacting
2013-06-23 18:31:25 +02:00
ahocevar
0aacf197bf
Separate method for updating the tile cache
2013-06-23 18:31:24 +02:00
ahocevar
3afd8b4242
Do not use a fixed tile grid for vector rendering
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Instead, we create a new tile grid whenever renderFrame is
called, no animation is active, and the resolution is not in the
tile grid already. This gives better rendering results because
we get vector tiles at native resolutions.
2013-06-23 18:30:57 +02:00
ahocevar
1826b7a9be
Merge pull request #808 from ahocevar/no-empty-tiles
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Don't render/cache tiles with no features. r=@tschaub
2013-06-23 09:11:55 -07:00
ahocevar
3fc4fc3eb8
Only render and cache tiles that have features
2013-06-23 15:52:31 +02:00