Commit Graph

1214 Commits

Author SHA1 Message Date
Tim Schaub
137cdc04c8 Remove ol.DEBUG 2017-01-01 20:37:52 -07:00
Tim Schaub
afefe66af8 Make layers responsible for creating layer renderers 2016-12-28 14:09:13 -07:00
Tim Schaub
5b937f02ae Shared module for vector tile render type enum 2016-12-27 13:42:44 -07:00
Tim Schaub
895a506025 Remove state enum from tile constructor 2016-12-27 10:17:26 -07:00
Tim Schaub
3852c0da83 Remove hint enum from view constructor 2016-12-27 10:17:26 -07:00
Tim Schaub
7a95947dbb Dedicated module for render event type enum 2016-12-27 10:17:17 -07:00
Tim Schaub
63a8a5a2cc Dedicated module for image state enum 2016-12-27 10:11:12 -07:00
Andreas Hocevar
0e55e0625e Use interim tiles 2016-12-21 14:42:12 +01:00
Tim Schaub
35b950cc40 Avoid modifying coordinate in forEachLayerAtCoordinate 2016-12-19 14:00:34 -07:00
Tim Schaub
3a61344b1c Add missing require for ol.View 2016-12-18 15:26:21 -07:00
Andreas Hocevar
3e8c8791d0 Take image pixel ratio into account for rendered resolution 2016-12-14 23:53:44 +01:00
Andreas Hocevar
85f7a7c843 Re-render vector tiles when layer has changed 2016-12-14 14:45:02 +01:00
simonseyock
f28e0ebc1f Added hitTolerance parameter to reworked files 2016-12-08 10:21:57 +01:00
simonseyock
f10ae6c474 Adressed review.
Reusing transform
Changing either size of the canvas or clearing it
adding unit of hitTolerance to jsdoc
2016-12-08 10:14:36 +01:00
simonseyock
00a4f3b410 buffering extent by resolution*hitTolerance 2016-12-08 10:14:09 +01:00
simonseyock
eede027417 Added buffer to ol.renderer.canvas.VectorTileLayer#forEachFeatureAtCoordinate
buffering by pointResolution times hitTolerance
2016-12-08 10:14:09 +01:00
simonseyock
f0439685ad minor typos 2016-12-08 10:14:09 +01:00
simonseyock
2ea41afe6e Added hitTolerance to hasFeatureAtPixel. Corrected JsDoc problems. 2016-12-08 10:14:09 +01:00
simonseyock
80e392ea52 Satisfying linter, jsdoc & compiler 2016-12-08 10:14:09 +01:00
simonseyock
5ce0d8aa2a changed signature of internal methods 2016-12-08 10:13:47 +01:00
Andreas Hocevar
d854222c4b Fix forEachLayerAtPixel and improve class hierarchy 2016-12-07 19:39:52 +01:00
Andreas Hocevar
93d86e63fc Defer frame preparation when too much time was spent 2016-12-06 08:51:55 +01:00
Andreas Hocevar
ee7b894350 Refactor VectorTile renderer and add lower resolution clipping 2016-12-06 08:51:55 +01:00
Andreas Hocevar
2aa4f0c01c Fix forEachLayerAtPixel for the canvas renderer 2016-12-06 08:47:41 +01:00
Andreas Hocevar
ccdb955cd9 Simplify canvas tile renderer with image composition 2016-12-06 08:47:40 +01:00
GaborFarkas
3e56dba1b4 Do not draw vectors outside viewport 2016-11-23 09:51:37 +01:00
GaborFarkas
697cbf16f0 Fix some rendering issues with complex styling 2016-11-23 09:51:37 +01:00
GaborFarkas
ac6408be3b Add circle replay to WebGL renderer 2016-11-23 09:51:36 +01:00
GaborFarkas
c966e21e40 Fix black canvas when image is missing 2016-11-23 09:49:47 +01:00
GaborFarkas
9d6a860cd1 Fix overdraw issue with Firefox
As usual, Firefox is the good guy here, too, and this is an issue with Chrome
2016-11-23 09:49:47 +01:00
Tim Schaub
9272db1d25 Let the compiler know these are vector tiles 2016-11-11 05:48:06 -07:00
Andreas Hocevar
70338b928e Revert "Merge pull request #5890 from ahocevar/no-white-lines"
This partially reverts commit 5f18246355,
reversing most of the changes made to
004afa6b9a.
2016-10-25 11:34:02 +02:00
Frederic Junod
0345055cfb Use tile pixel ratio for gutter calculation (webgl and tests) 2016-10-20 13:15:06 +02:00
Andreas Hocevar
76e0a37d69 Use tile pixel ratio for gutter calculation 2016-10-20 10:52:55 +02:00
Frederic Junod
ed677cec4e Rename ol.render.EventType to ol.render.Event.Type 2016-10-13 12:02:51 +02:00
Andreas Hocevar
f23921367b Use a common origin and resolution factors for tile alignment 2016-10-10 10:25:29 +02:00
Andreas Hocevar
04649a74cd One provide per file for vector tiles 2016-10-06 22:52:02 +02:00
Andreas Hocevar
0ae73632cc Merge pull request #5894 from ahocevar/reuse-arrays
Reuse arrays for rendered tiles and extent
2016-09-26 14:35:58 +02:00
Andreas Hocevar
3026fda02b Use pixel rounded center for the WebGL renderer transform 2016-09-26 13:28:09 +02:00
Andreas Hocevar
9950e97c54 Always use the frameState's extent
Since the tile renderer aligns tiles to pixels anyway, we do not need to
modify the extent to make its center align with a pixel.
2016-09-16 15:02:21 +02:00
Andreas Hocevar
b0a654534c Reuse arrays for rendered tiles and extent 2016-09-16 14:58:39 +02:00
Tim Schaub
f61a43b3c6 Keep ol.Color as Array<number> 2016-09-10 11:12:10 -06:00
Frederic Junod
db2b8666b6 Rename ol.RendererType to ol.renderer.Type 2016-09-07 08:57:23 +02:00
Thomas Moelhave
69fc9edb4d Render older loaded tiles while waiting for new tiles 2016-09-02 15:28:28 +02:00
Tim Schaub
5ce55d39ba Remove the DOM renderer 2016-09-01 07:26:55 -06:00
Frederic Junod
8b3536fc85 Rename ol.layer.VectorTileRenderType to ol.layer.VectorTile.RenderType 2016-09-01 06:58:11 -06:00
Andreas Hocevar
d1e4b33760 Rename goog.DEBUG to ol.DEBUG 2016-08-31 21:10:01 +02:00
Frédéric Junod
f16e40742c Merge pull request #5801 from fredj/rm_ol.style.ImageState
Remove ol.style.ImageState and use ol.ImageState instead
2016-08-29 11:16:48 +02:00
Frederic Junod
bed95e3b5b Change ol.ImageState to ol.Image.State 2016-08-29 10:53:09 +02:00
Frederic Junod
1fecb6fd16 Remove ol.style.ImageState and use ol.ImageState instead 2016-08-29 10:39:37 +02:00