Commit Graph

8 Commits

Author SHA1 Message Date
jahow 6b82cf0b84 Simplified the API of WebGLHelper
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.

This removes 2 classes & reduces the general verbosity of the API.

Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
Olivier Guyot 40d5f4efe7 Added unit tests for the WebGLHelper class 2018-11-16 14:05:06 +01:00
Olivier Guyot 72cf7b13fa removed existing webgl rendering unit tests 2018-11-16 14:05:04 +01:00
Tim Schaub ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub 7f47883c48 Transformed 2017-12-12 06:53:18 -07:00
Tim Schaub a3e3e99baa Get rid of useless test exports 2017-08-17 15:16:58 -04:00
Tim Schaub ed5dbd1293 Put test requires on top 2016-08-08 09:58:11 -06:00
Éric Lemoine 57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00