Olivier Guyot
44347a9ed3
Adapt the icon-sprite-webgl example to the new expressions module
2019-10-25 14:55:44 +02:00
roemhildtg
9908433cfd
add tags to example docs
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#10022
2019-10-23 22:06:46 -05:00
Andreas Hocevar
062614388c
Merge pull request #10161 from ahocevar/vectorimage-getfeatures
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Implement getFeatures() for ol/layer/VectorImage
2019-10-23 11:26:08 +02:00
Olivier Guyot
8c5be52462
Merge pull request #10168 from jahow/webgl-style-add-filter
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Webgl / Add support for filtering and color interpolation in style expressions
2019-10-23 09:45:16 +02:00
Frederic Junod
33b0f88771
Add back html from select-features example
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The example was removed and added back in 38124d770b but the html file was missing
2019-10-23 09:03:19 +02:00
Olivier Guyot
1fe5a68e16
Fix the triangles style in the wbegl-points-layer example
2019-10-22 23:27:26 +02:00
Olivier Guyot
948003ff27
Rewrite to filter-points-webgl example to use a Webgl points layer
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The demonstrated features have been recreated using a literal
style (filtering, pulse animation).
2019-10-22 23:17:00 +02:00
Andreas Hocevar
39012a58f8
Implement getFeatures() for ol/layer/VectorImage
2019-10-22 11:27:26 +02:00
Andreas Hocevar
54884314ee
Merge pull request #10094 from ahocevar/immediate-hitdetection
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New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Frédéric Junod
aba93e7b9c
Merge pull request #10104 from openlayers/attribution_font_size
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Remove font sizing from the attribution control
2019-10-14 15:28:02 +02:00
Frederic Junod
a126702e95
Add back max-width for the attribution control in examples
2019-10-14 09:24:18 +02:00
mike-000
cbf0ecfd75
Update test for no features
2019-10-09 18:25:04 +01:00
Frederic Junod
97ded06ee4
Remove attribution control custom style in examples
2019-10-09 16:48:19 +02:00
Andreas Hocevar
3c243b0236
getFeature() for VectorTile layer
2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8
New Layer#getFeatures method with fast hit detection for VectorLayer
2019-10-08 08:23:38 +02:00
Andreas Hocevar
057cc92716
Merge pull request #10087 from petrsloup/vector-tiles-4326-example
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Add example showing vector tiles in EPSG:4326
2019-10-07 10:07:30 +02:00
Andreas Hocevar
fb9673465a
Simpler way to use EPSG:4326 as projection
2019-10-04 14:07:13 +02:00
Andreas Hocevar
babdce4819
Merge pull request #10086 from petrsloup/update-mapbox-style-example
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Update mapbox-style example
2019-10-03 20:39:47 +02:00
Petr Sloup
684e305bc8
Minor mapbox-style example docs update
2019-10-03 19:16:19 +02:00
Maximilian Krög
db49842f63
Display error message instead of 'style not valid yet...'
2019-10-03 17:06:39 +02:00
Petr Sloup
db583be0f9
Add example showing vector tiles in EPSG:4326
2019-10-03 13:00:47 +02:00
Maximilian Krög
d0cd1064ff
Also check predefined styles for validity.
2019-10-03 03:02:58 +02:00
Maximilian Krög
b4a996e760
Catch errors in style definition
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Do not replace the layer if the style is invalid.
Thrown errors are caught and the layer will not be changed.
2019-10-03 01:59:42 +02:00
Maximilian Krög
dee114d4c4
Guard against JSON.parse errors.
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Also show successful style parse status after a style error was corrected
but it is the same style as previously.
2019-10-03 01:59:42 +02:00
Maximilian Krög
db34a338d6
Reset status message when selecting from select element.
2019-10-03 01:59:21 +02:00
Maximilian Krög
0eac5007e8
Reserve the height for the style parse messages.
2019-10-03 01:59:00 +02:00
Maximilian Krög
c1921a6b16
Preselect the 'circles' style in the select input
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The text in the editor element already is from the circles style..
2019-10-03 01:57:49 +02:00
Maximilian Krög
dc28590cff
Remove invalid option from style select
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When this option was selected the text field contained 'undefined'
as it is not one of the predefined styles.
2019-10-03 01:48:45 +02:00
Tim Schaub
6c6c4ab1df
Mark example as experimental
2019-09-30 08:45:44 -06:00
Tim Schaub
d3b47c794e
Make the immediate API work with a user projection
2019-09-30 08:28:50 -06:00
Tim Schaub
07678d960a
User coordinates during snapping
2019-09-27 11:55:48 +02:00
Simon Seyock
42d8ea3a9a
uploading local resources to codesandbox
2019-09-26 22:17:18 +02:00
Andreas Hocevar
a33bd0dea1
Add experimental examples
2019-09-26 20:37:40 +02:00
Olivier Guyot
13147e0b82
Add experimental tags to a few examples & added doc in the README
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Plus some typos.
2019-09-26 20:19:23 +02:00
Tim Schaub
9efb6b07eb
Collide less
2019-09-26 20:08:50 +02:00
Tim Schaub
443213e175
Show notice when using experimental features
2019-09-26 20:06:28 +02:00
Tim Schaub
6a5f6e4363
Merge pull request #10009 from tschaub/modified
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Geometry editing with a user projection
2019-09-26 20:01:19 +02:00
Tim Schaub
3c7b129106
User coordinates during drawing
2019-09-26 19:29:19 +02:00
Marc Jansen
70af56e200
Merge pull request #10023 from marcjansen/reg-shape-docs
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Enhance regular shape example docs
2019-09-26 19:18:13 +02:00
Andreas Hocevar
e19d5d8412
Merge pull request #10025 from KaiVolland/vector-tile-example-bugfix
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Bugfix for vector-tile-selection example
2019-09-26 19:12:09 +02:00
Tim Schaub
e0d24d3af0
User coordinates during modification
2019-09-26 18:46:55 +02:00
Kai Volland
8c7fc7d964
Bugfix for vector-tile-selection example
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Checks if a feature exists before accessing his idProp.
2019-09-26 17:55:42 +02:00
Marc Jansen
697d717613
Enhance regular shape example docs
2019-09-26 17:30:26 +02:00
Olivier Guyot
858f0fc0cc
Update the webgl-points-layer example to reflect new possibilities
2019-09-26 16:30:19 +02:00
Olivier Guyot
607f2f0746
Merge pull request #9994 from jahow/add-webgl-layer-type
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Add a new layer type: WebGLPointsLayer
2019-09-26 14:55:09 +02:00
Olivier Guyot
7da3b60061
Webgl Layer / rename literalStyle property to style
2019-09-26 14:44:32 +02:00
Olivier Guyot
b8564d503a
Webgl icon example / restore texture for icons
2019-09-25 17:22:36 +02:00
Olivier Guyot
9e55a8b2f0
Webgl / linting & test fixes
2019-09-25 17:22:36 +02:00
Tobias Kohr
38124d770b
Revert delete Select interaction commit 3838b68427
2019-09-25 16:37:28 +02:00
Olivier Guyot
23c2999cab
Webgl points renderer / fix hit detection
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Due to the fact that the points renderer does not know for sure
which attributes will be used for rendering, it is now mandatory
to provide both vertex/fragment shaders for rendering AND hit
detection.
The hit detection shaders should expect having an `a_hitColor`
that they should return to allow matching the feature uid.
This will be all one eventually by shader builders under the hood.
2019-09-25 12:11:09 +02:00