Commit Graph

3218 Commits

Author SHA1 Message Date
Olivier Guyot
44347a9ed3 Adapt the icon-sprite-webgl example to the new expressions module 2019-10-25 14:55:44 +02:00
roemhildtg
9908433cfd add tags to example docs
#10022
2019-10-23 22:06:46 -05:00
Andreas Hocevar
062614388c Merge pull request #10161 from ahocevar/vectorimage-getfeatures
Implement getFeatures() for ol/layer/VectorImage
2019-10-23 11:26:08 +02:00
Olivier Guyot
8c5be52462 Merge pull request #10168 from jahow/webgl-style-add-filter
Webgl / Add support for filtering and color interpolation in style expressions
2019-10-23 09:45:16 +02:00
Frederic Junod
33b0f88771 Add back html from select-features example
The example was removed and added back in 38124d770b but the html file was missing
2019-10-23 09:03:19 +02:00
Olivier Guyot
1fe5a68e16 Fix the triangles style in the wbegl-points-layer example 2019-10-22 23:27:26 +02:00
Olivier Guyot
948003ff27 Rewrite to filter-points-webgl example to use a Webgl points layer
The demonstrated features have been recreated using a literal
style (filtering, pulse animation).
2019-10-22 23:17:00 +02:00
Andreas Hocevar
39012a58f8 Implement getFeatures() for ol/layer/VectorImage 2019-10-22 11:27:26 +02:00
Andreas Hocevar
54884314ee Merge pull request #10094 from ahocevar/immediate-hitdetection
New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Frédéric Junod
aba93e7b9c Merge pull request #10104 from openlayers/attribution_font_size
Remove font sizing from the attribution control
2019-10-14 15:28:02 +02:00
Frederic Junod
a126702e95 Add back max-width for the attribution control in examples 2019-10-14 09:24:18 +02:00
mike-000
cbf0ecfd75 Update test for no features 2019-10-09 18:25:04 +01:00
Frederic Junod
97ded06ee4 Remove attribution control custom style in examples 2019-10-09 16:48:19 +02:00
Andreas Hocevar
3c243b0236 getFeature() for VectorTile layer 2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8 New Layer#getFeatures method with fast hit detection for VectorLayer 2019-10-08 08:23:38 +02:00
Andreas Hocevar
057cc92716 Merge pull request #10087 from petrsloup/vector-tiles-4326-example
Add example showing vector tiles in EPSG:4326
2019-10-07 10:07:30 +02:00
Andreas Hocevar
fb9673465a Simpler way to use EPSG:4326 as projection 2019-10-04 14:07:13 +02:00
Andreas Hocevar
babdce4819 Merge pull request #10086 from petrsloup/update-mapbox-style-example
Update mapbox-style example
2019-10-03 20:39:47 +02:00
Petr Sloup
684e305bc8 Minor mapbox-style example docs update 2019-10-03 19:16:19 +02:00
Maximilian Krög
db49842f63 Display error message instead of 'style not valid yet...' 2019-10-03 17:06:39 +02:00
Petr Sloup
db583be0f9 Add example showing vector tiles in EPSG:4326 2019-10-03 13:00:47 +02:00
Maximilian Krög
d0cd1064ff Also check predefined styles for validity. 2019-10-03 03:02:58 +02:00
Maximilian Krög
b4a996e760 Catch errors in style definition
Do not replace the layer if the style is invalid.
Thrown errors are caught and the layer will not be changed.
2019-10-03 01:59:42 +02:00
Maximilian Krög
dee114d4c4 Guard against JSON.parse errors.
Also show successful style parse status after a style error was corrected
but it is the same style as previously.
2019-10-03 01:59:42 +02:00
Maximilian Krög
db34a338d6 Reset status message when selecting from select element. 2019-10-03 01:59:21 +02:00
Maximilian Krög
0eac5007e8 Reserve the height for the style parse messages. 2019-10-03 01:59:00 +02:00
Maximilian Krög
c1921a6b16 Preselect the 'circles' style in the select input
The text in the editor element already is from the circles style..
2019-10-03 01:57:49 +02:00
Maximilian Krög
dc28590cff Remove invalid option from style select
When this option was selected the text field contained 'undefined'
as it is not one of the predefined styles.
2019-10-03 01:48:45 +02:00
Tim Schaub
6c6c4ab1df Mark example as experimental 2019-09-30 08:45:44 -06:00
Tim Schaub
d3b47c794e Make the immediate API work with a user projection 2019-09-30 08:28:50 -06:00
Tim Schaub
07678d960a User coordinates during snapping 2019-09-27 11:55:48 +02:00
Simon Seyock
42d8ea3a9a uploading local resources to codesandbox 2019-09-26 22:17:18 +02:00
Andreas Hocevar
a33bd0dea1 Add experimental examples 2019-09-26 20:37:40 +02:00
Olivier Guyot
13147e0b82 Add experimental tags to a few examples & added doc in the README
Plus some typos.
2019-09-26 20:19:23 +02:00
Tim Schaub
9efb6b07eb Collide less 2019-09-26 20:08:50 +02:00
Tim Schaub
443213e175 Show notice when using experimental features 2019-09-26 20:06:28 +02:00
Tim Schaub
6a5f6e4363 Merge pull request #10009 from tschaub/modified
Geometry editing with a user projection
2019-09-26 20:01:19 +02:00
Tim Schaub
3c7b129106 User coordinates during drawing 2019-09-26 19:29:19 +02:00
Marc Jansen
70af56e200 Merge pull request #10023 from marcjansen/reg-shape-docs
Enhance regular shape example docs
2019-09-26 19:18:13 +02:00
Andreas Hocevar
e19d5d8412 Merge pull request #10025 from KaiVolland/vector-tile-example-bugfix
Bugfix for vector-tile-selection example
2019-09-26 19:12:09 +02:00
Tim Schaub
e0d24d3af0 User coordinates during modification 2019-09-26 18:46:55 +02:00
Kai Volland
8c7fc7d964 Bugfix for vector-tile-selection example
Checks if a feature exists before accessing his idProp.
2019-09-26 17:55:42 +02:00
Marc Jansen
697d717613 Enhance regular shape example docs 2019-09-26 17:30:26 +02:00
Olivier Guyot
858f0fc0cc Update the webgl-points-layer example to reflect new possibilities 2019-09-26 16:30:19 +02:00
Olivier Guyot
607f2f0746 Merge pull request #9994 from jahow/add-webgl-layer-type
Add a new layer type: WebGLPointsLayer
2019-09-26 14:55:09 +02:00
Olivier Guyot
7da3b60061 Webgl Layer / rename literalStyle property to style 2019-09-26 14:44:32 +02:00
Olivier Guyot
b8564d503a Webgl icon example / restore texture for icons 2019-09-25 17:22:36 +02:00
Olivier Guyot
9e55a8b2f0 Webgl / linting & test fixes 2019-09-25 17:22:36 +02:00
Tobias Kohr
38124d770b Revert delete Select interaction commit 3838b68427 2019-09-25 16:37:28 +02:00
Olivier Guyot
23c2999cab Webgl points renderer / fix hit detection
Due to the fact that the points renderer does not know for sure
which attributes will be used for rendering, it is now mandatory
to provide both vertex/fragment shaders for rendering AND hit
detection.

The hit detection shaders should expect having an `a_hitColor`
that they should return to allow matching the feature uid.

This will be all one eventually by shader builders under the hood.
2019-09-25 12:11:09 +02:00