Tim Schaub
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8822690cf4
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Work with sources that have a max zoom
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2018-11-16 14:57:10 +01:00 |
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ahocevar
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9a4e665c3b
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Position tiles by offset instead of extent
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2018-11-16 14:56:50 +01:00 |
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Tim Schaub
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6edac64b81
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Use the regular map in the rendering tests
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2018-11-16 14:56:50 +01:00 |
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Tim Schaub
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f9ebb0c917
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Return two canvases from the vector tile layer renderer
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2018-11-16 14:56:50 +01:00 |
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Tim Schaub
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c137b68938
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Dispatch pre-render before rendering
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2018-11-16 14:56:50 +01:00 |
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ahocevar
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8eb48604e9
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Round tile x and y and reuse w and h
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2018-11-16 14:56:50 +01:00 |
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ahocevar
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5fffb67242
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Clear canvas when nothing to replay
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2018-11-16 14:56:49 +01:00 |
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ahocevar
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c37b6202a0
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Use Map
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2018-11-16 14:56:49 +01:00 |
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Tim Schaub
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610fcab79e
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Dispatch pre and post render events
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2018-11-16 14:56:49 +01:00 |
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Tim Schaub
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489af4023d
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Work with high dpi tiles
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2018-11-16 14:56:49 +01:00 |
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Tim Schaub
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87e5bbac4d
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Image layer renderer
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2018-11-16 14:56:49 +01:00 |
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Tim Schaub
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20e5841aed
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Remove vector mode for vector tile rendering
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2018-11-16 14:56:48 +01:00 |
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Tim Schaub
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39a4f42e3d
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Resize canvas to handle rotation
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2018-11-16 14:56:48 +01:00 |
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Tim Schaub
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6234b69512
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Handle opacity and rotation in canvas intermediate renderer
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2018-11-16 14:56:48 +01:00 |
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Tim Schaub
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5ba8795355
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Tile layer rendering with the composite renderer
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2018-11-16 14:56:48 +01:00 |
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Tim Schaub
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433ab97d1c
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End of composeFrame
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2018-11-16 14:56:48 +01:00 |
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Tim Schaub
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f416cf742d
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Workaround for raster source
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2018-11-16 14:56:48 +01:00 |
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Tim Schaub
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c612cce591
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Give the map some height for the box tests
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2018-11-16 14:56:47 +01:00 |
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Tim Schaub
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f2cab1fcbb
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Give the map some height for scale line tests
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2018-11-16 14:56:47 +01:00 |
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Tim Schaub
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b3903df156
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Use the composite renderer
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2018-11-16 14:56:47 +01:00 |
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Tim Schaub
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dd23055db1
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Merge pull request #8951 from jahow/remove-webgl
Remove legacy WebGL code & implement a lightweight API for point rendering
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2018-11-16 14:55:00 +01:00 |
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Olivier Guyot
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1ae1b60308
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Rename webgl-new to webgl
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2018-11-16 14:05:06 +01:00 |
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Olivier Guyot
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40d5f4efe7
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Added unit tests for the WebGLHelper class
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2018-11-16 14:05:06 +01:00 |
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Frederic Junod
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0189e8345d
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Remove WebGL references in comments
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2018-11-16 14:05:06 +01:00 |
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Olivier Guyot
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72cf7b13fa
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removed existing webgl rendering unit tests
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2018-11-16 14:05:04 +01:00 |
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Olivier Guyot
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66a74ac019
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Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
In the future this should be reworked to have a clearer API in general.
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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a84559d1fb
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Added documentation & fixed linting for WebGL classes
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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cb77e10179
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Removed the legacy shader build system
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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874047a928
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The heatmap layer now has a configurable blur
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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530bcd0c88
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Improve handling of uniforms in webgl helper
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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94524fb431
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Webgl Helper now handles uniforms with framestate as input
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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716256e8f3
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Cleaned up the heatmap layer & use dynamic radius
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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fb8bf785dd
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Use the gradient texture in the heatmap layer
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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4a275c543a
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Use post-processes in the heatmap example
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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0c1424c5bb
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Added the concept of post process passes for webgl
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2018-11-16 14:02:10 +01:00 |
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Olivier Guyot
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7fa2189fe9
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Remove the bulk of the WebGL legacy code.
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
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2018-11-16 14:02:08 +01:00 |
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Olivier Guyot
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d3294730f1
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Renamed WebGLContext to Helper for clarity
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2018-11-16 14:01:21 +01:00 |
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Olivier Guyot
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494b817f47
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Use the new webgl renderer in the heatmap layer
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2018-11-16 14:01:21 +01:00 |
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Olivier Guyot
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51becf1c2e
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Allow custom post processing & improve blending
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2018-11-16 14:01:21 +01:00 |
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Olivier Guyot
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298af9ca0f
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added the concept of frame buffer in webgl context
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2018-11-16 14:01:21 +01:00 |
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Olivier Guyot
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81807c5910
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Added size & position callbacks
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2018-11-16 14:01:21 +01:00 |
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Olivier Guyot
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3c5eac13c9
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Handle alpha & custom shaders in renderer
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2018-11-16 14:01:21 +01:00 |
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Olivier Guyot
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154a046130
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Added texcoord in default shader
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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583dfb8e9d
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Actually make the renderer work
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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1c11dc5311
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Improved shader compilation & fixed PointsLayer ones
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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97b16be572
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Added attribute handling
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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fc20dc986c
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Better handle uniform locations in shaders
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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66efee9e22
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Add vertex shaders to pointslayer
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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71270efa75
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Added a new WebGLPointsRenderer
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2018-11-16 14:01:20 +01:00 |
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Olivier Guyot
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0a0d6c22f5
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Modified the WebGLContext to be used independantly
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2018-11-16 14:01:20 +01:00 |
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