Commit Graph

88 Commits

Author SHA1 Message Date
Andreas Hocevar
46d98201c3 Store source tiles on render tile instead of source 2020-01-08 10:53:42 +01:00
Andreas Hocevar
2875685b3c Use TileCache instead of custom structure 2020-01-05 12:25:44 +01:00
Andreas Hocevar
bec747e513 Remove unused argument and member 2020-01-05 12:08:43 +01:00
Andreas Hocevar
174dea3232 Fix interim tile handing for vector tiles 2019-12-07 15:18:18 +01:00
Andreas Hocevar
cf6cd09f58 Bring back vector render mode for vector tile layers 2019-11-18 10:40:05 +01:00
Andreas Hocevar
bb2bdb17aa Render vector tile layers to a single canvas 2019-10-31 20:29:19 +01:00
Andreas Hocevar
315695eeb8 New Layer#getFeatures method with fast hit detection for VectorLayer 2019-10-08 08:23:38 +02:00
Andreas Hocevar
7f8fdd6219 Ensure proper tile load sequence 2019-09-28 15:24:37 +02:00
Simon Seyock
82486899df getFeatureAtPixel always returns array 2019-09-24 17:16:25 +02:00
Simon Seyock
acac7a9403 remove skipFeature logic 2019-09-24 10:12:30 +02:00
Tim Schaub
abda7f4f1d Separate lookups for source tiles by tile coord and tile key 2019-08-13 16:40:01 -06:00
ahocevar
e07ff9c04e Make zDirection configurable on tile source 2019-07-30 16:50:01 +02:00
ahocevar
6123be726a Handle layer removal on shared containers 2019-06-02 13:59:06 +02:00
Frederic Junod
40c49a9ce5 Remove layerState param from prepareFrame and renderFrame function 2019-05-25 07:19:10 +02:00
ahocevar
7895b16043 Reuse container for raster and vector image layers 2019-05-22 16:47:20 +02:00
ahocevar
335648d613 Remove memory leak caused by label cache listeners 2019-05-16 21:04:55 +02:00
ahocevar
dde9c59021 Use nearest lower resolution of vector tiles 2019-04-26 14:29:09 +02:00
ahocevar
b2722542fe Simplify vector tile projection handling 2019-03-10 09:37:58 +01:00
ahocevar
667cadc403 Remove extent default so we catch errors when extent is not set 2019-02-18 12:07:10 +01:00
ahocevar
90c8fc7888 Properly unregister prepareTile listeners 2019-01-13 23:09:24 +01:00
ahocevar
54f48e9c03 Re-add missing import after rebase 2019-01-09 13:45:01 +01:00
ahocevar
0f3c0d1af4 Rename VectorImageTile to VectorRenderTile 2019-01-09 13:45:01 +01:00
ahocevar
32696638d2 Simplify vector tile code 2019-01-09 13:45:01 +01:00
ahocevar
ab797b7160 Let source set the key, like other sources do 2019-01-08 13:44:20 +01:00
ahocevar
523d3a4e8c Let the source load source tiles 2019-01-08 13:44:19 +01:00
Frederic Junod
5195adea85 Remove 'layerStates' property from the FrameState 2018-12-18 09:49:38 +01:00
ahocevar
df59b894b1 Make tile keys stable to avoid TileQueue confusion 2018-12-04 11:09:51 +01:00
ahocevar
fbf98a44ea Streamline tile preparation and remove unused code 2018-11-29 22:35:46 +01:00
ahocevar
82e2a84862 Remove interim tile handling for now 2018-11-28 14:42:41 +01:00
Tim Schaub
e9a30c5cb7 Use standard tile coords 2018-11-21 11:14:17 -07:00
ahocevar
95c16cfa11 Fix vector tile renderer test 2018-11-16 17:05:44 +01:00
ahocevar
edbe2316ef Lazily create interim tiles (fixes most tests) 2018-11-16 15:03:28 +01:00
Tim Schaub
20e5841aed Remove vector mode for vector tile rendering 2018-11-16 14:56:48 +01:00
Guillaume Beraudo
89fed65f07 Fix incorrect Executor/Builder types 2018-11-15 23:27:43 +01:00
Tim Schaub
5dfa82c27e Create context in vector tile layer constructor 2018-11-04 17:43:04 -07:00
Tim Schaub
c860aed960 Import inherits, getUid, and VERSION from ol/util 2018-07-19 10:26:17 -06:00
ahocevar
aecb7e1789 Remove unused inherits 2018-07-18 16:33:35 +02:00
ahocevar
0a126b620c Use class keyword in tests 2018-07-18 16:30:09 +02:00
ahocevar
130c0eb436 Do not render vectors in image mode 2018-06-22 13:40:53 +02:00
ahocevar
da570c3a74 Update tests 2018-05-27 13:48:48 +02:00
ahocevar
dd6f4eef58 Only process loaded tiles 2018-03-29 11:44:32 +02:00
Nicholas L
7097b530f3 Rename extent 2018-02-19 20:33:03 +13:00
Tim Schaub
0948d4002f Named exports from ol/render/canvas 2018-02-14 09:43:20 -07:00
Tim Schaub
9ed3881f34 Named exports from ol/tilegrid 2018-02-09 09:30:16 -07:00
Frederic Junod
31e30d28b7 Named exports from ol/obj 2018-01-16 14:14:17 +01:00
Tim Schaub
ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub
b7718fb0ed Rename _ol_render_Feature_ to RenderFeature 2018-01-11 13:45:50 -07:00
Tim Schaub
aa89746c47 Rename _ol_proj_Projection_ to Projection 2018-01-11 13:33:41 -07:00
Tim Schaub
c5a4be2edd Rename _ol_style_Text_ to Text 2018-01-11 13:25:48 -07:00
Tim Schaub
4f4c90fc20 Rename _ol_style_Style_ to Style 2018-01-11 13:22:43 -07:00