Commit Graph

114 Commits

Author SHA1 Message Date
Andreas Hocevar
a4735e0700 Merge pull request #10478 from ahocevar/abort-without-dispose
Do not abort and dispose of tiles
2020-01-09 09:52:07 +01:00
mike-000
cb665b7ea7 Simplify to return false if layer has no source 2020-01-06 17:31:38 +00:00
Andreas Hocevar
da6eed850c Do not lock label cache entries 2020-01-05 11:24:46 +01:00
mike-000
f48704cac4 Fix for undefined source in Vector layer
A source left or set undefined is equivalent to an empty source so treat it as such to prevent errors in prepareFrame
2020-01-01 21:04:12 +00:00
Andreas Hocevar
9317ad850e Create hit detection data per layer and without requestAnimationFrame 2019-11-20 00:50:43 +01:00
Andreas Hocevar
3de05c249b Fix container transform comparison 2019-10-31 20:29:20 +01:00
Andreas Hocevar
90d6a6f441 Move hit detection to its own module 2019-10-14 14:40:06 +02:00
Andreas Hocevar
e9785317eb Move hit detection code to Immediate.js 2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8 New Layer#getFeatures method with fast hit detection for VectorLayer 2019-10-08 08:23:38 +02:00
Tim Schaub
d3b47c794e Make the immediate API work with a user projection 2019-09-30 08:28:50 -06:00
Simon Seyock
54cbe14f88 Check hits for wrapped around geometries 2019-09-26 11:46:10 +02:00
Simon Seyock
6b5c2f47bb reduced typecasts in layerrenderer 2019-09-25 15:24:37 +02:00
Tim Schaub
30cbbfea9d Get simplified transformed geometry and load features in user projection 2019-09-24 17:45:04 +02:00
Tim Schaub
3c38a38570 Merge pull request #9961 from KlausBenndorf/remove-select-interaction
SelectInteraction removal
2019-09-24 10:27:20 +02:00
Simon Seyock
acac7a9403 remove skipFeature logic 2019-09-24 10:12:30 +02:00
Tim Schaub
54d3af40dd Transform the layer extent when a user projection is set 2019-09-23 17:23:20 +02:00
ahocevar
ebfb20440a Simplify events and store listeners only in one place 2019-09-04 16:48:43 +02:00
Tim Schaub
99462d3b53 Only get squared tolerance once per render 2019-08-17 07:10:10 -06:00
Maximilian Krög
200392785d Squared tolerance does not change for each style. 2019-08-17 11:15:06 +02:00
Frederic Junod
ec5e8bfa50 Set pixelTransform and inversePixelTransform as protected
The variables are used in child classes
2019-06-14 14:52:28 +02:00
Frederic Junod
40c49a9ce5 Remove layerState param from prepareFrame and renderFrame function 2019-05-25 07:19:10 +02:00
ahocevar
ace5c65ee5 Smarter opacity handling 2019-05-22 16:47:23 +02:00
ahocevar
ae47d3df58 Use opacity from layer state 2019-05-22 16:47:22 +02:00
ahocevar
c56ad4363d Canvas opacity instead of css 2019-05-22 16:47:22 +02:00
ahocevar
a45e704be2 Smarter reuse detection 2019-05-22 16:46:46 +02:00
ahocevar
335648d613 Remove memory leak caused by label cache listeners 2019-05-16 21:04:55 +02:00
ahocevar
eeec56fa94 Fix hit detection for multiple layers when decluttering is off 2019-05-12 23:32:44 +02:00
ahocevar
12289b8ef9 Declutter in correct order and for all layers 2019-05-05 12:20:38 +02:00
Frederic Junod
427c73ddf9 Remove unnecessary type cast
`npx tsc` output is the same before and after the changes.
2019-02-05 11:46:12 +01:00
Frederic Junod
0b53a3229b Remove unneeded type cast 2019-02-04 09:58:49 +01:00
ahocevar
592b6cf362 Keep track of used labels 2019-01-23 21:52:22 +01:00
Frederic Junod
8dbe8bc34e Parse the opacity from style as float 2019-01-22 12:48:14 +01:00
ahocevar
f4aec3fd01 Remove unused Builder/Executor functions and members 2018-11-25 20:06:37 +01:00
Tim Schaub
5d528dca3b Target, source arg order for make* transform functions 2018-11-17 16:28:29 +01:00
Tim Schaub
af10f6a75c Use the inverse pixel transform in pre/post render events 2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491 Make forward and inverse pixel transforms during render 2018-11-17 16:28:27 +01:00
Tim Schaub
bc347e3eb0 Provide a pixel transform to render events 2018-11-16 14:57:12 +01:00
Tim Schaub
f90efac131 Smaller canvas when rotating vector layers 2018-11-16 14:57:11 +01:00
Tim Schaub
b5378deb45 Create context in the canvas layer base class 2018-11-16 14:57:11 +01:00
ahocevar
5fffb67242 Clear canvas when nothing to replay 2018-11-16 14:56:49 +01:00
Tim Schaub
433ab97d1c End of composeFrame 2018-11-16 14:56:48 +01:00
Guillaume Beraudo
81d0bc21d5 Pass instructions to executor constructor 2018-11-16 12:36:50 +01:00
Guillaume Beraudo
ce44a9a3e4 Final renamings 2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07 Fix incorrect Executor/Builder types 2018-11-15 23:27:43 +01:00
ahocevar
94bf02176e Rename ExecutorGroup and move getMaxExtent to Executor 2018-11-15 20:03:34 +01:00
Guillaume Beraudo
0f5ced8483 Reduce usage of "replay" term 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ba6a6fff7d Module renaming 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
e299863117 More renaming 2018-11-15 15:20:41 +01:00
Guillaume Beraudo
fcf470fc8d Introduce Instruction executors
Executors are use to render instructions.
They do not contain cod for building instructions.

Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ecf79a9ec2 First step in uncoupling replay creation and rendering
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
2018-11-15 15:20:41 +01:00