Commit Graph

119 Commits

Author SHA1 Message Date
Éric Lemoine
a12d10e912 Merge pull request #409 from elemoine/tilequeue
Tile renderers needn't listen for tile change
2013-03-22 09:17:46 -07:00
Jeff Williams
97879a3572 remove descriptions from JSDoc type tags 2013-03-21 09:54:52 -07:00
Éric Lemoine
1d575309da Tile renderers needn't listen for tile change 2013-03-21 10:29:01 +01:00
Tom Payne
f75d3abf7d Merge pull request #297 from twpayne/fix-297
Canvas map is not immediately updated when layers are added or removed
2013-03-12 05:26:25 -07:00
Tom Payne
427c376fc6 Always render map when layers are added or removed 2013-03-12 12:57:22 +01:00
Marc Jansen
06f8d1356d Merge pull request #352 from marcjansen/unselectable-css-const
Use constant for CSS class 'ol-unselectable'.
2013-03-12 03:30:38 -07:00
Marc Jansen
5e5e4d110a Use constant for CSS class 'ol-unselectable'. 2013-03-12 10:34:49 +01:00
Tom Payne
8b5194da38 Merge pull request #338 from twpayne/snap-center-to-pixel2
Snap center to pixel
2013-03-11 08:41:28 -07:00
Tom Payne
58f1c929ac Merge pull request #324 from twpayne/fix-canvas-renderer-clear
Canvas renderer is not properly cleared
2013-03-11 05:08:54 -07:00
Tom Payne
bceb27f4bb Use snapCenterToPixel in WebGL renderer 2013-03-10 16:14:15 +01:00
Tom Payne
3910ec0dbb Fix typo in WebGL map renderer 2013-03-09 21:50:10 +01:00
Tom Payne
b729f969a7 Add EMPTY tile state instead of using null for empty tiles 2013-03-08 14:41:14 +01:00
Éric Lemoine
f55423d575 Register change listeners for loading tiles only
With this commit we register a change listener at a time when we are guaranteed that the listener will be called. In this was we don't need to remove listeners when the tile is dropped from the tile queue. And to avoid busy-polling between IDLE and LOADING we rely on the map to call requestRenderFrame when new tiles change to LOADING from IDLE.
2013-03-07 11:03:20 +01:00
Éric Lemoine
4e758f87ae Do not register multiple listeners on same tile 2013-03-05 17:01:34 +01:00
ahocevar
66b790294d Merge branch 'master' of github.com:openlayers/ol3 into wms-improvements
Conflicts:
	src/ol/source/tiledwmssource.js
	test/spec/ol/tileurlfunction.test.js
2013-03-05 00:55:52 +01:00
ahocevar
586f393492 Support tile sources without configured projection
This change adds a lot of flexibility to working with tile
layers: Sources where the server projection or tile grid do not
matter can now be constructed without specifying a projection or
tile grid.

The tileUrlFunction/imageUrlFunction now also creates updated
URLs when the params of the layer change, so things like
mergeNewParams in ol2 will be possible.

A nice side effect of this whole change is that there is no more
duplicated code between tiled and single image WMS layers.

While I was at it, I also fixed a WMS 1.1.1 axis order issue
and incorrect STYLES params (STYLES=& instead of STYLES&).
2013-03-05 00:46:58 +01:00
Tom Payne
08dbeed23f Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
2013-03-04 19:45:43 +01:00
Frédéric Junod
cad215e0cc Merge pull request #230 from fredj/touch-navigation
Touch navigation issues
2013-03-04 00:42:59 -08:00
Bruno Binet
2816e3256c Add support for multiple tileSizes in the tilegrid.
This is needed by WMTS.
2013-03-03 20:43:46 +01:00
Frederic Junod
66d4c44159 Rename ol.ViewHint.PANNING to ol.ViewHint.INTERACTING 2013-03-03 10:44:58 +01:00
Tom Payne
6ce3ebba5b Merge pull request #226 from twpayne/preserve-low-resolution-tiles
Preserve low resolution tiles
2013-02-22 02:14:41 -08:00
Tom Payne
4c9b70fa5c Move useLowResolutionTiles from layer renderer to tile source 2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0 Mark all low resolution tiles as used to prevent cache expiration 2013-02-21 16:19:38 +01:00
Tom Payne
fabcb313f1 Satisfy JSLint
JSLint complains about functions being declared in blocks.
2013-02-21 15:13:33 +01:00
Tim Schaub
689f8c9d9d Merge pull request #206 from tschaub/interim-tiles
Share common code to find loaded tiles
2013-02-20 00:52:49 -08:00
Tim Schaub
80dc7b5bf7 Accept custom isLoaded method in findLoadedTiles method 2013-02-19 12:13:58 -07:00
Frédéric Junod
cb0fb64dd9 Merge pull request #214 from fredj/supported-const
Rename *.isSupported functions to *.SUPPORTED constants
2013-02-19 08:35:59 -08:00
Tim Schaub
b061e23606 Merge branch 'master' of github.com:openlayers/ol3 into interim-tiles 2013-02-19 08:59:23 -07:00
Frederic Junod
7e3dcf36a0 Rename ol.*.isSupported function to ol.*.SUPPORTED const 2013-02-19 16:14:37 +01:00
Éric Lemoine
f540dd8689 Image layer renderers add attributions to frame state 2013-02-19 15:19:44 +01:00
Tim Schaub
ddf993f0c9 Factor out common code and test
The findInterimTiles method was used in three renderers.  This change makes it available on the tile source and adds some basic tests.
2013-02-18 14:18:08 -07:00
Éric Lemoine
d713c9b8ed Deal with null images 2013-02-17 23:07:58 +01:00
Éric Lemoine
be6c1a1a27 Test the image layer renderer's transform matrix 2013-02-17 22:47:19 +01:00
Éric Lemoine
85eec4e9b8 Avoid busy-waiting while images load
This is to be in conformance with the work done with #184.
2013-02-17 22:47:19 +01:00
Éric Lemoine
02843939e3 Add ol.renderer.webgl.ImageLayer 2013-02-14 23:36:36 +01:00
Éric Lemoine
b6b493c198 Use vec2 for vTexCoord 2013-02-14 11:54:01 +01:00
Éric Lemoine
de7a1d8f81 Apply transform matrix to text coords
With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub
3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Tim Schaub
e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tom Payne
1f460975bb Port WebGL texture cache to ol.structs.LRUCache 2013-02-04 18:37:12 +01:00
Tom Payne
e6eb401e36 Add missing goog.requires 2013-01-30 23:47:13 +01:00
Tom Payne
6e247d9331 Rename modules for support detection 2013-01-30 22:48:03 +01:00
Tom Payne
b6f856f962 Remove unused goog.requires 2013-01-30 22:48:03 +01:00
Tom Payne
3bd1b92b05 Promote renderFrame from ol.renderer.*.LayerRender to ol.renderer.LayerRenderer 2013-01-28 19:56:57 +01:00
Tom Payne
5558d6108c Promote handleLayerRendererChange from ol.renderer.webgl.Map to ol.renderer.Map 2013-01-28 19:56:56 +01:00
Tom Payne
49734de240 Promote dispatchChangeEvent from ol.renderer.webgl.Layer to ol.renderer.Layer 2013-01-28 19:56:56 +01:00
Tom Payne
4701d117f7 Always dispatch change events on load/opacity/visible changes 2013-01-28 19:56:56 +01:00
Éric Lemoine
4a64837ba1 Make map handle background color changes 2013-01-24 22:31:08 +01:00
Tom Payne
8cac270234 Use + rather than Number for string to number conversion 2013-01-24 16:31:56 +01:00