Commit Graph

398 Commits

Author SHA1 Message Date
ahocevar 8b99fd9bc1 Updates to pass jshint validation 2014-03-28 12:02:08 +01:00
ahocevar b9cd512ffc Lower pixel tolerance to avoid accidental vertex deltion 2014-03-28 11:37:06 +01:00
ahocevar e612330dd7 Add a way to delete vertices with the Modify interaction
After this change, vertices can be deleted by simply clicking on
them. This is the same behaviour as e.g. in geojson.io.
2014-03-28 11:36:13 +01:00
ahocevar a3b5376520 Add missing event documentation and stability tags 2014-03-26 14:04:58 +01:00
Antoine Abt 4879f79094 Merge pull request #1877 from tonio/skip_features
Replace renderGeometryFunction by skippedFeatures
2014-03-21 09:57:19 +01:00
Antoine Abt 6a4c2bccc5 Coding style 2014-03-20 13:08:10 +01:00
Frederic Junod 6af2d5ae47 Remove trailing newlines 2014-03-20 12:38:14 +01:00
Antoine Abt 0d87516135 Map stores skippedFeatures instead of layers 2014-03-19 17:24:58 +01:00
Antoine Abt e91db0f9af Check for null layers (for postcompose hitdetection) 2014-03-19 12:33:48 +01:00
Antoine Abt c8de4d908d Skip features in select interaction 2014-03-19 12:33:32 +01:00
ahocevar 878f7cc7c8 Do not update RTree while dragging vertices 2014-03-19 11:36:55 +01:00
Tom Payne 395f1222a1 Add remove and toggle options to ol.interaction.Select 2014-03-17 16:43:41 +01:00
ahocevar 6de1636507 Initialize lastPixel_ properly 2014-03-14 15:24:58 +01:00
tsauerwein 873d47d087 Remove not needed type cast 2014-03-14 10:16:27 +01:00
Éric Lemoine d08ab1ea78 PinchZoom interaction sets/unsets interacting hint 2014-03-14 10:16:27 +01:00
Éric Lemoine 544ceaf9f9 PinchRotate interaction sets/unsets interacting hint 2014-03-14 10:16:27 +01:00
Éric Lemoine b5339550b7 DragPan interaction sets/unsets interacting hint 2014-03-14 10:16:27 +01:00
Éric Lemoine d1ef5b0f5b Remove view hint handling from pointer interaction 2014-03-14 10:16:27 +01:00
Éric Lemoine 35b31730b5 Change a property from private to protected 2014-03-14 10:16:27 +01:00
Éric Lemoine b939ca24d7 Use a more explicit variable name 2014-03-14 10:16:27 +01:00
tsauerwein 5a358918e1 Rename interactions
The idea behind the naming scheme is that for example
for `DragRotate`, `Rotate` is the action and `Drag` the
gesture that issues the action.
2014-03-14 10:16:27 +01:00
tsauerwein d6ca93e23c Adding missing return 2014-03-14 10:16:26 +01:00
tsauerwein 79424ec856 Add comment about mouse support only 2014-03-14 10:16:26 +01:00
tsauerwein 5f75104e33 Remove DragInteraction 2014-03-14 10:16:26 +01:00
tsauerwein 50d09eba93 Adding missing default returns 2014-03-14 10:16:26 +01:00
ahocevar bc1489e8a0 Adding basic support for mobile
Usability still needs improvement.
2014-03-14 10:16:26 +01:00
ahocevar d6880039cc Making the draw interaction work with pointer events
This is not yet optimized for mobile, and tests need to be
updated.
2014-03-14 10:16:26 +01:00
ahocevar be1318f133 Adding basic support for non-mouse devices 2014-03-14 10:16:26 +01:00
ahocevar f6efcbcc24 The Modify interaction now uses pointer events
While dragging a vertex, the feature on the original layer is
not updated until the first pointer move after dragging. See
#1796. Previously, the Modify interaction did not set the
interacting hint on the view, so the feature was also updated
on the original layer. But now, the interacting hint is set,
which exposes this behaviour.
2014-03-14 10:16:26 +01:00
ahocevar 05dd760287 Rename ol.interaction.PointerInteraction 2014-03-14 10:16:26 +01:00
tsauerwein dc164fd496 removes now superfluous DragPanInteraction 2014-03-14 10:16:26 +01:00
tsauerwein 56dcdd02ec base dragrotateandzoominteraction on pointer interaction 2014-03-14 10:16:26 +01:00
tsauerwein c593add6d8 base dragrotateinteraction on pointer interaction 2014-03-14 10:16:26 +01:00
tsauerwein 12b0fee790 pointer interaction might also receive events that are not pointer events 2014-03-14 10:16:26 +01:00
tsauerwein 411b7257cf refactoring pointer interactions 2014-03-14 10:16:26 +01:00
tsauerwein fca9c50a3f PointerInteraction uses MapBrowserPointerEvent not MapBrowserEvent 2014-03-14 10:16:26 +01:00
tsauerwein a696150470 base interaction for zoom box on pointer events 2014-03-14 10:16:26 +01:00
tsauerwein 692a68644f introduce type POINTERDRAG to make a distinction between pointer move and drag 2014-03-14 10:16:26 +01:00
tsauerwein d772c95ccf makes PointerEvent a plain closure class, instead of trying to mimic a mouse event, which was required for the polyfill 2014-03-14 10:16:25 +01:00
tsauerwein a31cc3f18c only track events when "pointerdown" event was received, because on native android browser wrong move events are sent with no "pointerdown" event 2014-03-14 10:16:25 +01:00
tsauerwein 1c75ecc260 former touch interactions now use pointer events 2014-03-14 10:16:25 +01:00
Andreas Hocevar 1a40b1793c Merge pull request #1789 from ahocevar/mousewheel-delta
Mousewheel zoom broken and resolution constraints not respected in Firefox
2014-03-13 23:43:04 +01:00
ahocevar 44e0f6ce68 Use the delta from goog.events.MouseWheelHandler as-is 2014-03-13 19:51:28 +01:00
ahocevar ecddcdd732 Add support for editing interior polygon rings 2014-03-13 01:02:15 +01:00
Andreas Hocevar 1fbdf47e2a Merge pull request #1807 from ahocevar/float-no-zero
Modify interaction sometimes does not allow to create a new vertex
2014-03-13 00:51:43 +01:00
Andreas Hocevar e017555b7f Merge pull request #1808 from ahocevar/modify-multi
Modify interaction allows vertices to be added where they shouldn't be
2014-03-12 22:59:56 +01:00
Tom Payne 271487c1bc Remove leading whitespace 2014-03-12 19:52:13 +01:00
ahocevar 62034e8fb9 Only update the index for the current component 2014-03-12 13:02:52 +01:00
ahocevar bc79b89c5e Limit shared segment editing
To avoid surprises, we enable shared segment editing only on
segments that have the same vertex coordinates.
2014-03-07 10:52:50 +01:00
ahocevar 42935408fb Keep track of intersecting segments
Because we have nodes sorted by segment distance from the
editing vertex in #handleMouseAtPixel(), it is cheap to create a
hash of intersecting segments there. Now in #handleDragStart(),
we do not need to measure the distance of the vertex to the
segment. Instead, we just test if the segment is in the hash.
2014-03-07 10:52:49 +01:00