Commit Graph

398 Commits

Author SHA1 Message Date
ahocevar
8b99fd9bc1 Updates to pass jshint validation 2014-03-28 12:02:08 +01:00
ahocevar
b9cd512ffc Lower pixel tolerance to avoid accidental vertex deltion 2014-03-28 11:37:06 +01:00
ahocevar
e612330dd7 Add a way to delete vertices with the Modify interaction
After this change, vertices can be deleted by simply clicking on
them. This is the same behaviour as e.g. in geojson.io.
2014-03-28 11:36:13 +01:00
ahocevar
a3b5376520 Add missing event documentation and stability tags 2014-03-26 14:04:58 +01:00
Antoine Abt
4879f79094 Merge pull request #1877 from tonio/skip_features
Replace renderGeometryFunction by skippedFeatures
2014-03-21 09:57:19 +01:00
Antoine Abt
6a4c2bccc5 Coding style 2014-03-20 13:08:10 +01:00
Frederic Junod
6af2d5ae47 Remove trailing newlines 2014-03-20 12:38:14 +01:00
Antoine Abt
0d87516135 Map stores skippedFeatures instead of layers 2014-03-19 17:24:58 +01:00
Antoine Abt
e91db0f9af Check for null layers (for postcompose hitdetection) 2014-03-19 12:33:48 +01:00
Antoine Abt
c8de4d908d Skip features in select interaction 2014-03-19 12:33:32 +01:00
ahocevar
878f7cc7c8 Do not update RTree while dragging vertices 2014-03-19 11:36:55 +01:00
Tom Payne
395f1222a1 Add remove and toggle options to ol.interaction.Select 2014-03-17 16:43:41 +01:00
ahocevar
6de1636507 Initialize lastPixel_ properly 2014-03-14 15:24:58 +01:00
tsauerwein
873d47d087 Remove not needed type cast 2014-03-14 10:16:27 +01:00
Éric Lemoine
d08ab1ea78 PinchZoom interaction sets/unsets interacting hint 2014-03-14 10:16:27 +01:00
Éric Lemoine
544ceaf9f9 PinchRotate interaction sets/unsets interacting hint 2014-03-14 10:16:27 +01:00
Éric Lemoine
b5339550b7 DragPan interaction sets/unsets interacting hint 2014-03-14 10:16:27 +01:00
Éric Lemoine
d1ef5b0f5b Remove view hint handling from pointer interaction 2014-03-14 10:16:27 +01:00
Éric Lemoine
35b31730b5 Change a property from private to protected 2014-03-14 10:16:27 +01:00
Éric Lemoine
b939ca24d7 Use a more explicit variable name 2014-03-14 10:16:27 +01:00
tsauerwein
5a358918e1 Rename interactions
The idea behind the naming scheme is that for example
for `DragRotate`, `Rotate` is the action and `Drag` the
gesture that issues the action.
2014-03-14 10:16:27 +01:00
tsauerwein
d6ca93e23c Adding missing return 2014-03-14 10:16:26 +01:00
tsauerwein
79424ec856 Add comment about mouse support only 2014-03-14 10:16:26 +01:00
tsauerwein
5f75104e33 Remove DragInteraction 2014-03-14 10:16:26 +01:00
tsauerwein
50d09eba93 Adding missing default returns 2014-03-14 10:16:26 +01:00
ahocevar
bc1489e8a0 Adding basic support for mobile
Usability still needs improvement.
2014-03-14 10:16:26 +01:00
ahocevar
d6880039cc Making the draw interaction work with pointer events
This is not yet optimized for mobile, and tests need to be
updated.
2014-03-14 10:16:26 +01:00
ahocevar
be1318f133 Adding basic support for non-mouse devices 2014-03-14 10:16:26 +01:00
ahocevar
f6efcbcc24 The Modify interaction now uses pointer events
While dragging a vertex, the feature on the original layer is
not updated until the first pointer move after dragging. See
#1796. Previously, the Modify interaction did not set the
interacting hint on the view, so the feature was also updated
on the original layer. But now, the interacting hint is set,
which exposes this behaviour.
2014-03-14 10:16:26 +01:00
ahocevar
05dd760287 Rename ol.interaction.PointerInteraction 2014-03-14 10:16:26 +01:00
tsauerwein
dc164fd496 removes now superfluous DragPanInteraction 2014-03-14 10:16:26 +01:00
tsauerwein
56dcdd02ec base dragrotateandzoominteraction on pointer interaction 2014-03-14 10:16:26 +01:00
tsauerwein
c593add6d8 base dragrotateinteraction on pointer interaction 2014-03-14 10:16:26 +01:00
tsauerwein
12b0fee790 pointer interaction might also receive events that are not pointer events 2014-03-14 10:16:26 +01:00
tsauerwein
411b7257cf refactoring pointer interactions 2014-03-14 10:16:26 +01:00
tsauerwein
fca9c50a3f PointerInteraction uses MapBrowserPointerEvent not MapBrowserEvent 2014-03-14 10:16:26 +01:00
tsauerwein
a696150470 base interaction for zoom box on pointer events 2014-03-14 10:16:26 +01:00
tsauerwein
692a68644f introduce type POINTERDRAG to make a distinction between pointer move and drag 2014-03-14 10:16:26 +01:00
tsauerwein
d772c95ccf makes PointerEvent a plain closure class, instead of trying to mimic a mouse event, which was required for the polyfill 2014-03-14 10:16:25 +01:00
tsauerwein
a31cc3f18c only track events when "pointerdown" event was received, because on native android browser wrong move events are sent with no "pointerdown" event 2014-03-14 10:16:25 +01:00
tsauerwein
1c75ecc260 former touch interactions now use pointer events 2014-03-14 10:16:25 +01:00
Andreas Hocevar
1a40b1793c Merge pull request #1789 from ahocevar/mousewheel-delta
Mousewheel zoom broken and resolution constraints not respected in Firefox
2014-03-13 23:43:04 +01:00
ahocevar
44e0f6ce68 Use the delta from goog.events.MouseWheelHandler as-is 2014-03-13 19:51:28 +01:00
ahocevar
ecddcdd732 Add support for editing interior polygon rings 2014-03-13 01:02:15 +01:00
Andreas Hocevar
1fbdf47e2a Merge pull request #1807 from ahocevar/float-no-zero
Modify interaction sometimes does not allow to create a new vertex
2014-03-13 00:51:43 +01:00
Andreas Hocevar
e017555b7f Merge pull request #1808 from ahocevar/modify-multi
Modify interaction allows vertices to be added where they shouldn't be
2014-03-12 22:59:56 +01:00
Tom Payne
271487c1bc Remove leading whitespace 2014-03-12 19:52:13 +01:00
ahocevar
62034e8fb9 Only update the index for the current component 2014-03-12 13:02:52 +01:00
ahocevar
bc79b89c5e Limit shared segment editing
To avoid surprises, we enable shared segment editing only on
segments that have the same vertex coordinates.
2014-03-07 10:52:50 +01:00
ahocevar
42935408fb Keep track of intersecting segments
Because we have nodes sorted by segment distance from the
editing vertex in #handleMouseAtPixel(), it is cheap to create a
hash of intersecting segments there. Now in #handleDragStart(),
we do not need to measure the distance of the vertex to the
segment. Instead, we just test if the segment is in the hash.
2014-03-07 10:52:49 +01:00