Tom Payne
8b39e8f7f0
Relax type slightly
2013-01-12 23:13:34 +01:00
Tom Payne
513787147c
Merge pull request #106 from twpayne/re-enable-jsdoc
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Re-enable jsdoc
2013-01-12 03:28:19 -08:00
Tom Payne
92d3d001c0
Merge pull request #108 from twpayne/texture-uploads
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Prioritize and throttle texture uploads
2013-01-12 03:27:37 -08:00
Tom Payne
c5a0205cf8
Merge pull request #103 from twpayne/tile-queue
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Tile queue
2013-01-12 03:26:43 -08:00
Tom Payne
6d44736e2f
Prioritize and throttle texture uploads
2013-01-12 02:32:53 +01:00
Tom Payne
82fc5c6c9d
Clean up DOM renderer code for untested minor performance advantages
2013-01-12 01:12:27 +01:00
Tom Payne
48ee9e75a4
Add empty descriptions to work around jsdoc
2013-01-12 00:51:36 +01:00
Tom Payne
52df441cf8
Add tile queue
2013-01-11 16:18:07 +01:00
Tom Payne
f00e299039
Register post-render functions instead of using an event
2013-01-11 15:49:21 +01:00
Tom Payne
f3cace499c
Implement frame state and animation architecture
2013-01-11 15:48:24 +01:00
Tom Payne
97d83666a6
Factor out ImageTile and ImageTileSource
2013-01-11 01:18:57 +01:00
Tom Payne
9194a4b4eb
Round transformation values to six decimal places
2013-01-10 16:43:42 +01:00
Tom Payne
0d1e6ea766
Move forEachReadyVisibleLayer into WebGL renderer
2013-01-10 16:43:42 +01:00
Tom Payne
aba686d22d
Refactor DOM renderer to use only CSS transforms
2013-01-10 16:43:42 +01:00
Éric Lemoine
927cffb2b7
Add view abstraction
2013-01-09 14:03:16 +01:00
Tom Payne
b40085ca41
Fix non-view-related typecasts in ol.renderer.webgl.TileLayer
2013-01-07 13:19:00 +01:00
Tom Payne
b12711fa9d
Fix non-view-related typecasts in ol.renderer.Map
2013-01-07 13:19:00 +01:00
Tom Payne
ddee13d6eb
Fix non-view-related typecasts in ol.renderer.dom.TileLayer
2013-01-07 13:19:00 +01:00
Tom Payne
e05591f6ab
Fix typecast in ol.renderer.webgl.Layer
2013-01-07 13:18:59 +01:00
Tom Payne
cadeb209cd
Fix typecast in ol.renderer.dom.Layer
2013-01-07 13:18:59 +01:00
Tom Payne
0e93217396
Correctly dispose of layer renderers when layers property changes
2013-01-07 13:18:59 +01:00
Tom Payne
cfaee15c9f
Factor out color matrix generation, move color matrix into layer renderer
2013-01-05 12:30:18 +01:00
Tom Payne
8404142cec
Avoid getting map twice
2013-01-05 12:18:42 +01:00
Tom Payne
d3a0f87438
Remove inadvertent double render
2013-01-05 12:18:35 +01:00
Tom Payne
118b233457
More strict matrix type
2013-01-05 12:17:37 +01:00
Tom Payne
7a36793776
Port DOM renderer to request render frame architecture
2013-01-03 14:51:15 +01:00
Éric Lemoine
51636ea0d1
Only appending tiles to the dom after load
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A port of f46cdb4 and 4242ef40 from animation-frame branch.
2013-01-03 12:23:50 +01:00
Tom Payne
8c44dcf83a
Add some WebGL renderer FIXMEs
2013-01-03 12:23:50 +01:00
Tom Payne
756792b8db
Pass time to render functions and rename them to renderFrame_
2013-01-03 12:23:50 +01:00
Tom Payne
783dfe0618
Port WebGL renderer to requestRenderFrame
2013-01-03 12:23:49 +01:00
Tom Payne
12099bab56
Implement @elemoine's requestRenderFrame architecture
2013-01-03 12:23:49 +01:00
Éric Lemoine
21f3f90ca6
Adjust hue, sat, and constrast in webgl renderer
2012-12-12 15:53:56 +01:00
Éric Lemoine
bccfccbf9d
Merge pull request #84 from elemoine/84
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DOM renderer tile artifacts on FF
2012-11-13 13:47:00 -08:00
Éric Lemoine
7b88f44a41
Keep track of tiles we're already listening on
2012-11-11 21:31:12 +01:00
Tom Payne
4dde0ac2b1
Remove tile change listeners when they have fired, thanks @fredj
2012-11-09 14:33:58 +01:00
Éric Lemoine
826505c6d4
Register a CHANGE listener even if tile is loading
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This fixes an issue easily reproducible in the side-by-side example where the DOM renderer is not notified when tiles loaded by the WebGL renderer have been received.
2012-11-08 21:20:26 +01:00
Éric Lemoine
90e379782c
Only appending tiles to the dom after load
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A port of f46cdb4 to the current master. The tilelayer renderer can be simplified a bit by waiting to append tiles to the dom until they have loaded. Refs #84 and #33 .
2012-11-08 20:03:07 +01:00
Tom Payne
7ee5c5777a
Fix use of goog.nullFunction and goog.functions.NULL, thanks @elemoine (again)
2012-11-02 18:28:27 +01:00
Tom Payne
4d3726d183
Use goog.functions.NULL instead of goog.nullFunction, thanks @elemoine
2012-11-02 18:20:52 +01:00
Tom Payne
dfd495153d
Make ol.renderer.Map behave like a null renderer, fixes #82
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With this patch, creating a new ol.renderer.Map will return a map
renderer that does nothing. Previously, it could cause assertion
failures.
2012-11-02 17:10:45 +01:00
Tom Payne
e5d39724c9
Give each source file a unique name
2012-10-26 11:25:26 +02:00
Tim Schaub
eef4eb0eea
Merge pull request #61 from twpayne/z-sort-in-dom-renderer
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Z sort in dom renderer
2012-10-17 21:24:40 -07:00
Tom Payne
8cb28a7217
Move WebGL support test into ol.webgl
2012-10-17 17:25:37 +02:00
Tom Payne
1d40b64db1
Move WebGL context creation into ol.webgl
2012-10-17 17:23:30 +02:00
Tom Payne
3e6d374859
Ensure z as object keys are sorted as numbers
2012-10-16 11:04:56 +02:00
Tom Payne
ed197f3cfe
Revert "Two lessons learned"
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This reverts commit f8462460bf .
2012-10-16 10:59:53 +02:00
Tom Payne
936584ceaa
Use goog.array.map for browser compatability, thanks @AugustusKling
2012-10-10 13:49:01 +02:00
Tom Payne
ac8dd5db98
Fix sort problem identified by @tschaub in f8462460bf
2012-10-10 10:27:42 +02:00
Tim Schaub
f8462460bf
Two lessons learned
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Telling the compiler that object keys are numeric causes more harm
than good (see === comparison that could never be met though the
compiler didn't catch it).
Never use goog functions without reading the source first. The
goog.array.sort method does nothing special sorting numeric strings
(so the zs array might be ['1', '10', '2'] here).
2012-10-09 23:31:38 -06:00
Tim Schaub
ce1b99cb56
Remove alt-z tiles when all tiles load at target z
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The changes in a14a15159f made it so tiles
at alternate resolutions were not pruned when target tiles finished loading.
2012-10-09 22:56:37 -06:00