Petr Sloup
8ab197eba6
Optimize the reprojection by stitching the sources prior to rendering
...
This solves canvas antialiasing issues and also simplifies the code
handling wrapX in the source projection.
2015-10-16 09:28:41 +02:00
Petr Sloup
6482ccf2f7
Make ol.reproj.Triangulation a class
2015-10-16 09:28:41 +02:00
Petr Sloup
c205323ff2
Reproject correctly when transform returns +-Infinity values
2015-10-16 09:28:41 +02:00
Petr Sloup
9b82f19cc2
Simplify triangle-shifting logic for reprojection
2015-10-16 09:28:41 +02:00
Petr Sloup
bf65b8a4fe
Stronger typing of triangles and triangulation
2015-10-16 09:28:40 +02:00
Petr Sloup
ac76989447
Detect and handle triangles (tiles) crossing the dateline (projection edge)
2015-10-16 09:28:40 +02:00
Petr Sloup
ebc3f24671
Clamp the triangulation vertices if partially outside source extent
2015-10-16 09:28:40 +02:00
Petr Sloup
c425b9c0e6
Verify triangulation against source/target extents
...
If we do this here, we can avoid some computations on triangles that will
be unused in the future anyway + reduce problems with non-global projections
without specified extents.
2015-10-16 09:28:40 +02:00
Petr Sloup
1222287f22
Add ol.reproj
2015-10-16 09:28:40 +02:00