Commit Graph

9 Commits

Author SHA1 Message Date
Petr Sloup
8ab197eba6 Optimize the reprojection by stitching the sources prior to rendering
This solves canvas antialiasing issues and also simplifies the code
handling wrapX in the source projection.
2015-10-16 09:28:41 +02:00
Petr Sloup
6482ccf2f7 Make ol.reproj.Triangulation a class 2015-10-16 09:28:41 +02:00
Petr Sloup
c205323ff2 Reproject correctly when transform returns +-Infinity values 2015-10-16 09:28:41 +02:00
Petr Sloup
9b82f19cc2 Simplify triangle-shifting logic for reprojection 2015-10-16 09:28:41 +02:00
Petr Sloup
bf65b8a4fe Stronger typing of triangles and triangulation 2015-10-16 09:28:40 +02:00
Petr Sloup
ac76989447 Detect and handle triangles (tiles) crossing the dateline (projection edge) 2015-10-16 09:28:40 +02:00
Petr Sloup
ebc3f24671 Clamp the triangulation vertices if partially outside source extent 2015-10-16 09:28:40 +02:00
Petr Sloup
c425b9c0e6 Verify triangulation against source/target extents
If we do this here, we can avoid some computations on triangles that will
be unused in the future anyway + reduce problems with non-global projections
without specified extents.
2015-10-16 09:28:40 +02:00
Petr Sloup
1222287f22 Add ol.reproj 2015-10-16 09:28:40 +02:00