Bruno Binet
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8a9738d755
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Add support for kinetic effect while dragging.
Only dragpan interaction is supported for now.
The kinetic effect use the maths below (thx @twpayne):
Rate of decay (number, must be negative) = α
Minimum velocity (pixels/millisecond) = v_min
Initial velocity (pixels/millisecond) = v₀
Velocity at time t (pixels/millisecond) =
α⋅t
v₀⋅ℯ
Distance travelled at time t (pixels) =
⎛ α⋅t ⎞
v₀⋅⎝ℯ - 1⎠
─────────────
α
Duration of animation (milliseconds) =
⎛v_min⎞
log⎜─────⎟
⎝ v₀ ⎠
──────────
α
Total distance travelled (pixels) =
-v₀ + v_min
───────────
α
Easing function =
⎛ α⋅duration⋅t ⎞
v₀⋅⎝ℯ - 1⎠
──────────────────────
-v₀ + v_min
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2013-01-29 12:39:52 +01:00 |
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Tom Payne
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9764e76975
|
Move pixel/coordinate matrices into frame state, remove canRotate
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2013-01-14 12:46:39 +01:00 |
|
Tom Payne
|
e837a74e00
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Set panning hint in DragPanInteraction
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2013-01-14 12:35:53 +01:00 |
|
Tom Payne
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5d31a44c12
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Implement view hints architecture
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2013-01-14 12:35:53 +01:00 |
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Éric Lemoine
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927cffb2b7
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Add view abstraction
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2013-01-09 14:03:16 +01:00 |
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Tom Payne
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934c75bc8c
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Use requestRenderFrame API in interactions
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2013-01-03 12:23:50 +01:00 |
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Tom Payne
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e5d39724c9
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Give each source file a unique name
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2012-10-26 11:25:26 +02:00 |
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