Tom Payne
b770aaa2f5
Add tile cache expiry infrastructure
2013-01-23 14:31:24 +01:00
Tom Payne
4ab09d6df2
Merge pull request #140 from twpayne/array-clean-ups
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Array clean ups
2013-01-22 06:00:04 -08:00
Frederic Junod
2f2ea373ca
Add ol.renderer.Map.getCanvas function. Only valid with the canvas and webgl renderers
2013-01-21 15:18:18 +01:00
Tom Payne
386bb636bb
Add missing dependencies on goog.array
2013-01-21 14:20:11 +01:00
Tom Payne
4846a6a7b3
Only update wanted tiles if not all tiles are loaded
2013-01-19 15:03:01 +01:00
Tom Payne
3ec2014ad1
Rename tileUsage to usedTiles
2013-01-19 15:03:01 +01:00
Tom Payne
1c524caae6
Discard unwanted tiles from tile queue
2013-01-19 15:03:01 +01:00
Peter Robins
11938d2264
Add missing dependencies, refs #116
2013-01-18 13:01:10 +01:00
Tim Schaub
10672ad303
Standardizing color ranges (see #129 )
2013-01-17 14:19:50 -07:00
Tom Payne
b880ab80ee
Factor out updateTileUsage
2013-01-17 11:51:38 +01:00
Tom Payne
9fbabc3696
Refactor attribution control
2013-01-16 16:34:31 +01:00
Tom Payne
183aac90fa
Remove unused requires
2013-01-14 20:52:47 +01:00
Tom Payne
8ced15ce2e
Move closure out of loop, and use loop rather than forEachTileCoord
2013-01-14 16:21:58 +01:00
Tom Payne
0916f14536
Use a loop rather than tileRange.forEachTileCoord
2013-01-14 16:21:58 +01:00
Tom Payne
be04053ef1
Move common event handlers into base class
2013-01-14 12:46:39 +01:00
Tom Payne
9764e76975
Move pixel/coordinate matrices into frame state, remove canRotate
2013-01-14 12:46:39 +01:00
Tom Payne
78e8e34fe6
Add missing instance variable declaration, thanks @elemoine
2013-01-14 11:13:34 +01:00
Tom Payne
3f6e6169af
Hide canvas when map is not defined
2013-01-12 19:24:20 +01:00
Tom Payne
0443ebc3fa
Remove stale FIXMEs
2013-01-12 19:23:54 +01:00
Tom Payne
97207e5723
Remove rarely-used logger
2013-01-12 19:01:09 +01:00
Tom Payne
be28fb4ccc
Don't try to overload method return type
2013-01-12 18:58:36 +01:00
Tom Payne
655b6a1b00
Always free WebGL resources in post render
2013-01-12 18:57:50 +01:00
Tom Payne
a26deb62bf
Remove unused variable
2013-01-12 18:54:09 +01:00
Tom Payne
92d3d001c0
Merge pull request #108 from twpayne/texture-uploads
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Prioritize and throttle texture uploads
2013-01-12 03:27:37 -08:00
Tom Payne
6d44736e2f
Prioritize and throttle texture uploads
2013-01-12 02:32:53 +01:00
Tom Payne
52df441cf8
Add tile queue
2013-01-11 16:18:07 +01:00
Tom Payne
f00e299039
Register post-render functions instead of using an event
2013-01-11 15:49:21 +01:00
Tom Payne
f3cace499c
Implement frame state and animation architecture
2013-01-11 15:48:24 +01:00
Tom Payne
97d83666a6
Factor out ImageTile and ImageTileSource
2013-01-11 01:18:57 +01:00
Tom Payne
0d1e6ea766
Move forEachReadyVisibleLayer into WebGL renderer
2013-01-10 16:43:42 +01:00
Éric Lemoine
927cffb2b7
Add view abstraction
2013-01-09 14:03:16 +01:00
Tom Payne
b40085ca41
Fix non-view-related typecasts in ol.renderer.webgl.TileLayer
2013-01-07 13:19:00 +01:00
Tom Payne
e05591f6ab
Fix typecast in ol.renderer.webgl.Layer
2013-01-07 13:18:59 +01:00
Tom Payne
cfaee15c9f
Factor out color matrix generation, move color matrix into layer renderer
2013-01-05 12:30:18 +01:00
Tom Payne
8404142cec
Avoid getting map twice
2013-01-05 12:18:42 +01:00
Tom Payne
d3a0f87438
Remove inadvertent double render
2013-01-05 12:18:35 +01:00
Tom Payne
118b233457
More strict matrix type
2013-01-05 12:17:37 +01:00
Tom Payne
8c44dcf83a
Add some WebGL renderer FIXMEs
2013-01-03 12:23:50 +01:00
Tom Payne
756792b8db
Pass time to render functions and rename them to renderFrame_
2013-01-03 12:23:50 +01:00
Tom Payne
783dfe0618
Port WebGL renderer to requestRenderFrame
2013-01-03 12:23:49 +01:00
Éric Lemoine
21f3f90ca6
Adjust hue, sat, and constrast in webgl renderer
2012-12-12 15:53:56 +01:00
Tom Payne
4dde0ac2b1
Remove tile change listeners when they have fired, thanks @fredj
2012-11-09 14:33:58 +01:00
Tom Payne
dfd495153d
Make ol.renderer.Map behave like a null renderer, fixes #82
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With this patch, creating a new ol.renderer.Map will return a map
renderer that does nothing. Previously, it could cause assertion
failures.
2012-11-02 17:10:45 +01:00
Tom Payne
e5d39724c9
Give each source file a unique name
2012-10-26 11:25:26 +02:00
Tom Payne
8cb28a7217
Move WebGL support test into ol.webgl
2012-10-17 17:25:37 +02:00
Tom Payne
1d40b64db1
Move WebGL context creation into ol.webgl
2012-10-17 17:23:30 +02:00
Tom Payne
936584ceaa
Use goog.array.map for browser compatability, thanks @AugustusKling
2012-10-10 13:49:01 +02:00
Tom Payne
ac8dd5db98
Fix sort problem identified by @tschaub in f8462460bf
2012-10-10 10:27:42 +02:00
Tom Payne
d35df1d53b
More detailed texture upload logging
2012-10-04 11:38:21 +02:00
Tom Payne
71e42b2448
Refactor build system
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This rather large commit refactors the build system to solve a number of
problems:
- Object literal types are now declared in just one place
- There are no more circular dependencies
- There is no need for concealed subclasses in build-standalone mode
When building in standalone mode, you need to include the source in
build/src/external. This declares object literal types as externs so
that their properties are not renamed.
When building with the application, you need to include the source in
build/src/internal. This declares object literal types as typedefs so
that their properties can be renamed and removed.
Note also that ol.MapOptions has been merged into ol.Map, with some
renaming.
2012-09-29 11:51:53 +02:00