Commit Graph

1132 Commits

Author SHA1 Message Date
Andreas Hocevar
79f5f46d27 Remove lint 2021-06-28 18:10:51 +02:00
MoonE
e82a86f563 Merge pull request #12194 from MoonE/immediate-pixel-ratio
Respect pixel ratio with immediate render
2021-06-18 19:31:00 +02:00
Tim Schaub
2e4b2e10ab Fix additional doc links 2021-06-17 21:59:51 -06:00
Maximilian Krög
c55366d35e use correct stride for draw image 2021-06-17 00:14:34 +02:00
Maximilian Krög
3791dee358 Fix immediate render with pixel ratio != 1 2021-06-17 00:14:27 +02:00
Maximilian Krög
bf0671fc08 Fix layer canvas reuse
If the scale values have more than 6 decimals they are rounded and can no longer be
compared to the created transform string.
2021-05-18 15:43:55 +02:00
AndersVittrup
aa61c47fc4 Fixed document ref in hitdetect
fixed lint
2021-05-13 20:51:40 +02:00
Andreas Hocevar
7ec5cbffe9 Set block layout for text measurement 2021-04-16 22:46:14 +02:00
Maximilian Krög
4f962a651a Fix rendering of MultiPolygon text styles
When overflow is false and some of a MultiPolygon's polygons are
outside the rendered extent the coordinates and geometryWidths arrays are
not kept in sync. Therefore the width check will filter on wrong data and
some texts may not be rendered.
2021-04-05 22:33:15 +02:00
Maximilian Krög
dde6d6559c Reduce work for hitdetection
Skip cloning of style if geometry is not in extent.
2021-02-10 21:27:25 +01:00
Maximilian Krög
99564671c1 Only create one canvas per icon 2021-02-10 21:18:59 +01:00
Maximilian Krög
de3f60861d Fix hitdetection of icons with opacity < 1
Hit detection works by reading the pixel color, if the icon is not drawn
with full opacity it won't work.
2021-02-10 21:16:55 +01:00
Maximilian Krög
8645a3109d Fix zIndex handling for hitdetection
getZIndex returns number|undefined, so Number conversion is unnecessary, but
undefined was converted to NaN instead of zero.
2021-02-10 01:04:21 +01:00
Maximilian Krög
5a7e4dfaf6 Add a constant for the hit-detection resolution 2021-02-10 01:04:19 +01:00
Maximilian Krög
49c6ab716c Fix VectorLayer hitdetect inaccuracy
Due to rounding the hitdetection may have been off by one pixel.
At map edge the pixel coordinate may exceed the map's dimensions if an
decimal pixel ratio is used, this is fixed by clamping to the canvas
dimensions.
2021-02-09 19:53:08 +01:00
Simon Seyock
2ad5789797 Add descriptions for properties. 2021-02-04 18:19:33 +01:00
Simon Seyock
8facb252f1 Replace google closure syntax = with brackets around name 2021-02-03 14:06:02 +01:00
Simon Seyock
f590cb3473 Harmonize jsdoc 2021-02-02 12:14:56 +01:00
Andreas Hocevar
fc20e77cea Fix image with text decluttering 2021-01-15 00:29:58 +01:00
Andreas Hocevar
1cc9fdb6ec Fix handling of VectorTile renderBuffer 2021-01-10 18:59:07 +01:00
Tim Schaub
aed4773ecb Hit lines even if they are dashed 2020-12-30 12:33:06 -07:00
Andreas Hocevar
c4f5709349 Simplify custom circle rendering 2020-12-19 21:35:00 +08:00
changqing
811c130241 Implement custom circle render 2020-12-15 15:38:23 +08:00
Maximilian Krög
23dc768c2e Order callback calls by distance to click position
All callback calls for hits with a tolerance > 0 are queued and
called ordered by distance after all hits are detected.
2020-12-01 23:21:59 +01:00
Maximilian Krög
c076d273e7 Cache hit detect indexes and check closest pixels first. 2020-12-01 20:19:58 +01:00
Andreas Hocevar
28aaa2e0d3 Pass geometry to forEachFeatureAtPixel callback 2020-11-27 13:43:28 +01:00
Andreas Hocevar
11b9a0f5ed Merge pull request #11722 from ahocevar/text-align-rtl
Correct meaning of 'start' and 'end' text align for LTR text
2020-11-15 20:45:16 +01:00
Andreas Hocevar
7232001d9f Regex with better distinction between LTR and RTL characters
Co-authored-by: MoonE <maxi_kroeg@web.de>
2020-11-15 08:59:43 +01:00
Andreas Hocevar
7cc45c967b Correct meaning of 'start' and 'end' text align for LTR text 2020-11-06 18:13:50 +01:00
Maximilian Krög
b6ee7084c9 Fix stroke for text along path wiht negative x scale 2020-11-05 22:35:54 +01:00
Andreas Hocevar
c9ebf79df5 Add types and comments to make combined image+text decluttering clearer 2020-10-05 19:17:22 +02:00
Andreas Hocevar
8e862766fc New decluttering implementation 2020-09-27 21:13:26 +02:00
Andreas Hocevar
7a5e0db59f Remove decluttering for a fresh start 2020-09-18 23:31:20 +02:00
Maximilian Krög
66ca8fbc13 Fix error when text placement is 'line' for point geometry 2020-09-12 21:30:28 +02:00
Maximilian Krög
fd28d5bb3d Simplify method signature for appendFlatPointCoordinates 2020-09-12 20:54:53 +02:00
Maximilian Krög
9ca9e73374 Declare variable when used 2020-09-12 20:54:53 +02:00
Maximilian Krög
df81f53eb5 Some simplifications 2020-09-12 20:54:53 +02:00
Maximilian Krög
3e4e21dc8d Only check if point is in extent for MultiPoint and TextLabels 2020-09-12 18:23:24 +02:00
Maximilian Krög
fb62e7928e Rename method used for lines. 2020-09-11 23:53:59 +02:00
Guillaume Beraudo
39fc6d7816 Avoid unnecessary transform in MVT format
When using ol.render.Feature there was a mandatory geometry transform.

With this change it is now easy to read features directly in the native tile projection.
Since there is no needed transform, there is no need either to define an extent and a world extent, for that use-case.
2020-09-10 17:13:30 +02:00
Langbein, Michael
a70ce2ca06 Implement preRender and postRender methods for WebGLLayerRenderer
This is required so that Renderers like WebGLPointsLayerRenderer can fire prerender and postrender events.
Problem described in [issue 11463](https://github.com/openlayers/openlayers/issues/11463).
2020-08-30 13:20:18 +02:00
Haász Sándor
02e0b1af11 fix: modify rbush package import 2020-08-25 13:27:48 +02:00
Frederic Junod
e932233103 Fix typo in module name 2020-08-13 10:48:00 +02:00
mike-000
9468a088c0 ensure extent is valid when scale is negative
test large flipped icon in buffer zone
test hit detection for negative image scale
2020-08-07 10:26:38 +01:00
Andreas Hocevar
3744283f02 Only include renderBuffer when decluttering 2020-08-01 10:58:43 +02:00
Andreas Hocevar
274a8b8fc3 Fix text instruction flat coordinates when stride is not 2 2020-07-29 19:56:37 +02:00
Andreas Hocevar
ac5f52a21f Hit detect everything with a pixel ratio of 1 2020-07-27 19:56:35 +02:00
Stéphane Brunner
bf24288f09 Fix for not integer pixel ratio 2020-07-15 16:37:40 +02:00
Stéphane Brunner
f2fe6e5957 Have high resolution regular shape 2020-07-15 10:53:20 +02:00
Andreas Hocevar
6ec49d5ee0 Fix upright labels on vector tiles 2020-07-11 17:55:34 +02:00