Commit Graph

56 Commits

Author SHA1 Message Date
ahocevar
4a54cc69ce Tiled vector rendering
This needs more work still - see inline TODOs. It also has a
major bug - rendered vector features do not scale and do not
change their offset during panning. So only the initial view is
correct.
2013-01-23 21:37:06 +01:00
Tim Schaub
35f6984e69 Unused var and some notes 2013-01-22 11:21:35 -07:00
ahocevar
4e6b864e27 Making default symbolizers compiler safe 2013-01-22 14:09:04 +01:00
Tim Schaub
c50fcecf42 Vector rendering example
There is a ton of room for optimization here.  The vector layer renderer should only render dirty areas and could maintain a cache of rendered canvas tiles.  The vector source could have a simple spatial index for features (by tile coord).  Need to also discuss how to work with this animation framework (to avoid the excess work while waiting for tiles to load on every other layer).
2013-01-22 01:46:27 -07:00
Tim Schaub
1dd17fc88f Rendering vector layers 2013-01-22 01:36:32 -07:00
Tim Schaub
0f33561af2 Skeleton canvas renderer for vector layer 2013-01-21 18:02:28 -07:00