Tom Payne
76a6e08ec1
Factor out ol.geom.SimpleGeometry
2013-12-11 16:49:47 +01:00
Tom Payne
f4fe0046b2
Check closest point against extent
2013-12-09 16:40:55 +01:00
Tom Payne
0c2a70f3a2
Add ol.geom.LinearRing#closestPointXY
2013-12-09 16:40:53 +01:00
Tom Payne
956bff0fe2
Add ol.geom.LinearRing#getSimplifiedGeometryInternal
2013-12-09 16:37:32 +01:00
Tom Payne
82fa4861e7
Allow ol.geom.LinearRings to have null coordinates and add setFlatCoordinates
2013-12-05 16:23:56 +01:00
Tom Payne
057cda42be
Rename ol.geom.Type to ol.geom.GeometryType
2013-12-04 16:28:36 +01:00
Tom Payne
c2228b1d19
Rename ol.geom.Layout to ol.geom.GeometryLayout
2013-12-04 16:27:03 +01:00
Tom Payne
2c40daea22
Add ol.geom.LinearRing#getArea
2013-12-02 14:47:32 +01:00
Tom Payne
b2a93dcda7
Add ol.geom.LinearRing
2013-12-01 21:06:11 +01:00
Tom Payne
4e65fefc00
Move vector code out of the way
2013-11-20 11:39:21 +01:00
Paul Spencer
bada596b45
Add default stability level to docs of exported things.
2013-10-24 18:20:24 -04:00
Tim Schaub
2850c761cf
Remove use of shared vertices in geom package
2013-09-27 23:18:17 +01:00
Tim Schaub
58fe110419
Rename ol.geom.VertexArray to ol.CoordinateArray
2013-08-30 13:30:53 -06:00
Tim Schaub
d482b66af3
Doc typo
2013-07-05 11:48:45 -06:00
Tim Schaub
e292d8fa12
Add method to determine winding order of linear rings
2013-06-24 17:43:22 -06:00
ahocevar
666a010e3b
Point-in-polygon improvements
...
As suggested by @tschaub in #674 , geom.pointInPoly is not needed
if we have geom.LinearRing#containsCoordinate. This pull request
also adds tests and documentation on the limitations of the
containsCoordinate method.
I think for now it is ok to keep geometry/topology functions as
simple as possible in ol3. If we decide to not rely on third
party libraries like jsts for topology operations, we can always
refine what we have and e.g. port topology operations over from
ol2.
2013-05-07 10:49:51 +02:00
Tim Schaub
b52d283641
Allow geometries to use a shared vertex array
...
The ol.geom.SharedVertices structure represents a flattened array of vertex coordinates. This is intended to support optimal WebGL rendering.
2013-03-02 18:39:24 +01:00
Tim Schaub
89bc69ccc1
Types for rings and mixed collections
2013-01-21 17:56:12 -07:00
Tim Schaub
216d30ddc1
Getting the nanometer precision we deserve with web mercator
2013-01-21 10:52:17 -07:00
Tim Schaub
fd0a5f3622
Point, linestring, and linearring coordinates as Float32Array
2013-01-18 15:57:48 -07:00