As suggested by @tschaub in #674, geom.pointInPoly is not needed
if we have geom.LinearRing#containsCoordinate. This pull request
also adds tests and documentation on the limitations of the
containsCoordinate method.
I think for now it is ok to keep geometry/topology functions as
simple as possible in ol3. If we decide to not rely on third
party libraries like jsts for topology operations, we can always
refine what we have and e.g. port topology operations over from
ol2.
Its not clear that we will be able to leverage the Float64Array. It may also be that the overhead of constructing these small arrays negates any benefit of faster access. And for all coordinate arrays, we'll need arrays that grow/shrink.