Commit Graph

10 Commits

Author SHA1 Message Date
Tim Schaub
e292d8fa12 Add method to determine winding order of linear rings 2013-06-24 17:43:22 -06:00
Tom Payne
b021bfd70f Remove unused variables in geom 2013-05-28 16:01:33 +02:00
ahocevar
019fc86ac5 Entertaining linter and compiler 2013-05-07 14:20:09 +02:00
ahocevar
666a010e3b Point-in-polygon improvements
As suggested by @tschaub in #674, geom.pointInPoly is not needed
if we have geom.LinearRing#containsCoordinate. This pull request
also adds tests and documentation on the limitations of the
containsCoordinate method.

I think for now it is ok to keep geometry/topology functions as
simple as possible in ol3. If we decide to not rely on third
party libraries like jsts for topology operations, we can always
refine what we have and e.g. port topology operations over from
ol2.
2013-05-07 10:49:51 +02:00
Tobias Bieniek
d5d8afc858 Converted "vector" branch unit tests to mocha, expect.js and sinon 2013-03-13 04:48:08 +01:00
Tim Schaub
b52d283641 Allow geometries to use a shared vertex array
The ol.geom.SharedVertices structure represents a flattened array of vertex coordinates.  This is intended to support optimal WebGL rendering.
2013-03-02 18:39:24 +01:00
Tim Schaub
8f578b88b1 Removing the typed arrays
Its not clear that we will be able to leverage the Float64Array.  It may also be that the overhead of constructing these small arrays negates any benefit of faster access.  And for all coordinate arrays, we'll need arrays that grow/shrink.
2013-02-20 01:15:39 -07:00
Tim Schaub
b4d44f815f Add getBounds to geometry 2013-01-21 12:59:04 -07:00
Tim Schaub
216d30ddc1 Getting the nanometer precision we deserve with web mercator 2013-01-21 10:52:17 -07:00
Tim Schaub
fd0a5f3622 Point, linestring, and linearring coordinates as Float32Array 2013-01-18 15:57:48 -07:00