Commit Graph

5 Commits

Author SHA1 Message Date
Tim Schaub
7165d414c7 Use ol.Coordinate instead of ol.geom.Vertex 2013-08-30 13:30:25 -06:00
Tom Payne
11672db967 Use === and !== for comparisons with 0 2013-05-28 16:07:48 +02:00
ahocevar
666a010e3b Point-in-polygon improvements
As suggested by @tschaub in #674, geom.pointInPoly is not needed
if we have geom.LinearRing#containsCoordinate. This pull request
also adds tests and documentation on the limitations of the
containsCoordinate method.

I think for now it is ok to keep geometry/topology functions as
simple as possible in ol3. If we decide to not rely on third
party libraries like jsts for topology operations, we can always
refine what we have and e.g. port topology operations over from
ol2.
2013-05-07 10:49:51 +02:00
ahocevar
58c8b07ab5 Get hit candidates from RTree, then refine result
Now we get exact hits also for lines and polygons.
2013-04-30 13:34:12 +02:00
Tim Schaub
b52d283641 Allow geometries to use a shared vertex array
The ol.geom.SharedVertices structure represents a flattened array of vertex coordinates.  This is intended to support optimal WebGL rendering.
2013-03-02 18:39:24 +01:00