Éric Lemoine
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87865be9f4
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Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
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2014-11-10 15:00:35 +01:00 |
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Éric Lemoine
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240f425c46
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Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
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2014-11-10 14:58:57 +01:00 |
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Éric Lemoine
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c79f3aa101
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Delete WebGL buffers
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2014-11-10 09:54:04 +01:00 |
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Éric Lemoine
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28e51740c6
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Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
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2014-11-03 17:45:50 +01:00 |
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Éric Lemoine
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14d7f2a797
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Delete ImageReplay textures
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2014-11-03 14:16:32 +01:00 |
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Éric Lemoine
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4534bb8861
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Make shaders closer to WebGL image replay
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2014-11-03 13:46:34 +01:00 |
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Éric Lemoine
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bbea205a9c
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Use texture to draw points with WebGL
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2014-10-27 09:18:19 +01:00 |
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Éric Lemoine
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c8225e49b1
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Use triangles to draw points with WebGL
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2014-10-27 09:18:19 +01:00 |
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Éric Lemoine
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33adcd3903
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Add very basic webgl vector renderer
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2014-10-27 09:18:19 +01:00 |
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