Frederic Junod
5cdd96b131
Don't compute velocity if not needed
2014-08-27 10:40:36 +02:00
tsauerwein
73951394f9
Ensure that the first point for kinetic is valid
2014-07-21 09:05:32 +02:00
Paul Spencer
570a0c23a7
Merge pull request #2183 from pagameba/classdesc
...
Use @classdesc notation
2014-07-07 08:30:33 -04:00
Tim Schaub
4cf5ab4620
Use @api annotation instead of @todo api
2014-07-05 15:41:14 -04:00
Paul Spencer
abe953e4e5
Use @classdesc notation (continuing #2178 )
2014-07-03 08:09:25 -04:00
Andreas Hocevar
fbdbbfb7a7
Get rid of stability annotations and document stability with api
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This change adds a stability value to the api annotation, with
'experimental' as default value.
enum, typedef and event annotations are never exportable, but
api annotations are needed there to make them appear in the
docs.
Nested typedefs are no longer inlined recursively, because the
resulting tables get too wide with the current template.
2014-04-29 09:53:07 -06:00
Tim Schaub
fb497f5288
Annotations for exports
2014-04-29 09:53:05 -06:00
Tom Payne
271487c1bc
Remove leading whitespace
2014-03-12 19:52:13 +01:00
Tom Payne
fbc23499e4
Add @struct annotation for simple classes
2013-12-13 18:59:26 +01:00
Paul Spencer
bada596b45
Add default stability level to docs of exported things.
2013-10-24 18:20:24 -04:00
Tim Schaub
8ca3f13bd2
Instead of providing animation functions, provide the namespace
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This follows the convention in the Closure Library of providing either namespace objects (where the property starts with a lowercase letter), constructors (where the property starts with an uppercase letter), or enums (all uppercase properties, only one instance of this in the closure library).
2013-09-04 13:55:36 -06:00
Éric Lemoine
77adbdfa7a
Use per-animation function modules
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Currently the animation functions share the same module, namely ol.animation. We do differently for ol.control.defaults and ol.interaction.defaults, with ol.control.defaults and ol.interaction.defaults module. This commit replaces the ol.animation module by four modules, one for each animation function.
This makes things more consistent, and will make it possible to use the @exportFunction annotation for the exporting of the animation functions.
2013-08-19 14:25:38 +02:00
Tom Payne
ce56ac90a8
Add some type hints in ol.Kinetic
2013-07-22 18:22:29 +02:00
Tim Schaub
fa970f1ae2
Allow user to stop map at the end of a drag
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If the time between the last move and now is longer than the configured delay, this means that the user stopped panning before releasing the map.
2013-05-24 18:18:34 -05:00
Frederic Junod
98e3a2b56e
Store kinetic coordinates and time as numbers instead of objects
2013-04-02 13:43:01 +02:00
Frederic Junod
5906168bc0
Don't recompute delay every loop
2013-04-02 11:51:59 +02:00
Frederic Junod
e4a5744e06
Remove x,y params from ol.Kinetic.begin
2013-02-18 16:43:20 +01:00
Tim Schaub
440ea038fe
Merge pull request #183 from tschaub/natural-names
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More natural names for animations
2013-02-07 13:44:13 -08:00
Tim Schaub
a2bbdf7ccc
More natural names for animations
2013-02-06 13:43:54 -07:00
Frederic Junod
2fea469037
Change ol.Kinetic.update arguments.
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Instead of goog.events.BrowserEvent, accept a x,y pair.
2013-02-06 12:55:15 +01:00
Tom Payne
93976a5d9f
Fix requires relating to recent commits
2013-01-30 23:47:13 +01:00
Bruno Binet
d2f30986db
Set kinetic getDuration instance method to @private
2013-01-30 14:46:49 +01:00
Bruno Binet
dff8c2b2b2
Renaming to be more consistent with ol3 style
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s/v_0/initialVelocity/
s/v_min/minVelocity/
2013-01-30 14:46:49 +01:00
Bruno Binet
d91e1d30d4
Get rid of binarySelect to find the first point.
2013-01-30 14:46:49 +01:00
Bruno Binet
79849888db
Kinetic now returns directly the pre-render function
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instead of returning the kinetic easing function only.
(thanks @fredj)
2013-01-29 15:34:11 +01:00
Bruno Binet
8a9738d755
Add support for kinetic effect while dragging.
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Only dragpan interaction is supported for now.
The kinetic effect use the maths below (thx @twpayne):
Rate of decay (number, must be negative) = α
Minimum velocity (pixels/millisecond) = v_min
Initial velocity (pixels/millisecond) = v₀
Velocity at time t (pixels/millisecond) =
α⋅t
v₀⋅ℯ
Distance travelled at time t (pixels) =
⎛ α⋅t ⎞
v₀⋅⎝ℯ - 1⎠
─────────────
α
Duration of animation (milliseconds) =
⎛v_min⎞
log⎜─────⎟
⎝ v₀ ⎠
──────────
α
Total distance travelled (pixels) =
-v₀ + v_min
───────────
α
Easing function =
⎛ α⋅duration⋅t ⎞
v₀⋅⎝ℯ - 1⎠
──────────────────────
-v₀ + v_min
2013-01-29 12:39:52 +01:00