Frederic Junod
4094ace04b
Remove BACKGROUND_COLOR from ol.Map
...
Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
8fef7b9edd
Add index to frame state
2013-04-18 14:47:27 +02:00
Tom Payne
cca770097b
Add logos to frame state
2013-04-05 18:27:51 +02:00
Tom Payne
00b862de10
Store focus in frame state
2013-03-27 14:34:29 +01:00
Éric Lemoine
f540dd8689
Image layer renderers add attributions to frame state
2013-02-19 15:19:44 +01:00
Tim Schaub
2bd29ff60e
Only track tiles that are actually wanted
...
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually. This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tom Payne
e6eb401e36
Add missing goog.requires
2013-01-30 23:47:13 +01:00
Tom Payne
b6f856f962
Remove unused goog.requires
2013-01-30 22:48:03 +01:00
Tom Payne
3ec2014ad1
Rename tileUsage to usedTiles
2013-01-19 15:03:01 +01:00
Tom Payne
1c524caae6
Discard unwanted tiles from tile queue
2013-01-19 15:03:01 +01:00
Tom Payne
9fbabc3696
Refactor attribution control
2013-01-16 16:34:31 +01:00
Tom Payne
9764e76975
Move pixel/coordinate matrices into frame state, remove canRotate
2013-01-14 12:46:39 +01:00
Tom Payne
5d31a44c12
Implement view hints architecture
2013-01-14 12:35:53 +01:00
Tom Payne
52df441cf8
Add tile queue
2013-01-11 16:18:07 +01:00
Tom Payne
2a6cc1ae70
Flag 2D-specific code, thanks @elemoine
2013-01-11 16:06:30 +01:00
Tom Payne
f00e299039
Register post-render functions instead of using an event
2013-01-11 15:49:21 +01:00
Tom Payne
f3cace499c
Implement frame state and animation architecture
2013-01-11 15:48:24 +01:00