Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually. This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
Without this change, tiles that are enqueued on the first rendering will always get priority `ol.TileQueue.DROP` because `map.frameState_` is not yet defined (meaning a single render call doesn't result in any tiles loading).
With the frameState stuff the map renderer need not listen to view changes. The map renderer receives orders from the map. These orders are renderFrame_ calls with frameState objects representing the current state.
The `window.location.search` string includes the "?" symbol. Without this change, `createFromQueryData` only works if the "renderer" parameter is not in first position (see 4037bafc45).
* The Map's private createProjection_ method is now a public
method of the Projection. It is also used by TiledWMSSource
to calculate the appropriate projection from the user
configuration.
* ol.Projection.addProjection now adds the transformation for
the source == target case. This makes it easy for the user
to create custom projection maps without including proj4js and
without adding a custom transformation, as long as the
userProjection equals the projection.
* The TiledWMSSource now uses the same default resolutions as
the map (i.e. the OSM resolutions)
* The modulo calculation for wrapping extents now works for all
grid configurations, by not calculating the number of columns
based on an assumption about the way the zoom levels relate to
resolutions.
* The wms-custom-proj example now shows how to properly
configure a custom resolution, i.e. by using the validity
extent of the projection as its extent.