Commit Graph

18 Commits

Author SHA1 Message Date
Tim Schaub ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub 16c8d2c246 Rename _ol_style_RegularShape_ to RegularShape 2018-01-11 13:26:51 -07:00
Tim Schaub f4484455aa Rename _ol_style_Stroke_ to Stroke 2018-01-11 13:24:13 -07:00
Tim Schaub dc6ae2293d Rename _ol_style_Fill_ to Fill 2018-01-11 13:23:27 -07:00
Tim Schaub 4f4c90fc20 Rename _ol_style_Style_ to Style 2018-01-11 13:22:43 -07:00
Tim Schaub ca6ea355e6 Rename _ol_source_Vector_ to VectorSource 2018-01-10 09:36:28 -07:00
Tim Schaub 45c6e43b42 Rename _ol_layer_Vector_ to VectorLayer 2018-01-10 09:36:23 -07:00
Tim Schaub 1c1f008238 Rename _ol_View_ to View 2018-01-10 09:35:42 -07:00
Tim Schaub 22fce4f97b Rename _ol_Feature_ to Feature 2018-01-10 09:35:35 -07:00
Ron Young 9fa59d0735 rename map in tests 2017-12-21 23:11:42 -07:00
Tim Schaub eadec38ae2 Rename _ol_geom_Point_ to Point 2017-12-14 08:49:10 -07:00
Tim Schaub 7f47883c48 Transformed 2017-12-12 06:53:18 -07:00
Tim Schaub a3e3e99baa Get rid of useless test exports 2017-08-17 15:16:58 -04:00
Andreas Hocevar 55be9b8d3c Use specific pixelRatio so tests run on all devices 2017-08-17 08:40:53 -04:00
Tim Schaub 73afb656d7 Test fixes 2017-08-16 14:24:42 -04:00
Tim Schaub 3bdddeac1d More test cleanup 2017-08-16 13:45:13 -04:00
Tim Schaub a5113715ef Conditionally run WebGL rendering tests 2017-08-16 13:43:28 -04:00
Tim Schaub 0dfd6da5a9 Run rendering tests with the rest of the tests 2017-08-16 13:35:32 -04:00