Commit Graph

33 Commits

Author SHA1 Message Date
Éric Lemoine
0f486e86f7 Add tests for ol.renderer.Layer#loadImage 2015-01-09 09:45:25 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Éric Lemoine
c81dfdc69b Do not hit-detect the same feature multiple times
In other words forEachFeatureAtPixel should not call the user-provided callback more than once for a given feature.
2014-08-18 10:24:12 +02:00
Andreas Hocevar
16cdd35f6d Test to make sure that feature styles take prececence 2014-07-24 14:37:45 +02:00
Tim Schaub
88efda1a1f Track resolution and buffer max extent to capture strokes 2014-03-13 20:40:18 -04:00
Tim Schaub
8317317127 Always add first segment when appending coordinates
When we have only a single point, we want to make sure it gets added (fixes #1821).

Because this code doesn't differentiate coordinates that are part of a linestring or linearring from those that are independent points, we always add the first segment (or pair of points).  In addition, coordinates for segments are appended whenever they represent a change in relationship with respect to the extent.  This keeps the code simpler for handling fills and properly capturing intersection points for linestrings.  This could be modified to save a few extra coordinates, but it provides for simpler code at a very minimal cost.
2014-03-07 11:02:25 -07:00
Frederic Junod
38bbe35e8d Remove ol.Map#getRenderer function 2013-11-20 11:45:24 +01:00
Tim Schaub
b192335e56 Merge pull request #1027 from tschaub/closure-util
Use the closure-util package.  Documentation will come when this is a more complete solution.  See #1027 for basic usage instructions.
2013-09-15 15:36:13 -07:00
Éric Lemoine
009172951c WebGL image layer tests require the common proj 2013-09-15 10:37:22 -06:00
Tim Schaub
e806f51b3d Changing extent structure back to single array: [minX, minY, maxX, maxY]
This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233 WebGL renderer updates for new extent structure 2013-09-14 21:14:55 -06:00
Tom Payne
7d5a84ce8a Rename ol.layer.ImageLayer to ol.layer.Image 2013-09-09 14:36:40 +02:00
Tom Payne
5967f96047 Rename ol.source.ImageSource to ol.source.Image 2013-09-09 14:33:12 +02:00
Tom Payne
f64e35e8bb Remove unused variables in renderers 2013-05-28 16:01:33 +02:00
Tom Payne
e686eff886 Fix use of dispose in ol.renderer.webgl.ImageLayer tests 2013-04-22 17:16:44 +02:00
Tom Payne
305089d84f Port ol.renderer.webgl to new extents 2013-04-19 10:03:35 +02:00
Tom Payne
9f0004e17d Rename test files to match source files 2013-04-16 19:59:53 +02:00
Tom Payne
02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Tim Schaub
ff28c0b793 Fix global leak in WebGL image layer test 2013-03-23 04:38:12 -06:00
Tim Schaub
27ccd13e48 Create test specific markup in tests
Instead of relying on a shared dom structure, the tests should create (and destroy) elements as needed.
2013-03-18 22:53:04 -06:00
Bruno Binet
9b1c389c80 Remove unused goog.require directives 2013-03-14 11:39:43 +01:00
Tobias Bieniek
89ab68cde7 Replaced jasmine testing framework by mocha, expect.js and sinon
as discussed in #319
2013-03-13 04:32:43 +01:00
Tom Payne
2741daa977 Merge pull request #265 from twpayne/check-requires-in-specs
Check requires in specs
2013-03-04 11:31:37 -08:00
Tom Payne
df5f74b3c0 Add missing requires to specs 2013-03-04 20:02:55 +01:00
Tom Payne
08dbeed23f Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
2013-03-04 19:45:43 +01:00
Éric Lemoine
be6c1a1a27 Test the image layer renderer's transform matrix 2013-02-17 22:47:19 +01:00
Éric Lemoine
baeddfac12 remove the old tests 2012-09-24 18:12:51 +02:00
Tim Schaub
1dd2512765 Specs for getting tile coords. 2012-07-09 01:15:56 -06:00
Éric Lemoine
0eaaefdf1d make the TileLayerRenderer tests pass 2012-06-22 20:43:13 +02:00
Tim Schaub
2fffa0293d Test renderer type. 2012-06-22 17:48:44 +02:00
Tim Schaub
db3a6e9c4a Get closest resolution. 2012-06-22 16:14:33 +02:00
Petr Pridal
6ca9112af2 WebGL MapRenderer inicializaiton with a test (it may fail on computers without WebGL). 2012-06-21 15:51:00 +02:00
Tim Schaub
43c8b89460 Initial pass at tiled layer renderer. 2012-06-21 01:18:57 +02:00