Commit Graph

16 Commits

Author SHA1 Message Date
Tim Schaub
424f3e5577 Move renderer files so they are named like their provides 2016-08-07 10:49:11 -06:00
Tom Payne
e5d39724c9 Give each source file a unique name 2012-10-26 11:25:26 +02:00
Tim Schaub
c120c03fb1 Properly maintain offset and origin while rotating
This brings equivalent behavior when rotating in both renderers.  Previously, offsets were maintained with style top/left.  Now a single transform handles the translation and rotation.  The scale3d function removes the separation between tiles.  The next step for the DOM renderer is to scale in this same transform.
2012-09-29 17:55:28 -06:00
Tom Payne
71e42b2448 Refactor build system
This rather large commit refactors the build system to solve a number of
problems:
- Object literal types are now declared in just one place
- There are no more circular dependencies
- There is no need for concealed subclasses in build-standalone mode

When building in standalone mode, you need to include the source in
build/src/external.  This declares object literal types as externs so
that their properties are not renamed.

When building with the application, you need to include the source in
build/src/internal.  This declares object literal types as typedefs so
that their properties can be renamed and removed.

Note also that ol.MapOptions has been merged into ol.Map, with some
renaming.
2012-09-29 11:51:53 +02:00
Tim Schaub
67bc677ecb Stick with radians 2012-09-29 01:37:54 +02:00
Tim Schaub
50bf2f015c Getting rid of lines between rotated tiles
Applying the scale3d trick just to get rid of small pixel gap between rotated tiles.  This will be reworked soon with additional use of transforms.
2012-09-29 01:33:50 +02:00
ahocevar
3d62b67172 Introducing ol.overlay.Overlay and an overlayContainer
ol.overlay.Overlay can be used to bind DOM elements to a
coordinate on the map. It has positioning options to support
e.g. popups or image markers that have an anchor at the bottom
and an unknown size.

The overlayContainer stops propagation on mousedown and
touchstart events, so clicks and gestures on overlays don't
trigger any MapBrowserEvent. To make this work reliably, we now
only fire dblclick in mapbrowserevent.js when there was a
previous mousedown or touchstart. The default container for
controls is now the overlayContainer.
2012-09-28 13:01:56 +02:00
Tim Schaub
6ed27779cc Rotation support for the dom renderer
Thanks @fredj for the inspiration.  This gives us initial rotation support.  It exposes some issues in the interactions that I'll address separately.  Closes #22.
2012-09-28 10:53:36 +02:00
Tim Schaub
b8a69f0777 Adjusting layers pane only when necessary
We only want to adjust things that have to do with rendering (like the position of the layers panel) when actually rendering.  The handleXChange methods may be called more times than we can actually render, so we never want to do anything that touches the DOM there.  Instead, we have to keep track of the state at previous render and adjust the layers panel (or other) based on changes only when rendering.
2012-09-27 16:09:04 +02:00
Éric Lemoine
f78cad0d77 Merge pull request #27 from elemoine/constraints
Refactoring to make constraints work at the map level
2012-09-27 01:42:45 -07:00
Tom Payne
50334b7971 s/ol.TileLayer/ol.layer.TileLayer/ 2012-09-27 09:36:55 +02:00
Éric Lemoine
b6bb05bf76 Refactoring to set the constraints to the map 2012-09-27 00:09:29 +02:00
Tim Schaub
3510c37e43 Handle map size changes in the renderer 2012-09-26 14:10:16 +02:00
ahocevar
b151304630 Prevent default on mousedown and touchstart for all renderers
By doing this on the map renderer, we do not need to duplicate code for the webgl and dom renderers.
2012-09-25 17:28:01 +02:00
ahocevar
6b8e14c623 Don't trigger extra drag events on touch devices. 2012-09-25 08:30:57 +02:00
Tom Payne
f8c31ba45c s/ol3/ol/ 2012-09-24 14:21:41 +02:00