Frederic Junod
49b8f90e66
Add missing goog.provide
...
The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Andreas Hocevar
26e146b1d8
Ignore layer filter for unmanaged layers
...
To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
86d9d691e4
Merge pull request #3806 from ahocevar/clip-wrapx
...
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
7463a58066
Do not clip canvas for vector layers when wrapping the world
2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4
Make unmanaged vector layers behave more like ol.FeatureOverlay
...
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
...
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
513677fecd
Render map replay group on the correct world instead of wrapping it
...
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
4f8dca92ba
Ensure functions are always called with the same number of args
2015-04-21 08:21:31 +02:00
Andreas Hocevar
6a2aa833b4
Improve tests for ol.renderer.canvas.VectorLayer
2015-04-19 08:52:26 +02:00
Andreas Hocevar
d5e5628fe1
Add some tests
2015-04-18 19:10:54 +02:00
Éric Lemoine
9ce3bc7f3d
Fix WebGL image layer rendering on retina displays
...
This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
2015-04-07 12:13:16 +02:00
Stefan Weil
e812f2435e
Fix typos found by codespell
...
Most of them are in comments, some in strings.
Signed-off-by: Stefan Weil <sw@weilnetz.de >
2015-02-12 16:39:55 +01:00
Tim Schaub
33c197cf16
Layer renderers should not require a map renderer
2015-02-08 07:25:10 -07:00
tsauerwein
f4500c8f89
Rename *AtPixel to *AtCoordinate if coordinate
2015-01-30 10:00:37 +01:00
tsauerwein
7feb8b22f6
Rename forEachGeometryAtPixel
2015-01-30 10:00:36 +01:00
Éric Lemoine
0f486e86f7
Add tests for ol.renderer.Layer#loadImage
2015-01-09 09:45:25 +01:00
Éric Lemoine
ddc51ee267
Unconditionally draw Replay's
2014-12-18 13:04:29 +01:00
Éric Lemoine
c81dfdc69b
Do not hit-detect the same feature multiple times
...
In other words forEachFeatureAtPixel should not call the user-provided callback more than once for a given feature.
2014-08-18 10:24:12 +02:00
Andreas Hocevar
16cdd35f6d
Test to make sure that feature styles take prececence
2014-07-24 14:37:45 +02:00
Tim Schaub
88efda1a1f
Track resolution and buffer max extent to capture strokes
2014-03-13 20:40:18 -04:00
Tim Schaub
8317317127
Always add first segment when appending coordinates
...
When we have only a single point, we want to make sure it gets added (fixes #1821 ).
Because this code doesn't differentiate coordinates that are part of a linestring or linearring from those that are independent points, we always add the first segment (or pair of points). In addition, coordinates for segments are appended whenever they represent a change in relationship with respect to the extent. This keeps the code simpler for handling fills and properly capturing intersection points for linestrings. This could be modified to save a few extra coordinates, but it provides for simpler code at a very minimal cost.
2014-03-07 11:02:25 -07:00
Frederic Junod
38bbe35e8d
Remove ol.Map#getRenderer function
2013-11-20 11:45:24 +01:00
Tim Schaub
b192335e56
Merge pull request #1027 from tschaub/closure-util
...
Use the closure-util package. Documentation will come when this is a more complete solution. See #1027 for basic usage instructions.
2013-09-15 15:36:13 -07:00
Éric Lemoine
009172951c
WebGL image layer tests require the common proj
2013-09-15 10:37:22 -06:00
Tim Schaub
e806f51b3d
Changing extent structure back to single array: [minX, minY, maxX, maxY]
...
This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233
WebGL renderer updates for new extent structure
2013-09-14 21:14:55 -06:00
Tom Payne
7d5a84ce8a
Rename ol.layer.ImageLayer to ol.layer.Image
2013-09-09 14:36:40 +02:00
Tom Payne
5967f96047
Rename ol.source.ImageSource to ol.source.Image
2013-09-09 14:33:12 +02:00
Tom Payne
f64e35e8bb
Remove unused variables in renderers
2013-05-28 16:01:33 +02:00
Tom Payne
e686eff886
Fix use of dispose in ol.renderer.webgl.ImageLayer tests
2013-04-22 17:16:44 +02:00
Tom Payne
305089d84f
Port ol.renderer.webgl to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
9f0004e17d
Rename test files to match source files
2013-04-16 19:59:53 +02:00
Tom Payne
02196c94b5
Redefine ol.Coordinate to be Array.<number>
2013-04-05 12:30:37 +02:00
Tim Schaub
ff28c0b793
Fix global leak in WebGL image layer test
2013-03-23 04:38:12 -06:00
Tim Schaub
27ccd13e48
Create test specific markup in tests
...
Instead of relying on a shared dom structure, the tests should create (and destroy) elements as needed.
2013-03-18 22:53:04 -06:00
Bruno Binet
9b1c389c80
Remove unused goog.require directives
2013-03-14 11:39:43 +01:00
Tobias Bieniek
89ab68cde7
Replaced jasmine testing framework by mocha, expect.js and sinon
...
as discussed in #319
2013-03-13 04:32:43 +01:00
Tom Payne
2741daa977
Merge pull request #265 from twpayne/check-requires-in-specs
...
Check requires in specs
2013-03-04 11:31:37 -08:00
Tom Payne
df5f74b3c0
Add missing requires to specs
2013-03-04 20:02:55 +01:00
Tom Payne
08dbeed23f
Rename WebGL variables to match CSS shaders specification
...
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
2013-03-04 19:45:43 +01:00
Éric Lemoine
be6c1a1a27
Test the image layer renderer's transform matrix
2013-02-17 22:47:19 +01:00
Éric Lemoine
baeddfac12
remove the old tests
2012-09-24 18:12:51 +02:00
Tim Schaub
1dd2512765
Specs for getting tile coords.
2012-07-09 01:15:56 -06:00
Éric Lemoine
0eaaefdf1d
make the TileLayerRenderer tests pass
2012-06-22 20:43:13 +02:00
Tim Schaub
2fffa0293d
Test renderer type.
2012-06-22 17:48:44 +02:00
Tim Schaub
db3a6e9c4a
Get closest resolution.
2012-06-22 16:14:33 +02:00
Petr Pridal
6ca9112af2
WebGL MapRenderer inicializaiton with a test (it may fail on computers without WebGL).
2012-06-21 15:51:00 +02:00
Tim Schaub
43c8b89460
Initial pass at tiled layer renderer.
2012-06-21 01:18:57 +02:00