This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
The methods `View.adjustRotation`, `View.adjustZoom` and `View.adjustResolution`
optionally take an `opt_anchor` parameter. When `opt_anchor` is `undefined`, the
methods work properly. When it is `null`, they currently attempt to access the
`null` value as though it is a `Coordinate` object, and throw:
```
TypeError: Cannot read property '0' of null
```
This change allows `opt_anchor` to safely be `null`.
Existing code paths already expect this to be supported. For example, when
`MouseWheelZoom.useAnchor_` is `false`, then
[`MouseWheelZoom.lastAnchor_` remains `null`](77bc6897dd/src/ol/interaction/MouseWheelZoom.js (L166));
thus, this `null` value
[is passed to `View.adjustZoom` as `opt_anchor`](77bc6897dd/src/ol/interaction/MouseWheelZoom.js (L209)).
Fixes#9577
The multiWorld: false constraint is currently not taken into account when constrainResolution is set or when an explicit resolutions array is specified, while an explicit extent constraint is respected in the same situations. This pull request takes a global projection extent into consideration in that same situations that an explicit extent would be.
Add multiWorld tests with resolution constraints
includes fix for #9937
Previously, an interaction could begin while target values
(center/resolution) were out of the allowed range, causing a
glitch where the view zoom/position would jump suddenly.
This also makes it possible to call `solveConstraints_` with a duration of 0,
which means the target values are modified straight away without triggering
an animation or leaving the current flow.