Commit Graph

1724 Commits

Author SHA1 Message Date
Tom Payne
f00e299039 Register post-render functions instead of using an event 2013-01-11 15:49:21 +01:00
Tom Payne
f3cace499c Implement frame state and animation architecture 2013-01-11 15:48:24 +01:00
Tom Payne
97d83666a6 Factor out ImageTile and ImageTileSource 2013-01-11 01:18:57 +01:00
Tom Payne
9194a4b4eb Round transformation values to six decimal places 2013-01-10 16:43:42 +01:00
Tom Payne
0d1e6ea766 Move forEachReadyVisibleLayer into WebGL renderer 2013-01-10 16:43:42 +01:00
Tom Payne
aba686d22d Refactor DOM renderer to use only CSS transforms 2013-01-10 16:43:42 +01:00
Éric Lemoine
927cffb2b7 Add view abstraction 2013-01-09 14:03:16 +01:00
Tom Payne
b40085ca41 Fix non-view-related typecasts in ol.renderer.webgl.TileLayer 2013-01-07 13:19:00 +01:00
Tom Payne
b12711fa9d Fix non-view-related typecasts in ol.renderer.Map 2013-01-07 13:19:00 +01:00
Tom Payne
ddee13d6eb Fix non-view-related typecasts in ol.renderer.dom.TileLayer 2013-01-07 13:19:00 +01:00
Tom Payne
e05591f6ab Fix typecast in ol.renderer.webgl.Layer 2013-01-07 13:18:59 +01:00
Tom Payne
cadeb209cd Fix typecast in ol.renderer.dom.Layer 2013-01-07 13:18:59 +01:00
Tom Payne
0e93217396 Correctly dispose of layer renderers when layers property changes 2013-01-07 13:18:59 +01:00
Tim Schaub
7971ec1b3b Render geometries to a canvas 2013-01-07 01:42:31 -05:00
Tim Schaub
464be78a16 Satisfying compiler 2013-01-06 10:59:21 -07:00
Tim Schaub
39af56ecb3 Satisfying gjslint 2013-01-06 10:07:29 -07:00
Tim Schaub
6f929efeb3 Merge branch 'master' into vector 2013-01-06 09:37:34 -07:00
Tom Payne
cfaee15c9f Factor out color matrix generation, move color matrix into layer renderer 2013-01-05 12:30:18 +01:00
Tom Payne
8404142cec Avoid getting map twice 2013-01-05 12:18:42 +01:00
Tom Payne
d3a0f87438 Remove inadvertent double render 2013-01-05 12:18:35 +01:00
Tom Payne
118b233457 More strict matrix type 2013-01-05 12:17:37 +01:00
ahocevar
3c305db4a4 Canvas tile renderer - first cut
Untested and no styling
2013-01-04 18:47:33 +01:00
Tom Payne
7a36793776 Port DOM renderer to request render frame architecture 2013-01-03 14:51:15 +01:00
Éric Lemoine
51636ea0d1 Only appending tiles to the dom after load
A port of f46cdb4 and 4242ef40 from animation-frame branch.
2013-01-03 12:23:50 +01:00
Tom Payne
8c44dcf83a Add some WebGL renderer FIXMEs 2013-01-03 12:23:50 +01:00
Tom Payne
756792b8db Pass time to render functions and rename them to renderFrame_ 2013-01-03 12:23:50 +01:00
Tom Payne
783dfe0618 Port WebGL renderer to requestRenderFrame 2013-01-03 12:23:49 +01:00
Tom Payne
12099bab56 Implement @elemoine's requestRenderFrame architecture 2013-01-03 12:23:49 +01:00
Éric Lemoine
21f3f90ca6 Adjust hue, sat, and constrast in webgl renderer 2012-12-12 15:53:56 +01:00
Éric Lemoine
bccfccbf9d Merge pull request #84 from elemoine/84
DOM renderer tile artifacts on FF
2012-11-13 13:47:00 -08:00
Éric Lemoine
7b88f44a41 Keep track of tiles we're already listening on 2012-11-11 21:31:12 +01:00
Tom Payne
4dde0ac2b1 Remove tile change listeners when they have fired, thanks @fredj 2012-11-09 14:33:58 +01:00
Éric Lemoine
826505c6d4 Register a CHANGE listener even if tile is loading
This fixes an issue easily reproducible in the side-by-side example where the DOM renderer is not notified when tiles loaded by the WebGL renderer have been received.
2012-11-08 21:20:26 +01:00
Éric Lemoine
90e379782c Only appending tiles to the dom after load
A port of f46cdb4 to the current master. The tilelayer renderer can be simplified a bit by waiting to append tiles to the dom until they have loaded. Refs #84 and #33.
2012-11-08 20:03:07 +01:00
Tom Payne
7ee5c5777a Fix use of goog.nullFunction and goog.functions.NULL, thanks @elemoine (again) 2012-11-02 18:28:27 +01:00
Tom Payne
4d3726d183 Use goog.functions.NULL instead of goog.nullFunction, thanks @elemoine 2012-11-02 18:20:52 +01:00
Tom Payne
dfd495153d Make ol.renderer.Map behave like a null renderer, fixes #82
With this patch, creating a new ol.renderer.Map will return a map
renderer that does nothing.  Previously, it could cause assertion
failures.
2012-11-02 17:10:45 +01:00
Tom Payne
e5d39724c9 Give each source file a unique name 2012-10-26 11:25:26 +02:00
Tim Schaub
eef4eb0eea Merge pull request #61 from twpayne/z-sort-in-dom-renderer
Z sort in dom renderer
2012-10-17 21:24:40 -07:00
Tom Payne
8cb28a7217 Move WebGL support test into ol.webgl 2012-10-17 17:25:37 +02:00
Tom Payne
1d40b64db1 Move WebGL context creation into ol.webgl 2012-10-17 17:23:30 +02:00
Tom Payne
3e6d374859 Ensure z as object keys are sorted as numbers 2012-10-16 11:04:56 +02:00
Tom Payne
ed197f3cfe Revert "Two lessons learned"
This reverts commit f8462460bf.
2012-10-16 10:59:53 +02:00
Tom Payne
936584ceaa Use goog.array.map for browser compatability, thanks @AugustusKling 2012-10-10 13:49:01 +02:00
Tom Payne
ac8dd5db98 Fix sort problem identified by @tschaub in f8462460bf 2012-10-10 10:27:42 +02:00
Tim Schaub
f8462460bf Two lessons learned
Telling the compiler that object keys are numeric causes more harm
than good (see === comparison that could never be met though the
compiler didn't catch it).

Never use goog functions without reading the source first.  The
goog.array.sort method does nothing special sorting numeric strings
(so the zs array might be ['1', '10', '2'] here).
2012-10-09 23:31:38 -06:00
Tim Schaub
ce1b99cb56 Remove alt-z tiles when all tiles load at target z
The changes in a14a15159f made it so tiles
at alternate resolutions were not pruned when target tiles finished loading.
2012-10-09 22:56:37 -06:00
Tim Schaub
a14a15159f Simpler and more thorough tile pruning
The render method always generates a map of all tiles that should be drawn
(called tilesToDrawByZ).  This includes tiles at alternate resolutions, tiles
still loading, and tiles previously rendered.  At the end of the render
sequence we can simply remove all previously rendered tiles that aren't in
tilesToDrawByZ.  This provides an alternate solution to the problem described
in #53 and more.
2012-10-08 00:41:21 -06:00
Tim Schaub
2c2d40a53c Remove tiles outside rendered extent
To avoid having misplaced at alternate resolutions while zooming, all tiles
outside the rendered extent need to be removed from the dom (closes #53).
2012-10-07 23:47:47 -06:00
Tim Schaub
d6173a5aac Removing unused code 2012-10-07 22:57:09 -06:00