Commit Graph

11854 Commits

Author SHA1 Message Date
ahocevar
387f797f23 Avoid false positives for line and polygon hit detection 2019-07-23 19:24:27 +02:00
Andreas Hocevar
2dda7127ed Merge pull request #9789 from ahocevar/decode-if-src-only
Use Image.prototype.decode only when src is already set
2019-07-22 09:18:56 +02:00
ahocevar
3cef9f2e00 Use Image.prototype.decode only when src is already set 2019-07-19 17:09:24 +02:00
Andreas Hocevar
6948bb7ebb Merge pull request #9778 from ahocevar/faster-getsourcetiles
Return existing source tiles if at target resolution
2019-07-19 16:55:25 +02:00
ahocevar
612dd6fe28 Return existing source tiles if at target resolution 2019-07-16 22:09:24 +02:00
Tim Schaub
dc3ab508d4 Merge pull request #9622 from kekel87/master
Avoid mutating input in EsriJSON format
2019-07-15 14:35:58 -07:00
Andreas Hocevar
ff063caa4e Merge pull request #9755 from ahocevar/font-loading
Font loading improvements
2019-07-15 12:21:28 +02:00
Olivier Guyot
a629b7e5f2 Merge pull request #9767 from jahow/webgl-hit-retina
Fix hit detection for webgl layers on retina devices
2019-07-15 09:06:59 +02:00
Michael Parry
a8e31dddee FIx #9510: EsriJSON readGeometry should not mutate input 2019-07-14 18:56:49 +02:00
ahocevar
b6bd35c15c Fix observable properties documentation 2019-07-14 10:15:00 +02:00
Olivier Guyot
2f3e8d04f1 Webgl points / fix hit detection for retina devices 2019-07-11 00:05:55 +02:00
Frederic Junod
ad51c7c08f Use CanvasLineCap type instead of string 2019-07-05 11:11:35 +02:00
Frederic Junod
7a8a0c18ae Use CanvasLineJoin type instead of string 2019-07-05 11:07:10 +02:00
Frédéric Junod
5cff84522a Merge pull request #9745 from fredj/misc_webgl
Simplify heatmap's shaders
2019-07-05 08:27:08 +02:00
Frédéric Junod
562f14fc83 Merge pull request #9748 from fredj/rm_hit_transform
Remove hit detection transforms from ol/renderer/webgl/PointsLayer
2019-07-05 08:21:04 +02:00
ahocevar
4b48997a0b Check font style and weight in addition to family 2019-07-04 16:12:35 +02:00
ahocevar
ab2d97d49b Don't give up too early when waiting for fonts 2019-07-04 16:11:39 +02:00
ahocevar
5616c535b0 Clean up properly when clearing label cache 2019-07-04 16:10:28 +02:00
ahocevar
b4306da7bb Fix font comparison, less context.font operations 2019-07-04 16:06:13 +02:00
Logan BOUNET
87d80be915 Add minArea typedef and ctor prop in DragZoom 2019-07-03 10:29:13 -04:00
Frederic Junod
89295b0359 Remove hit detection transforms from ol/renderer/webgl/PointsLayer 2019-07-03 10:38:13 +02:00
Frederic Junod
73032db345 Remove unused 'v_screenCoord' from fragment shader 2019-07-03 08:16:37 +02:00
ahocevar
534afae345 Set world projection only for tile-pixels units 2019-07-02 23:03:22 +02:00
Lutz Helm
0507132a21 Correct and test IIIF version 3 image info parser 2019-07-02 13:21:09 +02:00
Lutz Helm
7147dce4d0 Remove unused code in IIIFInfo parser 2019-07-02 09:52:08 +02:00
Lutz Helm
cc976dd4ad Adjust IIIF info parsing to 3.0-beta spec
- respect `preferredFormats`
- correct compliance level profile formats and features
2019-07-01 17:51:52 +02:00
Frederic Junod
bb35a03704 Don't rotate the points of the heatmap layer 2019-07-01 11:29:27 +02:00
Frederic Junod
ed340d7e2c Remove unused 'resolution' uniform from fragment shader 2019-07-01 10:00:55 +02:00
Frederic Junod
24e4f41452 Use size property from the frameState instead of creating new array 2019-07-01 09:44:37 +02:00
Andreas Hocevar
4a3e4c7c23 Merge pull request #9733 from ahocevar/apidoc-fixes
Get rid of JSDoc warnings and fix fires arguments
2019-06-29 14:40:08 +02:00
ahocevar
cb77f9e3dd Get rid of JSDoc warnings and fix fires arguments 2019-06-29 10:25:35 +02:00
Andreas Hocevar
8ff29f8431 Merge pull request #9732 from ahocevar/vectortile-empty-key
Fix EMPTY state and source key handling
2019-06-29 10:18:53 +02:00
ahocevar
c4937bc716 Fix EMPTY state and source key handling 2019-06-28 23:25:36 +02:00
Frédéric Junod
75a0a0ed49 Merge pull request #9722 from fredj/rm_unused
Remove unused param in getState function
2019-06-28 16:13:02 +02:00
Frederic Junod
933a6297bb Remove unused hasFeatureAtCoordinate from ol/renderer/Layer 2019-06-28 11:10:33 +02:00
jahow
3bca9b5297 Webgl / use feature index for hit detection in points layer
For each feature its opacity value index is encoded on 4 bytes
in the color values, and the uid is stored in the opacity
value, allowing for a much higher range of uids to be read.
2019-06-28 09:12:20 +02:00
Olivier Guyot
28b99767f8 Webgl points / read only one pixel for feature hit detection
Also implements `hasFeatureAtCoordinate`.

`hitTolerance` is not supported for now.
2019-06-28 09:12:20 +02:00
Olivier Guyot
e852294938 Webgl / improve reading of render targets data
Now two methods are available: `readAll` and `readPixel`,
and the data from the render target is not re-read every time unless
`clearCachedData` is called.
2019-06-28 09:12:20 +02:00
Olivier Guyot
5ffca0633c Webgl Points / Add support for feature hit detection
For now only `forEachFeatureAtCoordinate` is implemented.

Each time the viewport is rendered, another similar render pass is
done using the specific hit detection instructions. Feature uid's are
encoded in the r,g,b,a channels and can then be decoded on the fly.

Note: the `readPixels` operation is taking a lot of time,
around 10-20ms each frame.
2019-06-28 09:12:20 +02:00
Olivier Guyot
38920867fb Webgl Helper / Add a method to prepare drawing to render targets 2019-06-28 09:12:20 +02:00
Olivier Guyot
6224d749c4 WebGL / Introduced the WebGLRenderTarget class
This utility class simplifies rendering to a texture & reading the
results of the render.

It also allows clearing its content before a new render.
2019-06-28 09:12:20 +02:00
Olivier Guyot
1257ade199 Webgl renderer / rename function to avoid confusion
`getBlankTexture` was too close to `WebGLHelper#createTexture`
2019-06-28 09:12:20 +02:00
Olivier Guyot
f25a16d90c Webgl helper / rework create texture utils
Now only one util is available: `createTexture`, which
is tested and allows binding an image and reusing an existing texture.
2019-06-28 09:12:20 +02:00
Olivier Guyot
b6425187de Remove unused WebGLShader class 2019-06-28 09:06:16 +02:00
Olivier Guyot
2b5e5459ab Webgl points / add hit detection buffers generation
Hit detection is done by rendering features with their id encoded in the
color attribute. A parallel set of render instructions and a second
vertex buffer is used specifically for that.
2019-06-28 09:06:16 +02:00
Olivier Guyot
8145b358c0 Webgl renderer / add id encode/decode utils 2019-06-28 09:06:16 +02:00
Olivier Guyot
034e0be76f Vector Source / index all features by uid
Previously features were indexed by uid only when they
did not have a defined id.
A new method was added: `getFeatureByUid`. This is not part of
the public API.
This will facilitate the lookup of features for hit detection.
2019-06-28 09:06:16 +02:00
Frederic Junod
49a65568d8 Remove unused param in getState function 2019-06-27 15:07:59 +02:00
Frédéric Junod
9e928b996c Merge pull request #9714 from fredj/f9662
Update the circle style after setRadius calls
2019-06-25 16:15:48 +02:00
Frederic Junod
54c670de77 Remove unused variable in ol/renderer/webgl/PointsLayer 2019-06-25 15:24:00 +02:00