Tom Payne
35ee45cefc
Use local variable for texCoordMatrix
2013-03-22 17:25:58 +01:00
Tom Payne
66efba8824
Promote projectionMatrix and texCoordMatrix into base class
2013-03-22 17:25:53 +01:00
Tom Payne
cc41d720fa
Manage buffers in WebGL map renderer
2013-03-22 17:25:47 +01:00
Tom Payne
ecd5158012
Add ol.renderer.webgl.Layer.getWebGLMapRenderer
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This improves the type checking.
2013-03-22 17:25:42 +01:00
Tom Payne
f770be297d
Use ol.math.roundUpToPowerOfTwo
2013-03-22 17:25:36 +01:00
Tom Payne
6c32170a08
Promote texture and framebuffer management into base class
2013-03-22 17:25:27 +01:00
Éric Lemoine
1d575309da
Tile renderers needn't listen for tile change
2013-03-21 10:29:01 +01:00
Tom Payne
8b5194da38
Merge pull request #338 from twpayne/snap-center-to-pixel2
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Snap center to pixel
2013-03-11 08:41:28 -07:00
Tom Payne
bceb27f4bb
Use snapCenterToPixel in WebGL renderer
2013-03-10 16:14:15 +01:00
Tom Payne
b729f969a7
Add EMPTY tile state instead of using null for empty tiles
2013-03-08 14:41:14 +01:00
Éric Lemoine
f55423d575
Register change listeners for loading tiles only
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With this commit we register a change listener at a time when we are guaranteed that the listener will be called. In this was we don't need to remove listeners when the tile is dropped from the tile queue. And to avoid busy-polling between IDLE and LOADING we rely on the map to call requestRenderFrame when new tiles change to LOADING from IDLE.
2013-03-07 11:03:20 +01:00
Éric Lemoine
4e758f87ae
Do not register multiple listeners on same tile
2013-03-05 17:01:34 +01:00
ahocevar
66b790294d
Merge branch 'master' of github.com:openlayers/ol3 into wms-improvements
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Conflicts:
src/ol/source/tiledwmssource.js
test/spec/ol/tileurlfunction.test.js
2013-03-05 00:55:52 +01:00
ahocevar
586f393492
Support tile sources without configured projection
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This change adds a lot of flexibility to working with tile
layers: Sources where the server projection or tile grid do not
matter can now be constructed without specifying a projection or
tile grid.
The tileUrlFunction/imageUrlFunction now also creates updated
URLs when the params of the layer change, so things like
mergeNewParams in ol2 will be possible.
A nice side effect of this whole change is that there is no more
duplicated code between tiled and single image WMS layers.
While I was at it, I also fixed a WMS 1.1.1 axis order issue
and incorrect STYLES params (STYLES=& instead of STYLES&).
2013-03-05 00:46:58 +01:00
Tom Payne
08dbeed23f
Rename WebGL variables to match CSS shaders specification
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See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
2013-03-04 19:45:43 +01:00
Bruno Binet
2816e3256c
Add support for multiple tileSizes in the tilegrid.
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This is needed by WMTS.
2013-03-03 20:43:46 +01:00
Tom Payne
6ce3ebba5b
Merge pull request #226 from twpayne/preserve-low-resolution-tiles
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Preserve low resolution tiles
2013-02-22 02:14:41 -08:00
Tom Payne
4c9b70fa5c
Move useLowResolutionTiles from layer renderer to tile source
2013-02-21 16:47:10 +01:00
Tom Payne
47e799ced0
Mark all low resolution tiles as used to prevent cache expiration
2013-02-21 16:19:38 +01:00
Tom Payne
fabcb313f1
Satisfy JSLint
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JSLint complains about functions being declared in blocks.
2013-02-21 15:13:33 +01:00
Tim Schaub
80dc7b5bf7
Accept custom isLoaded method in findLoadedTiles method
2013-02-19 12:13:58 -07:00
Tim Schaub
ddf993f0c9
Factor out common code and test
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The findInterimTiles method was used in three renderers. This change makes it available on the tile source and adds some basic tests.
2013-02-18 14:18:08 -07:00
Éric Lemoine
02843939e3
Add ol.renderer.webgl.ImageLayer
2013-02-14 23:36:36 +01:00
Éric Lemoine
de7a1d8f81
Apply transform matrix to text coords
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With this commit the transform matrix is applied to each texture coordinate, as opposed to each fragment. This leads to less calculation on the GPU.
2013-02-14 09:56:45 +01:00
Tim Schaub
3c4d218ec5
Only listen for first event
2013-02-07 14:06:05 -07:00
Tim Schaub
e079c19413
Don't repeatedly render while waiting for tiles to load
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Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.
The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub
2bd29ff60e
Only track tiles that are actually wanted
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Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually. This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tom Payne
e6eb401e36
Add missing goog.requires
2013-01-30 23:47:13 +01:00
Tom Payne
b6f856f962
Remove unused goog.requires
2013-01-30 22:48:03 +01:00
Tom Payne
b770aaa2f5
Add tile cache expiry infrastructure
2013-01-23 14:31:24 +01:00
Tom Payne
4846a6a7b3
Only update wanted tiles if not all tiles are loaded
2013-01-19 15:03:01 +01:00
Tom Payne
3ec2014ad1
Rename tileUsage to usedTiles
2013-01-19 15:03:01 +01:00
Tom Payne
1c524caae6
Discard unwanted tiles from tile queue
2013-01-19 15:03:01 +01:00
Tom Payne
b880ab80ee
Factor out updateTileUsage
2013-01-17 11:51:38 +01:00
Tom Payne
9fbabc3696
Refactor attribution control
2013-01-16 16:34:31 +01:00
Tom Payne
8ced15ce2e
Move closure out of loop, and use loop rather than forEachTileCoord
2013-01-14 16:21:58 +01:00
Tom Payne
0916f14536
Use a loop rather than tileRange.forEachTileCoord
2013-01-14 16:21:58 +01:00
Tom Payne
97207e5723
Remove rarely-used logger
2013-01-12 19:01:09 +01:00
Tom Payne
be28fb4ccc
Don't try to overload method return type
2013-01-12 18:58:36 +01:00
Tom Payne
655b6a1b00
Always free WebGL resources in post render
2013-01-12 18:57:50 +01:00
Tom Payne
92d3d001c0
Merge pull request #108 from twpayne/texture-uploads
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Prioritize and throttle texture uploads
2013-01-12 03:27:37 -08:00
Tom Payne
6d44736e2f
Prioritize and throttle texture uploads
2013-01-12 02:32:53 +01:00
Tom Payne
52df441cf8
Add tile queue
2013-01-11 16:18:07 +01:00
Tom Payne
f00e299039
Register post-render functions instead of using an event
2013-01-11 15:49:21 +01:00
Tom Payne
f3cace499c
Implement frame state and animation architecture
2013-01-11 15:48:24 +01:00
Tom Payne
97d83666a6
Factor out ImageTile and ImageTileSource
2013-01-11 01:18:57 +01:00
Éric Lemoine
927cffb2b7
Add view abstraction
2013-01-09 14:03:16 +01:00
Tom Payne
b40085ca41
Fix non-view-related typecasts in ol.renderer.webgl.TileLayer
2013-01-07 13:19:00 +01:00
Tom Payne
118b233457
More strict matrix type
2013-01-05 12:17:37 +01:00
Tom Payne
8c44dcf83a
Add some WebGL renderer FIXMEs
2013-01-03 12:23:50 +01:00