Eventually, well have to ask renderers for all pixel and size related stuff. And the map overlay renderer will do all pixel<->loc math. For now, we let the map do this math based on its viewport - as this is where the mouse events are handled and it is pixels relative to the viewport that are being generated. For now, the getViewportPixelForLoc and getLocForViewportPixel are now more explicitly named.
You are provided a container. To this container you can append elements, and you are responsible for removing elements that you add. You cannot move or otherwise alter anything about this container.