Commit Graph

20 Commits

Author SHA1 Message Date
Olivier Guyot
31dae929f5 ShaderBuilder / adapt logic & tests to new expressions module 2019-10-25 14:55:44 +02:00
Olivier Guyot
d837166a1b Literal Style / add new math operators 2019-10-22 23:17:00 +02:00
Olivier Guyot
c659c05de8 ShaderBuilder / fix stretch operator GLSL expression 2019-10-22 23:17:00 +02:00
Olivier Guyot
485ade42b5 Literal Style / add support for color interpolation 2019-10-22 23:17:00 +02:00
Olivier Guyot
85c3aae454 ShaderBuilder / add support for color interpolation in parse 2019-10-22 23:17:00 +02:00
Olivier Guyot
a29fc016f5 ShaderBuilder / formatColor/Array utilities now output vecX(...) 2019-10-22 23:17:00 +02:00
Olivier Guyot
19eadaea24 Shader Builder / add type checking in expressions parsing
All expressions will now be type checked before actually being parsed.
2019-10-22 23:17:00 +02:00
Olivier Guyot
b8e8d30df0 Shader Builder / add utilities for checking an expression type
Type checking is done either against a literal value (number, string...)
or against the operator in case of an expression.

Sometimes it is not possible to infer only one type, for example
the value 'transparent' could either be a color or a string. This
is covered by the fact that all operators expect exactly one type
for their arguments.
2019-10-22 23:17:00 +02:00
Olivier Guyot
f43637cc33 Shader Builder / support strings in formatColor 2019-10-22 23:17:00 +02:00
Olivier Guyot
a0b271a812 Literal Style / add support for variables in the style
These variables are accessed using the `var` operator, and are meant
to be mutated directly in the style object. When doing so,
the new value will always be used for the render.

This is intended to be used for modifying the style through external
parameters such as an input field, a slider, mouse position etc.
2019-10-22 23:17:00 +02:00
Olivier Guyot
94b8cf6af3 Webgl / add support for a time operator in literal styles
This required adding `u_time` as one of the default uniforms provided by the
webgl helper.
2019-10-22 23:17:23 +02:00
Olivier Guyot
0c0c8c5d56 Literal Style / add support for a filter property 2019-10-22 23:17:00 +02:00
Olivier Guyot
e38250ee14 ShaderBuilder / add fragment discard expression in shader params 2019-10-22 11:39:30 +02:00
Olivier Guyot
9ee93cd2cf ShaderBuilder / refactoring to use an actual builder pattern
There is now a ShaderBuilder class with chainable methods
to specify more easily the contents of the final shaders.
This is to avoid passing around large objects to different functions,
and allow for a richer API.

The documentation has also been corrected and clarified.
2019-10-22 11:12:06 +02:00
Olivier Guyot
28d157af56 Shader builder / add circle and triangle shapes for symbols 2019-09-26 16:30:19 +02:00
Olivier Guyot
9b3a9b5eca Shader builder / add logic for transforming a style into shader params
This was previously handled by the WebGLPointsLayer class, but is now
externalized and tested.
2019-09-26 16:20:35 +02:00
Olivier Guyot
d5caabbbfc Shader builder / add basic expression parsing
Only a handful of expressions for now, very loosely based on the
mapbox style spec. Also only work on numerical values.
2019-09-26 16:20:35 +02:00
Olivier Guyot
34572da17b Webgl shader builder / expanded functionality
Now takes in a custom object with attributes, uniforms etc.
The WebGLPointsLayer uses this to handle image icons.
2019-09-25 17:22:36 +02:00
Olivier Guyot
a6b8d920b7 Webgl / add a fixed fragment shader builder for symbols 2019-09-24 15:49:07 +02:00
Olivier Guyot
4de0c0b082 Webgl / add a very simple vertex shader builder utility
This only allows including hardcoded values in the shader,
and only for symbols.
2019-09-24 15:43:26 +02:00