Olivier Guyot
f177a2bcd5
Simple handling of layer opacity in webgl points layer
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Now the layer opacity is simply handled by a CSS property on the layer DOM element. As such it does not have to be
taken into account in shaders.
2018-12-07 09:02:02 +01:00
Olivier Guyot
2367fbb1ea
Webgl / do not enable missing attributes
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Some expected attributes might not end up in the compiled shader. In this case, skip calling enableVertexAttrib
2018-12-07 08:57:03 +01:00
jahow
55c36b5aab
Shader compilation errors are now logged even when the compilation succeeded
2018-12-01 00:03:05 +01:00
jahow
6b82cf0b84
Simplified the API of WebGLHelper
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Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.
This removes 2 classes & reduces the general verbosity of the API.
Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
Olivier Guyot
66a74ac019
Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
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In the future this should be reworked to have a clearer API in general.
2018-11-16 14:02:10 +01:00
Olivier Guyot
a84559d1fb
Added documentation & fixed linting for WebGL classes
2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88
Improve handling of uniforms in webgl helper
2018-11-16 14:02:10 +01:00
Olivier Guyot
94524fb431
Webgl Helper now handles uniforms with framestate as input
2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3
Cleaned up the heatmap layer & use dynamic radius
2018-11-16 14:02:10 +01:00
Olivier Guyot
fb8bf785dd
Use the gradient texture in the heatmap layer
2018-11-16 14:02:10 +01:00
Olivier Guyot
0c1424c5bb
Added the concept of post process passes for webgl
2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9
Remove the bulk of the WebGL legacy code.
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Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
d3294730f1
Renamed WebGLContext to Helper for clarity
2018-11-16 14:01:21 +01:00