Commit Graph

105 Commits

Author SHA1 Message Date
Tim Schaub
2ec63b6c58 Unnecessary ol.Tile requires 2014-06-27 19:57:54 -04:00
Tim Schaub
e802902f9b Rename ol.extent.getForView2DAndSize to ol.extent.getForViewAndSize 2014-06-27 09:59:39 -04:00
Tim Schaub
b9f444a008 Rename olx.View2DState to olx.ViewState and use viewState property 2014-06-27 09:58:25 -04:00
Tom Payne
8bd44b2fc6 Activate useInterimTilesOnError in ol.renderer.webgl.TileLayer 2014-02-25 13:09:10 +01:00
Tom Payne
977f5cf5b2 Add HiDPI support to ol.renderer.webgl.TileLayer 2014-01-15 15:55:20 +01:00
Tom Payne
091888aaca Use ol.source.Tile#getTileGridForProjection 2014-01-15 15:55:19 +01:00
Tom Payne
58fef69fac Add pixelRatio to ol.source.Tile#getTile 2014-01-15 15:55:19 +01:00
Tom Payne
d5c1e53e48 Only support square tiles 2014-01-15 09:45:49 +01:00
Tom Payne
1a80273d6f Fix rotation of WebGL tile layers 2014-01-06 15:46:34 +01:00
Tom Payne
b59eec7a83 Merge remote-tracking branch 'openlayers/master' into vector-api 2013-12-13 20:22:06 +01:00
Tom Payne
e11d8bf717 Use assertInstanceof instead of getTileSource 2013-12-13 18:59:25 +01:00
Tom Payne
8d5e46622c Use assertInstanceof instead of getTileLayer 2013-12-13 18:59:25 +01:00
Éric Lemoine
35d5158454 Merge remote-tracking branch 'upstream/master' into vector-api
Conflicts:
	src/objectliterals.jsdoc
	src/ol/attribution.js
	src/ol/geom/geometry.js
	src/ol/geom/geometrycollection.js
	src/ol/geom/linestring.js
	src/ol/layer/vectorlayer.exports
	src/ol/layer/vectorlayer.js
	src/ol/map.js
	src/ol/proj/proj.js
	src/ol/renderer/canvas/canvasvectorlayerrenderer.js
	src/ol/source/imagewmssource.js
	src/ol/source/tilewmssource.js
	src/ol/source/vectorsource.exports
	src/ol/source/vectorsource.js
	src/ol/source/wmssource.js
	src/ol/style/style.js
	src/ol/tilegrid/tilegrid.js
	src/ol/tilegrid/wmtstilegrid.js
	src/ol/tilegrid/xyztilegrid.js
2013-12-13 12:53:57 +01:00
Éric Lemoine
701b2d63ef Add gutter support to ol.renderer.webgl.TileLayer 2013-12-12 10:59:32 +01:00
Tom Payne
2ba5cf6167 Use ol.vec.Mat4.makeTransform2D in ol.renderer.webgl.TileLayer 2013-12-02 09:57:02 +01:00
Éric Lemoine
1c03886e1c Rename arrayBuffer_ to renderArrayBuffer_ 2013-11-20 11:45:25 +01:00
Tom Payne
2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne
26fa8d9d53 Track current program in context, rather than renderers 2013-11-20 11:31:20 +01:00
Tom Payne
10c41cd064 Factor out ol.webgl.Context 2013-11-20 11:31:19 +01:00
Tom Payne
64021b130a Improve type checking in ol.renderer.webgl.TileLayer 2013-11-20 11:13:47 +01:00
Tim Schaub
e806f51b3d Changing extent structure back to single array: [minX, minY, maxX, maxY]
This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233 WebGL renderer updates for new extent structure 2013-09-14 21:14:55 -06:00
Tom Payne
00bdeb6bcf Don't use rendered framebuffer when source revision has changed 2013-09-09 17:00:05 +02:00
Tom Payne
8f8f94e697 Rename ol.layer.TileLayer to ol.layer.Tile 2013-09-09 15:14:45 +02:00
Frederic Junod
a1a7e21f92 Redefine ol.Size to be Array.<number> 2013-06-01 10:22:06 +02:00
Tom Payne
b070b572d0 Rename ol.extent.createEmptyExtent to ol.extent.createEmpty 2013-05-01 12:36:54 +02:00
Tom Payne
879d9758c0 Cache array length in WebGL renderer 2013-04-20 11:34:48 +02:00
Tom Payne
7979726327 Avoid creating an ol.Size object 2013-04-19 20:52:40 +02:00
Tom Payne
d964bbc605 Use for loop instead of forEach in WebGL tile layer renderer 2013-04-19 20:41:54 +02:00
Tom Payne
305089d84f Port ol.renderer.webgl to new extents 2013-04-19 10:03:35 +02:00
Tom Payne
0371b891a6 Tighten up permission on layer renderers 2013-04-12 00:48:35 +02:00
Tom Payne
fe03ebe99c Re-use ol.Extent objects 2013-04-09 19:19:45 +02:00
Tom Payne
e556c87a7c Re-use ol.TileRange objects 2013-04-09 19:19:20 +02:00
Tom Payne
4d6e060052 Use high resolution tiles in WebGL renderer 2013-04-09 13:15:16 +02:00
Tom Payne
f7f799be27 Use automatically generated locations in WebGL tile layer renderer 2013-04-08 16:40:53 +02:00
Tom Payne
5680b89c48 Update logos in renderers 2013-04-05 18:27:51 +02:00
Tom Payne
02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Éric Lemoine
e128bab625 Do not pass tile grid to getTile and tileUrlFunc
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne
494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d Use tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne
6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne
65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
Tom Payne
3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne
dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Tom Payne
711e4be19e Use glsl-unit in WebGL tile layer renderer 2013-03-23 17:47:02 +01:00
Tom Payne
3fbf7b8c20 Merge pull request #357 from twpayne/load-low-resolution-tiles
Load low resolution tiles
2013-03-23 06:00:45 -07:00
Tom Payne
80df629319 Premptively load low resolution tiles 2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1 Remove ol.source.TileSource.useLowResolutionTiles 2013-03-22 21:02:06 +01:00
Tom Payne
876fea2fb7 Rename shader variables to match CSS specification 2013-03-22 18:02:31 +01:00