Tim Schaub
2ec63b6c58
Unnecessary ol.Tile requires
2014-06-27 19:57:54 -04:00
Tim Schaub
e802902f9b
Rename ol.extent.getForView2DAndSize to ol.extent.getForViewAndSize
2014-06-27 09:59:39 -04:00
Tim Schaub
b9f444a008
Rename olx.View2DState to olx.ViewState and use viewState property
2014-06-27 09:58:25 -04:00
Tom Payne
8bd44b2fc6
Activate useInterimTilesOnError in ol.renderer.webgl.TileLayer
2014-02-25 13:09:10 +01:00
Tom Payne
977f5cf5b2
Add HiDPI support to ol.renderer.webgl.TileLayer
2014-01-15 15:55:20 +01:00
Tom Payne
091888aaca
Use ol.source.Tile#getTileGridForProjection
2014-01-15 15:55:19 +01:00
Tom Payne
58fef69fac
Add pixelRatio to ol.source.Tile#getTile
2014-01-15 15:55:19 +01:00
Tom Payne
d5c1e53e48
Only support square tiles
2014-01-15 09:45:49 +01:00
Tom Payne
1a80273d6f
Fix rotation of WebGL tile layers
2014-01-06 15:46:34 +01:00
Tom Payne
b59eec7a83
Merge remote-tracking branch 'openlayers/master' into vector-api
2013-12-13 20:22:06 +01:00
Tom Payne
e11d8bf717
Use assertInstanceof instead of getTileSource
2013-12-13 18:59:25 +01:00
Tom Payne
8d5e46622c
Use assertInstanceof instead of getTileLayer
2013-12-13 18:59:25 +01:00
Éric Lemoine
35d5158454
Merge remote-tracking branch 'upstream/master' into vector-api
...
Conflicts:
src/objectliterals.jsdoc
src/ol/attribution.js
src/ol/geom/geometry.js
src/ol/geom/geometrycollection.js
src/ol/geom/linestring.js
src/ol/layer/vectorlayer.exports
src/ol/layer/vectorlayer.js
src/ol/map.js
src/ol/proj/proj.js
src/ol/renderer/canvas/canvasvectorlayerrenderer.js
src/ol/source/imagewmssource.js
src/ol/source/tilewmssource.js
src/ol/source/vectorsource.exports
src/ol/source/vectorsource.js
src/ol/source/wmssource.js
src/ol/style/style.js
src/ol/tilegrid/tilegrid.js
src/ol/tilegrid/wmtstilegrid.js
src/ol/tilegrid/xyztilegrid.js
2013-12-13 12:53:57 +01:00
Éric Lemoine
701b2d63ef
Add gutter support to ol.renderer.webgl.TileLayer
2013-12-12 10:59:32 +01:00
Tom Payne
2ba5cf6167
Use ol.vec.Mat4.makeTransform2D in ol.renderer.webgl.TileLayer
2013-12-02 09:57:02 +01:00
Éric Lemoine
1c03886e1c
Rename arrayBuffer_ to renderArrayBuffer_
2013-11-20 11:45:25 +01:00
Tom Payne
2b2e7bf786
Rename ol.renderer.Layer#renderFrame to prepareFrame
2013-11-20 11:31:20 +01:00
Tom Payne
26fa8d9d53
Track current program in context, rather than renderers
2013-11-20 11:31:20 +01:00
Tom Payne
10c41cd064
Factor out ol.webgl.Context
2013-11-20 11:31:19 +01:00
Tom Payne
64021b130a
Improve type checking in ol.renderer.webgl.TileLayer
2013-11-20 11:13:47 +01:00
Tim Schaub
e806f51b3d
Changing extent structure back to single array: [minX, minY, maxX, maxY]
...
This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233
WebGL renderer updates for new extent structure
2013-09-14 21:14:55 -06:00
Tom Payne
00bdeb6bcf
Don't use rendered framebuffer when source revision has changed
2013-09-09 17:00:05 +02:00
Tom Payne
8f8f94e697
Rename ol.layer.TileLayer to ol.layer.Tile
2013-09-09 15:14:45 +02:00
Frederic Junod
a1a7e21f92
Redefine ol.Size to be Array.<number>
2013-06-01 10:22:06 +02:00
Tom Payne
b070b572d0
Rename ol.extent.createEmptyExtent to ol.extent.createEmpty
2013-05-01 12:36:54 +02:00
Tom Payne
879d9758c0
Cache array length in WebGL renderer
2013-04-20 11:34:48 +02:00
Tom Payne
7979726327
Avoid creating an ol.Size object
2013-04-19 20:52:40 +02:00
Tom Payne
d964bbc605
Use for loop instead of forEach in WebGL tile layer renderer
2013-04-19 20:41:54 +02:00
Tom Payne
305089d84f
Port ol.renderer.webgl to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
0371b891a6
Tighten up permission on layer renderers
2013-04-12 00:48:35 +02:00
Tom Payne
fe03ebe99c
Re-use ol.Extent objects
2013-04-09 19:19:45 +02:00
Tom Payne
e556c87a7c
Re-use ol.TileRange objects
2013-04-09 19:19:20 +02:00
Tom Payne
4d6e060052
Use high resolution tiles in WebGL renderer
2013-04-09 13:15:16 +02:00
Tom Payne
f7f799be27
Use automatically generated locations in WebGL tile layer renderer
2013-04-08 16:40:53 +02:00
Tom Payne
5680b89c48
Update logos in renderers
2013-04-05 18:27:51 +02:00
Tom Payne
02196c94b5
Redefine ol.Coordinate to be Array.<number>
2013-04-05 12:30:37 +02:00
Éric Lemoine
e128bab625
Do not pass tile grid to getTile and tileUrlFunc
...
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne
494d61250e
Make tile pre-loading a per-layer option
2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d
Use tile texture queue
2013-03-27 14:34:29 +01:00
Tom Payne
6cfe918501
Merge pull request #428 from twpayne/gc-optimizations
...
GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne
65e6ed3485
Rename getTileZXY to getTile
2013-03-25 10:10:03 +01:00
Tom Payne
3a4ef83e79
Tidy up ol.webgl namespace
2013-03-24 15:51:09 +01:00
Tom Payne
dfb631a08f
Replace getTile with getTileZXY
...
This massively reduces the number of temporary ol.TileCoord objects.
Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame. This
commit eliminates all of those. Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
731fcd3d17
Move shader support code into ol.webgl
2013-03-23 18:29:26 +01:00
Tom Payne
711e4be19e
Use glsl-unit in WebGL tile layer renderer
2013-03-23 17:47:02 +01:00
Tom Payne
3fbf7b8c20
Merge pull request #357 from twpayne/load-low-resolution-tiles
...
Load low resolution tiles
2013-03-23 06:00:45 -07:00
Tom Payne
80df629319
Premptively load low resolution tiles
2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1
Remove ol.source.TileSource.useLowResolutionTiles
2013-03-22 21:02:06 +01:00
Tom Payne
876fea2fb7
Rename shader variables to match CSS specification
2013-03-22 18:02:31 +01:00