Commit Graph

37 Commits

Author SHA1 Message Date
Andreas Hocevar
aba1045304 Improve API docs for ol.VectorTile 2017-08-03 10:30:24 +02:00
Andreas Hocevar
d4d371a4c2 Remove the tilePixelRatio option from ol.source.VectorTile 2017-08-03 00:20:29 +02:00
Andreas Hocevar
b3be7e7ba9 Get tilePixelRatio from MVT tiles 2017-08-02 20:11:14 +02:00
Andreas Hocevar
7739239e89 Make VectorTile source work with multiple layers 2017-07-09 14:08:08 +02:00
Andreas Hocevar
a0e0e76995 Add missing type annotations 2017-07-06 12:31:57 +02:00
Frédéric Junod
aeed1f79bb Merge pull request #6832 from oterral/fix_5269
Force state of error tiles when usInterimTilesOnError is false
2017-05-24 15:27:11 +02:00
oterral
c1abe4a550 Force state of error tiles when usInterimTilesOnError is false 2017-05-22 09:31:07 +02:00
Andreas Hocevar
a9f369479f Dispose of vector tiles properly 2017-05-17 00:18:46 +02:00
Andreas Hocevar
9af01c515f Make ol.VectorTile#getFeatures and #getProjection exportable 2017-05-16 22:57:03 +02:00
Andreas Hocevar
785e7135a7 Decouple source and rendered tile grid of vector tile sources 2017-05-09 14:04:04 +02:00
Andreas Hocevar
7db5eea56b Performance improvement: only create context when it is needed 2017-02-14 22:20:38 +01:00
Guillaume Beraudo
c16cc286cd Prefer @override in the case there is no other annotations
See
https://github.com/google/closure-compiler/wiki/Annotating-JavaScript-for-the-Closure-Compiler#override
2017-01-31 09:31:34 +01:00
Frederic Junod
d59224f5eb Add missing override and inheritDoc jsdoc tags 2017-01-30 17:16:01 +01:00
Tim Schaub
895a506025 Remove state enum from tile constructor 2016-12-27 10:17:26 -07:00
Andreas Hocevar
0d65d1d813 Remove support for skipped features 2016-12-06 08:47:41 +01:00
Tim Schaub
a20bd72aa9 Move loader functions and response handlers to tile module 2016-11-11 05:35:20 -07:00
Tim Schaub
b829471c85 Move default tile load function to tile module 2016-11-11 05:04:36 -07:00
Tim Schaub
9e4d80b459 Move State to ol.Tile 2016-08-12 10:53:49 -06:00
Tim Schaub
274b7285f3 Assorted missing requires 2016-08-12 10:53:48 -06:00
Tim Schaub
907a65ab83 Remove unused goog.require() calls in the source 2016-08-08 09:58:10 -06:00
Frederic Junod
e289bfbb7d Use ol.inherits instead of goog.inherits 2016-06-08 08:38:12 +02:00
Peter Robins
535e8f5e35 Move top-level typedefs to typedefs.js
With one exception, those directly in the `ol` namespace can be moved without problem.
Some left-over goog.requires are also removed.
2016-05-11 17:18:05 +00:00
Peter Robins
f57065c412 Remove unneeded goog.provides/requires for typedefs
In general, typedefs do not need and should not have goog.require/provide
2016-05-09 13:21:25 +00:00
Andreas Hocevar
f7147960a9 Add render options for vector tile layers 2016-04-19 13:04:38 +02:00
Andreas Hocevar
3164dc874e Add missing setProjection function to ol.VectorTile API 2016-03-10 19:50:30 +01:00
Andreas Hocevar
483376deb2 Untangle vector tile feature reprojection 2016-01-27 00:42:51 +01:00
Andreas Hocevar
d6a8c9465e Make pixel projection handling work in compiled mode
The compiler seems to have trouble with functions that can run with
different 'this' types. By moving the units handling to the callback, this
issue can be avoided.
2016-01-15 20:59:16 +01:00
Tim Schaub
13a981c94b Fewer blank lines 2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7 Prefer single line assignment to 80 character limit 2016-01-11 18:56:08 -08:00
Tim Schaub
e6f6dcc230 Partial valid-jsdoc corrections 2016-01-11 18:56:08 -08:00
Andreas Hocevar
c1b16217f2 Conditionally render tiles to a separate tile canvas
Because clip geometries are anti-aliased in most browsers, there will be tiny
gaps between tiles. If tiles are rendered to a tile canvas which is then drawn
to the map canvas upon composition, these gaps can be avoided. For rotated
views, it is stil necessary to clip the tile, but in this case a 1-pixel
buffer is used.

This change also brings a huge performance improvement for panning, because
the fully rendered tiles can be reused.

Because of the added cost of using drawImage in addition to replaying the tile
replay group, we fall back to directly drawing to the map canvas when the tile
canvas would be too large, or during interaction/animation when resolution or
rotation change.
2015-12-17 00:17:27 +01:00
Andreas Hocevar
a940cdd6a7 Add support for OSM vector tiles 2015-12-07 11:15:25 +01:00
Andreas Hocevar
5832943773 Make changes suggested during the review 2015-10-28 10:29:04 +01:00
Andreas Hocevar
9df280a884 Handle dirty tiles properly 2015-10-28 10:29:02 +01:00
Andreas Hocevar
63629e1ee2 Add tile error handling 2015-10-28 10:29:01 +01:00
Andreas Hocevar
dbedbc19ee Create replay group for the tile's native resolution only 2015-10-28 10:29:01 +01:00
Andreas Hocevar
7d3fc3ccc7 Add VectorTile layer, source and tile 2015-10-28 10:29:01 +01:00