This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.
Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
This allows features to be moved around the map. It works much like the Modify interaction, however it's significantly simpler. It uses the geometry's underlying `translate` function.
Where workers are not available, or if operations are trivial to run, the main UI thread can be used instead. This also adds tests that run in real browsers.
Fit accepts either a geometry or an extent.
This combines two previously distinct functions
into one more flexible call.
Also brings the rotations support and options
previously available to fitGeometry to extents
Using the term 'bottom-left' for origin and origins is misleading, because
many developers use -y-1 for the tile url's y in their tile url functions,
and the origin really only determines where tile coordinates start to
increase from left to right and from bottom to top.
By adding a getTileCoordForTileUrlFuction method like for ol.source.Tile,
we can now properly handle extent and resolution restrictions, and reuse
tiles on wrapped worlds. Also adds the missing wrapX option to
ol.source.TileVector.
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
ol.layer.Vector can now manage both an RTree and a Collection of features.
The new useSpatialIndex option allows to opt out of RTree management, and
the new ol.Collection type of the features option allows to opt in for
Collection management.
* Min and max number of points configurable for lines and polygons
* Polygons from custom geometryFunction now have a sketch line
* The example shows how to use a custom geometryFunction
This allows applications to control the geometry that is created from the
drawing sketch. Will e.g. be useful to create a regular polygon instead of
a circle when in Circle mode.
The addition of full extent tile ranges also allows us to simplify wrapX
handling for tile layers. By limiting wrapX to true and false as possible
values, we can remove a lot of guessing logic.