Commit Graph

189 Commits

Author SHA1 Message Date
Andreas Hocevar
28aaa2e0d3 Pass geometry to forEachFeatureAtPixel callback 2020-11-27 13:43:28 +01:00
Andreas Hocevar
8e862766fc New decluttering implementation 2020-09-27 21:13:26 +02:00
Andreas Hocevar
7a5e0db59f Remove decluttering for a fresh start 2020-09-18 23:31:20 +02:00
Andreas Hocevar
3c7fa9a586 Do not use fractional pixel ratio for rendering vector tiles 2020-09-06 17:08:13 +02:00
Andreas Hocevar
29eb314ce9 Fix isDrawableTile for vector render mode 2020-05-03 16:05:17 +02:00
Andreas Hocevar
781a5443cf Handle scaled output canvas correctly 2020-04-29 20:19:42 +02:00
Tim Schaub
054af09032 Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00
Frederic Junod
dda7342ea7 Remove all inheritDoc tags from src/ol/renderer 2020-04-03 09:08:09 +02:00
mike-000
2c7f58dbed remove unused import 2020-03-31 16:03:14 +02:00
Andreas Hocevar
098885a006 New wrapX functions for coordinate and extent 2020-03-31 16:03:12 +02:00
Andreas Hocevar
da6eed850c Do not lock label cache entries 2020-01-05 11:24:46 +01:00
Andreas Hocevar
b91e1a893d Do not abort and dispose of tiles 2020-01-05 00:05:24 +01:00
Andreas Hocevar
174dea3232 Fix interim tile handing for vector tiles 2019-12-07 15:18:18 +01:00
Andreas Hocevar
057650fe7d Merge pull request #10309 from ahocevar/vectortile-rendermode-vector
Bring back vector render mode for vector tile layers
2019-11-29 11:51:38 +01:00
Andreas Hocevar
9317ad850e Create hit detection data per layer and without requestAnimationFrame 2019-11-20 00:50:43 +01:00
Andreas Hocevar
cf6cd09f58 Bring back vector render mode for vector tile layers 2019-11-18 10:40:05 +01:00
Andreas Hocevar
818113e3ce Do not hit detect while tile is loading 2019-11-14 10:30:13 +01:00
Andreas Hocevar
bb2bdb17aa Render vector tile layers to a single canvas 2019-10-31 20:29:19 +01:00
Andreas Hocevar
4b13c6dae0 Speed up rendering by not using alpha 2019-10-30 14:36:23 +01:00
Andreas Hocevar
7097a4c6ba Use render tiles instead of source tiles for hit detection 2019-10-30 11:44:12 +01:00
Andreas Hocevar
025b27bdec Use correct resolution for tile hit canvas 2019-10-29 22:11:46 +01:00
Andreas Hocevar
00af5a87be Only use source tile when it is available 2019-10-29 18:29:42 +01:00
Andreas Hocevar
36a366bfeb Do not stop event propagation in prepareTile 2019-10-18 20:50:01 +02:00
Andreas Hocevar
54884314ee Merge pull request #10094 from ahocevar/immediate-hitdetection
New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Andreas Hocevar
90d6a6f441 Move hit detection to its own module 2019-10-14 14:40:06 +02:00
Andreas Hocevar
7454df0c2f Resolve empty when tile not loaded yet 2019-10-14 14:13:57 +02:00
Andreas Hocevar
3c243b0236 getFeature() for VectorTile layer 2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8 New Layer#getFeatures method with fast hit detection for VectorLayer 2019-10-08 08:23:38 +02:00
Frederic Junod
f20db28901 Align layer canvas to the left
So that the position is not affected by the `text-align` css rule.
2019-10-07 13:48:32 +02:00
Simon Seyock
acac7a9403 remove skipFeature logic 2019-09-24 10:12:30 +02:00
ahocevar
ebfb20440a Simplify events and store listeners only in one place 2019-09-04 16:48:43 +02:00
ahocevar
e07ff9c04e Make zDirection configurable on tile source 2019-07-30 16:50:01 +02:00
ahocevar
387f797f23 Avoid false positives for line and polygon hit detection 2019-07-23 19:24:27 +02:00
ahocevar
5616c535b0 Clean up properly when clearing label cache 2019-07-04 16:10:28 +02:00
ahocevar
6783f6adb9 Handle container reuse properly when layers are added/removed 2019-06-22 19:12:39 +02:00
ahocevar
8f77a300de Handle case of no used tiles 2019-06-04 14:07:23 +02:00
ahocevar
6123be726a Handle layer removal on shared containers 2019-06-02 13:59:06 +02:00
ahocevar
05d8517686 Clear overlay canvas when reusing containers 2019-06-02 11:07:30 +02:00
Frederic Junod
40c49a9ce5 Remove layerState param from prepareFrame and renderFrame function 2019-05-25 07:19:10 +02:00
ahocevar
bdb87f06f9 Rework tile image render queue 2019-05-23 15:55:29 +02:00
ahocevar
ace5c65ee5 Smarter opacity handling 2019-05-22 16:47:23 +02:00
ahocevar
ae47d3df58 Use opacity from layer state 2019-05-22 16:47:22 +02:00
ahocevar
c56ad4363d Canvas opacity instead of css 2019-05-22 16:47:22 +02:00
ahocevar
7895b16043 Reuse container for raster and vector image layers 2019-05-22 16:47:20 +02:00
ahocevar
a45e704be2 Smarter reuse detection 2019-05-22 16:46:46 +02:00
ahocevar
a55505b36a Reuse containers for tile, vector and vector tile layers 2019-05-22 16:46:40 +02:00
ahocevar
930318ab7a Clip high res tiles out of low res tiles only once 2019-05-22 15:57:15 +02:00
ahocevar
335648d613 Remove memory leak caused by label cache listeners 2019-05-16 21:04:55 +02:00
Frederic Junod
f33ad5e025 Remove unused getReplayTransform_ function in VectorTileLayer 2019-05-15 15:10:54 +02:00
Frederic Junod
98ee52c61c Move the transform matrix computation out of the for loop 2019-05-14 15:39:06 +02:00