Andreas Hocevar
28aaa2e0d3
Pass geometry to forEachFeatureAtPixel callback
2020-11-27 13:43:28 +01:00
Andreas Hocevar
8e862766fc
New decluttering implementation
2020-09-27 21:13:26 +02:00
Andreas Hocevar
7a5e0db59f
Remove decluttering for a fresh start
2020-09-18 23:31:20 +02:00
Andreas Hocevar
3c7fa9a586
Do not use fractional pixel ratio for rendering vector tiles
2020-09-06 17:08:13 +02:00
Andreas Hocevar
29eb314ce9
Fix isDrawableTile for vector render mode
2020-05-03 16:05:17 +02:00
Andreas Hocevar
781a5443cf
Handle scaled output canvas correctly
2020-04-29 20:19:42 +02:00
Tim Schaub
054af09032
Make code prettier
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This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00
Frederic Junod
dda7342ea7
Remove all inheritDoc tags from src/ol/renderer
2020-04-03 09:08:09 +02:00
mike-000
2c7f58dbed
remove unused import
2020-03-31 16:03:14 +02:00
Andreas Hocevar
098885a006
New wrapX functions for coordinate and extent
2020-03-31 16:03:12 +02:00
Andreas Hocevar
da6eed850c
Do not lock label cache entries
2020-01-05 11:24:46 +01:00
Andreas Hocevar
b91e1a893d
Do not abort and dispose of tiles
2020-01-05 00:05:24 +01:00
Andreas Hocevar
174dea3232
Fix interim tile handing for vector tiles
2019-12-07 15:18:18 +01:00
Andreas Hocevar
057650fe7d
Merge pull request #10309 from ahocevar/vectortile-rendermode-vector
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Bring back vector render mode for vector tile layers
2019-11-29 11:51:38 +01:00
Andreas Hocevar
9317ad850e
Create hit detection data per layer and without requestAnimationFrame
2019-11-20 00:50:43 +01:00
Andreas Hocevar
cf6cd09f58
Bring back vector render mode for vector tile layers
2019-11-18 10:40:05 +01:00
Andreas Hocevar
818113e3ce
Do not hit detect while tile is loading
2019-11-14 10:30:13 +01:00
Andreas Hocevar
bb2bdb17aa
Render vector tile layers to a single canvas
2019-10-31 20:29:19 +01:00
Andreas Hocevar
4b13c6dae0
Speed up rendering by not using alpha
2019-10-30 14:36:23 +01:00
Andreas Hocevar
7097a4c6ba
Use render tiles instead of source tiles for hit detection
2019-10-30 11:44:12 +01:00
Andreas Hocevar
025b27bdec
Use correct resolution for tile hit canvas
2019-10-29 22:11:46 +01:00
Andreas Hocevar
00af5a87be
Only use source tile when it is available
2019-10-29 18:29:42 +01:00
Andreas Hocevar
36a366bfeb
Do not stop event propagation in prepareTile
2019-10-18 20:50:01 +02:00
Andreas Hocevar
54884314ee
Merge pull request #10094 from ahocevar/immediate-hitdetection
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New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Andreas Hocevar
90d6a6f441
Move hit detection to its own module
2019-10-14 14:40:06 +02:00
Andreas Hocevar
7454df0c2f
Resolve empty when tile not loaded yet
2019-10-14 14:13:57 +02:00
Andreas Hocevar
3c243b0236
getFeature() for VectorTile layer
2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8
New Layer#getFeatures method with fast hit detection for VectorLayer
2019-10-08 08:23:38 +02:00
Frederic Junod
f20db28901
Align layer canvas to the left
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So that the position is not affected by the `text-align` css rule.
2019-10-07 13:48:32 +02:00
Simon Seyock
acac7a9403
remove skipFeature logic
2019-09-24 10:12:30 +02:00
ahocevar
ebfb20440a
Simplify events and store listeners only in one place
2019-09-04 16:48:43 +02:00
ahocevar
e07ff9c04e
Make zDirection configurable on tile source
2019-07-30 16:50:01 +02:00
ahocevar
387f797f23
Avoid false positives for line and polygon hit detection
2019-07-23 19:24:27 +02:00
ahocevar
5616c535b0
Clean up properly when clearing label cache
2019-07-04 16:10:28 +02:00
ahocevar
6783f6adb9
Handle container reuse properly when layers are added/removed
2019-06-22 19:12:39 +02:00
ahocevar
8f77a300de
Handle case of no used tiles
2019-06-04 14:07:23 +02:00
ahocevar
6123be726a
Handle layer removal on shared containers
2019-06-02 13:59:06 +02:00
ahocevar
05d8517686
Clear overlay canvas when reusing containers
2019-06-02 11:07:30 +02:00
Frederic Junod
40c49a9ce5
Remove layerState param from prepareFrame and renderFrame function
2019-05-25 07:19:10 +02:00
ahocevar
bdb87f06f9
Rework tile image render queue
2019-05-23 15:55:29 +02:00
ahocevar
ace5c65ee5
Smarter opacity handling
2019-05-22 16:47:23 +02:00
ahocevar
ae47d3df58
Use opacity from layer state
2019-05-22 16:47:22 +02:00
ahocevar
c56ad4363d
Canvas opacity instead of css
2019-05-22 16:47:22 +02:00
ahocevar
7895b16043
Reuse container for raster and vector image layers
2019-05-22 16:47:20 +02:00
ahocevar
a45e704be2
Smarter reuse detection
2019-05-22 16:46:46 +02:00
ahocevar
a55505b36a
Reuse containers for tile, vector and vector tile layers
2019-05-22 16:46:40 +02:00
ahocevar
930318ab7a
Clip high res tiles out of low res tiles only once
2019-05-22 15:57:15 +02:00
ahocevar
335648d613
Remove memory leak caused by label cache listeners
2019-05-16 21:04:55 +02:00
Frederic Junod
f33ad5e025
Remove unused getReplayTransform_ function in VectorTileLayer
2019-05-15 15:10:54 +02:00
Frederic Junod
98ee52c61c
Move the transform matrix computation out of the for loop
2019-05-14 15:39:06 +02:00