Commit Graph

23 Commits

Author SHA1 Message Date
ahocevar 28409486a5 Make classes in ol/ available as named exports from ol 2018-06-21 18:08:17 +02:00
Frederic Junod 2effa1182e Remove all comments from shaders 2018-04-03 09:54:55 +02:00
Frederic Junod 985fc3af47 Rename _ol_webgl_Vertex_ to WebGLVertex 2018-02-09 09:25:56 +01:00
Frederic Junod 96eba2bddf Rename _ol_webgl_Fragment_ to WebGLFragment 2018-02-09 09:23:28 +01:00
Frederic Junod 83d530e181 Named exports from WebGL shaders 2018-02-08 15:18:11 +01:00
Tim Schaub ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub 87295a74dd Use named exports from ol/index.js 2017-12-12 12:34:23 -07:00
Tim Schaub 50737f7f73 Remove unused code, get tests passing on Travis 2017-12-12 06:58:02 -07:00
Tim Schaub 7f47883c48 Transformed 2017-12-12 06:53:18 -07:00
Andreas Hocevar cf8c72c992 Fix provide/require structure for autogenerated shader files 2017-08-29 23:11:24 +02:00
Andreas Hocevar 5161a99925 Remove ol.ENABLE_WEBGL condition from webgl files 2017-08-17 13:21:53 -04:00
Marc Jansen feabb6440d Add reindented shader sources 2017-06-20 11:45:48 +02:00
Marc Jansen 7d6929c710 Manual adjustment of indentation 2017-06-20 10:41:03 +02:00
Marc Jansen d0ef05977b Autofix indentation issues (eslint --fix) 2017-06-19 11:58:00 +02:00
Tim Schaub 479d98212b Disable no-missing-requires rule in generated shader code 2017-05-02 15:04:20 -06:00
Tim Schaub fcb9dafc33 Use the ol.DEBUG_WEBGL flag to debug shader sources 2017-01-16 16:57:37 -07:00
Andreas Hocevar dcbf3a97e8 Wrap WebGL shader code in define condition 2017-01-02 22:01:58 +01:00
Tim Schaub 137cdc04c8 Remove ol.DEBUG 2017-01-01 20:37:52 -07:00
GaborFarkas dba0934112 Refactor LineString GLSL & clean up 2016-11-23 10:14:20 +01:00
GaborFarkas 0f204641e3 Clean up GLSLs somewhat 2016-11-23 09:51:37 +01:00
GaborFarkas 3b2ff5a2ee Revamp WebGL CircleReplay 2016-11-23 09:51:37 +01:00
GaborFarkas dd905ffb5b Cleanup and fix DPR in WebGL CircleReplay 2016-11-23 09:51:37 +01:00
GaborFarkas ac6408be3b Add circle replay to WebGL renderer 2016-11-23 09:51:36 +01:00