Commit Graph

14 Commits

Author SHA1 Message Date
Tim Schaub
054af09032 Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00
Olivier Guyot
b96e70e952 Expressions / renamed mod to % to be more in line with MB style spec 2019-10-28 15:55:15 +01:00
Olivier Guyot
e63bb45e6f Webgl points layer / allow disabling hit detection
Having hit detection enabled has an overhead as it means
continously generating additional render instructions and rendering
to an offscreen canvas
2019-10-25 15:11:37 +02:00
Olivier Guyot
ff3cc9b4d0 Expressions / renamed operator pow to ^
To be more in line with Mapbox style spec
2019-10-25 14:55:44 +02:00
Olivier Guyot
e843b2cfc0 Expressions / adaptation and cleanup after stretch operator removal
The examples have been fixed as well.
2019-10-25 14:55:44 +02:00
Olivier Guyot
9e010631c1 Expressions / refactor operators to avoid linting errors
Previously the utilities used the Operators dict before its definition.
2019-10-25 14:55:44 +02:00
Olivier Guyot
948003ff27 Rewrite to filter-points-webgl example to use a Webgl points layer
The demonstrated features have been recreated using a literal
style (filtering, pulse animation).
2019-10-22 23:17:00 +02:00
Olivier Guyot
109f9718f9 Webgl renderer / fix existing examples
The shaders were rewritten manually for those, althoughj eventually they
should use the shader builder utilities as well.
2019-09-25 11:09:07 +02:00
Tim Schaub
deb00f20fe Include full filename in import specifier 2019-05-29 08:51:10 -06:00
Olivier Guyot
523097903a WebGL points / rebuild buffers on every non animation frame 2019-05-15 10:18:22 +02:00
Tim Schaub
3b1a415d6b Call the color callback once per feature 2019-04-28 14:09:31 -06:00
Tim Schaub
154265a2d9 Fewer calls to the color callback 2019-04-19 13:49:53 -07:00
Tim Schaub
fc0ed7b96f Skip the header and bad data 2019-04-17 16:26:40 -07:00
Olivier Guyot
8fb6ed5c6f Add a new webgl example with real time feature filtering 2019-04-02 23:46:13 +02:00