Commit Graph

592 Commits

Author SHA1 Message Date
Tom Payne
15583865b6 Re-use batches when animating or interacting 2013-11-20 11:41:52 +01:00
Tom Payne
8ccd733e08 Implement ol.replay.canvas.BatchGroup#isEmpty 2013-11-20 11:41:51 +01:00
Tom Payne
9a11cb87aa Handle vector layer opacity 2013-11-20 11:41:51 +01:00
Tom Payne
633920d0f7 Buffer batch group extent 2013-11-20 11:41:51 +01:00
Tom Payne
f0b4a5a35e Activate canvas vector layer renderer 2013-11-20 11:41:49 +01:00
Tom Payne
fb7ccc9d16 Add initial canvas vector layer renderer 2013-11-20 11:41:09 +01:00
Tom Payne
d2dbc27b0a Add shared vector rendering functions 2013-11-20 11:41:09 +01:00
Tom Payne
bd82e1aa1a Remove vector code from files 2013-11-20 11:41:04 +01:00
Tom Payne
4e65fefc00 Move vector code out of the way 2013-11-20 11:39:21 +01:00
Tom Payne
a60a03149e Correct transform and remove unused variables 2013-11-20 11:39:19 +01:00
Tom Payne
ea74809256 Remove unused vector layer canvas 2013-11-20 11:39:19 +01:00
Tom Payne
bbd461f181 Remove stray call to composeFrame, thanks @elemoine 2013-11-20 11:39:19 +01:00
Tom Payne
d774d2007d Render features even while animating and interacting 2013-11-20 11:39:19 +01:00
Tom Payne
91fc1a7663 Render vector features directly to output canvas 2013-11-20 11:39:18 +01:00
Tom Payne
e0ef5fc7ee Pass context instead of canvas when creating ol.renderer.canvas.Vector 2013-11-20 11:39:18 +01:00
Éric Lemoine
0c9f7eb616 Use experimental canvas vector layer renderer 2013-11-20 11:39:16 +01:00
Éric Lemoine
4b9642f4b1 Experimental canvas vector layer renderer 2013-11-20 11:36:28 +01:00
Tom Payne
3a2133c130 Add and use ol.renderer.canvas.Layer#composeFrame 2013-11-20 11:36:26 +01:00
Tom Payne
b403c25646 Factor out layersToDraw 2013-11-20 11:34:52 +01:00
Tom Payne
d7591331ba Add and use ol.renderer.webgl.Layer#composeFrame 2013-11-20 11:34:50 +01:00
Tom Payne
2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne
26fa8d9d53 Track current program in context, rather than renderers 2013-11-20 11:31:20 +01:00
Tom Payne
10c41cd064 Factor out ol.webgl.Context 2013-11-20 11:31:19 +01:00
Tom Payne
fb2878c200 Merge pull request #1296 from twpayne/improve-type-checking
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne
64021b130a Improve type checking in ol.renderer.webgl.TileLayer 2013-11-20 11:13:47 +01:00
Tom Payne
06b1456499 Improve type checking in ol.renderer.webgl.Layer 2013-11-20 11:13:47 +01:00
Tom Payne
2ba33b8cad Improve type checking in ol.renderer.webgl.ImageLayer 2013-11-20 11:13:46 +01:00
Tom Payne
a613b19360 Improve type checking in ol.renderer.Layer 2013-11-20 11:13:46 +01:00
Tom Payne
0221f74e5c Improve type checking in ol.renderer.dom.TileLayer 2013-11-20 11:13:46 +01:00
Tom Payne
68bf12b5e1 Improve type checking in ol.renderer.dom.Map 2013-11-20 11:13:46 +01:00
Tom Payne
d3981e2891 Improve type checking in ol.renderer.canvas.Map 2013-11-20 11:13:46 +01:00
Frederic Junod
7052884913 Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod
1816d8d160 Don't set the canvas size too early 2013-11-19 16:23:21 +01:00
Frederic Junod
00186413f8 Remove canvasSize_ property 2013-11-19 16:23:21 +01:00
Tim Schaub
22da054774 Determine the callback count while iterating through all layers
Previously, if a layer didn't have a `getFeature*ForPixel` type method, the loop count would be decremented.  This means that all layers would not be considered.  Instead, the callback count should be incremented before requests are made and decremented in the callback.
2013-11-13 07:36:54 -07:00
Tim Schaub
75b40a60c0 Remove ol.layer.Vector2 and associated renderer 2013-11-12 19:25:08 -07:00
Frederic Junod
ca5960666d Be more strict with {Element} types 2013-11-12 13:53:37 +01:00
ahocevar
0ed208b710 Make renderIntent private and add a getter 2013-11-11 22:07:18 +01:00
Tim Schaub
dbc3109ddb Only call expireTiles_ if already rendered 2013-11-07 10:30:58 -07:00
Tim Schaub
b355c1f412 When expiring tiles, consider max symbol size
When an extent is invalidated, we have to expire tiles outside of that extent to account for symbolizer size.
2013-11-04 13:21:23 -07:00
Olivier Terral
cc3660f32a Fix getImageElement calls in canvas and webgl renderer 2013-10-28 14:04:40 +01:00
ahocevar
33f426fd85 Merge pull request #1135 from ahocevar/no-blur
Use integers when positioning on the target canvas
2013-10-16 09:03:08 -07:00
ahocevar
386fac2429 Use integers when positioning on the target canvas
This avoids blurred images after view center changes (dx, dy)
and at fractional zoom levels (dw, dh).
2013-10-16 16:39:45 +02:00
Tim Schaub
b02f47a5a5 Align pixels when drawing icons or shapes
The floor before setting the transform ensures that we translate by integer pixels for odd and even dimenstions.  The round before drawing the image ensures pixels are aligned.
2013-10-15 22:12:12 -06:00
Tim Schaub
2011e02364 Avoid calling lineTo on the same pixel for polygon stroke 2013-10-14 17:07:06 -06:00
Tim Schaub
71a6c4f270 Only call lineTo if we are in a new pixel for linestring
Rendering performance degrades as the context lineWidth increases when calling lineTo many times for the same pixel coordinate.  This appears to be a widespread performance issue and is very clearly improved by only calling lineTo when in a new pixel coordinate.
2013-10-14 17:06:44 -06:00
Tim Schaub
2ee776d9f6 Support fontWeight in text symbolizer 2013-10-09 11:59:30 -06:00
Tim Schaub
539ecbdd9c Add stroke support for text symbolizers 2013-10-07 16:17:38 -06:00
ahocevar
52552c9b18 Fire change events for multi-part geometries 2013-10-04 23:36:16 -06:00
Tim Schaub
626a319222 Accessor for polygon rings 2013-10-03 12:28:34 -06:00